Nealius Posted February 15, 2019 Share Posted February 15, 2019 Anything up 20 degrees is valid for a low angle high drag delivery. There’s nothing precluding employing high drag weapons via a dive bomb delivery (30-60 degrees) either, not as common but tactically viable. Interesting, didn't know that. I was trying to recall some of the Z-diagrams from the 476th Battle Book but the highest HD angle I can remember was 10DB. My memory is probably bad on that. Link to comment Share on other sites More sharing options...
RobfromME Posted February 15, 2019 Share Posted February 15, 2019 Good morning, Is this with the open beta version? I still get the DUD with Snakeyes below 900 ft. I use the 2.5 stable version. Thanks in advance. Best, Rob Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted February 15, 2019 Share Posted February 15, 2019 Only Beta. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
RobfromME Posted February 15, 2019 Share Posted February 15, 2019 Thanks! Link to comment Share on other sites More sharing options...
colo Posted February 16, 2019 Share Posted February 16, 2019 (edited) Another pass on moving fuel truck column IAS 600, RALT 160, QTY 10, MULTI 1, INT 90 feet Edited February 16, 2019 by colo typo Intel Core i7 11700, 32 GB RAM, Nvidia RTX 4090, NVMe 3 TB, VR HP Reverb G2, Thrustmaster Warthog + pedals, Cougar MFDs, TrackIR, aInstruments Link to comment Share on other sites More sharing options...
Flagrum Posted February 16, 2019 Share Posted February 16, 2019 So, this thread is mainly about the accuracy, right? But what about the pull-up cue and break-x during all these deliveries - are they now modelled correct or also still WIP? Seems that both cues suggest a min alt of about 1000 ft although, as seen on the videos here, it is quite safe even lower to the ground... Link to comment Share on other sites More sharing options...
colo Posted February 16, 2019 Share Posted February 16, 2019 (edited) The break-x is visible because I was in dive It dissapears if FPM is above 0 degrees even in low altitude about 200 feets - it is visible on 10th second in the last video Edited February 16, 2019 by colo Intel Core i7 11700, 32 GB RAM, Nvidia RTX 4090, NVMe 3 TB, VR HP Reverb G2, Thrustmaster Warthog + pedals, Cougar MFDs, TrackIR, aInstruments Link to comment Share on other sites More sharing options...
Bloody Posted February 16, 2019 Share Posted February 16, 2019 Hi! I've tried practice mission with 10X2, INT 320 feets, CCIP and it works pretty well, but as was mentioned you need to be extremely precise on drop! Additionally DUD is showing just below 95 feets (~30m - sick!) BUT/AND you need to be 0+ on pitch angle to get rid of "X". BR Link to comment Share on other sites More sharing options...
colo Posted February 16, 2019 Share Posted February 16, 2019 Probably delivery alt below 150 ft is unrealistic From the book US Marine Corps F-4 Phantom II Units of the Vietnam War (what is interesting here is also that rear fuse on snakeye is mentioned): Intel Core i7 11700, 32 GB RAM, Nvidia RTX 4090, NVMe 3 TB, VR HP Reverb G2, Thrustmaster Warthog + pedals, Cougar MFDs, TrackIR, aInstruments Link to comment Share on other sites More sharing options...
Robin_Hood Posted February 16, 2019 Share Posted February 16, 2019 According to some USMC documents, 200 ft is "almost" the minimum safe altitude for straight and level delivery. They do allow for a 100 ft profile, for a 5 or 6 G level breakaway to a 90° heading change, and only at 550 KTAS. 2nd French Fighter Squadron Link to comment Share on other sites More sharing options...
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