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Posted

If they effectively implement foveated rendering with it ill be shocked.

 

All aboard the hype train!!!! WOoooo! Woooo!!!!

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Posted
If they effectively implement foveated rendering with it ill be shocked.

 

All aboard the hype train!!!! WOoooo! Woooo!!!!

 

My understanding is that foveated rendering is done within the video drivers and is already available.

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Posted
My understanding is that foveated rendering is done within the video drivers and is already available.

 

I thought I read that software support is required.

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted (edited)

I not sure how beneficial foveated rendering would be for Vive. You need wider FOV, to have where to move your eyes inside HMD, while having significant portion of the image you not focusing on. So, most probably it will be used to animate avatars and stuff like that.

Edited by Lehmen
Posted

I am pretty sure it is beneficial with 110° FOV as the sharp focus of an eye is only couple of degrees. However, I am not sure it is going to bring any real benefit as the resolution of the Vive's lenses can not provide any more boost for that couple of degrees. So in the end you might get performance boost due lower rendering costs, but gain nothing in terms of quality as you do not put any more pixels into 2° cone and need to load up the system with eye tracking.

 

I would be exited about vari-focal on top of that but thanks to Zuckerberg we might not see it coming too soon...

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