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Posted

Now that I've discovered that CCIP bombing is apparently only accurate when a target is locked with DMT or TPOD, I'm having a horrible time using the DMT because it's so slow. Even though it's slaved to a waypoint or locked onto a JTAC laser, once I hit that target it's excruciating to move it to another target. Is there any way to speed up the slewing?

Posted

Designate using your velocity vector. Point plane on tgt, designate, sweeten lock.

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Posted
Designate using your velocity vector. Point plane on tgt, designate, sweeten lock.

 

Ya. Old Toad technique. Keeps your head out of the screens a tad.

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Posted

The "sweeten lock" part is where I have trouble because the slewing is so slow. By the time I've moved the DMT over to my target my attack run is so out of parameters / I'm so close to being in AAA WEZ that I have to go around for a second pass.

Posted
Now that I've discovered that CCIP bombing is apparently only accurate when a target is locked with DMT or TPOD, I'm having a horrible time using the DMT because it's so slow. Even though it's slaved to a waypoint or locked onto a JTAC laser, once I hit that target it's excruciating to move it to another target. Is there any way to speed up the slewing?

 

 

CCIP is perfectly accurate without an ARBS DMT lock. They work on different principles.

 

Also DMT locks on the ground, not the target.

 

 

If you do want to the use the DMT, unlock, move it with the FPM and relock, although I find the marker moves fast enough without having to do that.

 

 

 

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Posted
The "sweeten lock" part is where I have trouble because the slewing is so slow. By the time I've moved the DMT over to my target my attack run is so out of parameters / I'm so close to being in AAA WEZ that I have to go around for a second pass.

 

Are you using keys rather than an axis to slew the DMT?

 

By the time you roll in on your target the DMT should be very close to the target already, so "sweetening" is realy only moving the cursor fractions. Try initial contact at 20nm, finetuning 15-12nm. After that there shouldn´t be much sweetening needed and you can concentrate on the delivery.

[sIGPIC][/sIGPIC]

Posted

I believe I am using keys. My X52 has no TDC axis, so the only mapping I can do is by assigning bands to the mouse stick on the throttle, and mapping those to the TDC keys.

Posted
I believe I am using keys. My X52 has no TDC axis, so the only mapping I can do is by assigning bands to the mouse stick on the throttle, and mapping those to the TDC keys.

 

 

I'm using the hat on the throttle, try that.

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ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals.


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Posted

My throttle hat is needed for CMS, SRS PTT, and flaps switch. I really need to upgrade my HOTAS because the X52 simply does not have enough buttons, even with the pinky switch as a modifier. Especially in the Harrier where you need to mess with the flaps switch and H20 switch rapidly without looking.

Posted

I'm using Hat switch for Armament Delivery Mode and TDC slew. Flaps on auto. Water only needs to be turned on once and then left, although I rarely use any. Don't waste a hat switch on low priority stuff.

 

 

I have every A-10 Hotas switch, about 62 functions, on my X-52. Plenty of room for the Harrier switches.

 

 

TDC is important. Use the real life HOTAS setup as a guide.

 

 

 

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ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals.


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Posted (edited)

Water and flaps are high priority due to the takeoff/landing procedures. Nozzle out to 25, flaps AUTO, gear up, back off the throttle, water off, nozzle out to 0, all while managing pitch/roll/trim to maintain Witch Hat on the PC simultaneously. In the pattern, nozzles to 25, ensure flaps AUTO, drop gear, set flaps STOL, water on. After landing: Immediate water off and flaps up to CRUISE. I have to run through the procedure so rapidly that I simply must have them on the HOTAS unless I got a physical switch box to place on my desk somewhere. Screwing around with the mouse or keyboard (beyond hitting 'G') totally FUBARs my flying. Unfortunately my throttle slider switch is INOP otherwise I could use that for my flaps.

Edited by Nealius
Posted (edited)
CCIP is perfectly accurate without an ARBS DMT lock. They work on different principles.

 

Also DMT locks on the ground, not the target.

 

 

If you do want to the use the DMT, unlock, move it with the FPM and relock, although I find the marker moves fast enough without having to do that.

 

 

 

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CCIP shouldn't be perfectly accurate without an ARBS/DMT lock in fact it should be off quite a bit depending on which CCIP mode and if your HOT is vaguely close (at least IRL). And depending on the angular change rate even an DMT/ARBS lock could be a bit dodgy at least IRL. There is a whole CCIP thread in the bug section on this. And its mostly not implemented as far as I can tell.

Edited by Harlikwin

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Posted
I can't hit squat with CCIP without designating via DMT or TPOD (or Waypoint as DESG). Bombs will consistently fall long.

 

Good.

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Posted
I'm using Hat switch for Armament Delivery Mode and TDC slew. Flaps on auto. Water only needs to be turned on once and then left, although I rarely use any. Don't waste a hat switch on low priority stuff.

 

 

I have every A-10 Hotas switch, about 62 functions, on my X-52. Plenty of room for the Harrier switches.

 

 

TDC is important. Use the real life HOTAS setup as a guide.

 

 

 

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I couldn't agree more. I also use the hat switch on the side of the stick for the TDC because the mini stick on the warthog sucks (waiting on my upgrade for that).

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Posted

The TDC has two speeds, normal for fine tuning, and then when pressed and hold down you can slave it faster.

 

It is not fast enough so you can do a 500 meter separation correction from a 2-3km distance, but it is enough to do the 50-100 meter separation.

 

When you know where the another target is, you can quickly do the judgement do you simply replace it by placing your velocity vector on the new target or do you slave the existing lock to new target position.

 

The key thing really that makes ARBS so nice compared to Su-25A and Su-25T Skhval (that both should as well have a target memory) is that you get a nice counter in the HUD for the range of the target position. So you know are you flying a 2 nm or 5 nm from it to perform the turn for a new attack run. And then that you get the arrow pointing visually the direction, amount and have a degree counter in HUD too to assist in the turn.

 

And then that in electronic map or HSI as point for range and direction.

 

All those makes a big help for getting you to attack from correct direction and quickly to the position to minimize target search.

 

I find it much easier to use than a litening pod in A-10C as ARBS is simplified nicely. But litening pod benefit really is in the long period search when you are flying a circuit at altitude and your task is to observe and spot the possible targets and targets movement.

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Posted
I couldn't agree more. I also use the hat switch on the side of the stick for the TDC because the mini stick on the warthog sucks (waiting on my upgrade for that).

 

The Warthog's TDC slew is not as bad as it's reputation. The biggest issue is that you have no grip/traction on it; it's too slippery.

 

To fix that I put a dob of hot-glue on the tip, and got excellent grip... but that doesn't fix the TDC programming in the AV-8B, which is majorly... *ahem* lacking. Often I can slew up and down well, but to the side, not at all. I have to have the Throttle Index Finger Hat also bound to TDC to be able to actually use TDC somewhat reasonably. But that's no better than using 4 keys on the keyboard :(

When you hit the wrong button on take-off

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Posted

I can’t remember what it’s called or if it’s still there, but when Harrier released I remember seeing a TDC (no action) button. I played with that and noticed if you press that and TDC slew, the rates are doubled. I don’t know if it’s still there. May try that?

 

 

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Posted
The TDC has two speeds, normal for fine tuning, and then when pressed and hold down you can slave it faster.

 

Ah, great. The X52 hates simultaneous inputs: Holding down one button and pressing another causes an input loop where the second button's input is continually registered--even if you release the second button--until you release the first button.

Posted

Yeah, no help I'm afraid... But honestly just binding the keyboard TDC to a 4 way switch isn't too bad.

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