Maverick87Shaka Posted February 27, 2019 Posted February 27, 2019 Some quick tips for a completely noob in 3D modeling on how to make my model "smooth" without add tons of useless poly?? In game engine: 3D Studio Max: Thanks to all! 3Ds Max 2017 ;) FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
golani79 Posted February 27, 2019 Posted February 27, 2019 Is the Max shot rendered? You might wanna check out smoothing groups in Max and work with hard / soft edges. It's not an easy topic to describe so maybe best search for some tutorials on smoothing groups / hard / soft edges. >> DCS liveries by golani79 <<
fl0w Posted February 27, 2019 Posted February 27, 2019 You can add an edit poly modifier and select all vertices to re fuse with smth. like 0.01 and then smooth modifier.
SkateZilla Posted February 27, 2019 Posted February 27, 2019 Sub Selection - Poly - Highlight All, Scroll down to Smoothing, Choose Clear, then Select Auto, Re-Export. Make Sure Exporter Options dont remove normals. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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