bmezz Posted May 1, 2019 Share Posted May 1, 2019 I couldn't get it to fire---how did you do it? Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 1, 2019 Author Share Posted May 1, 2019 Hi You need to do this (see below). Enjoy. :thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 5, 2019 Author Share Posted May 5, 2019 I have updated the original mod to have both single fire and multiple fire options, selectable in the mission editor. (Refer to first post for the download). Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
rogonaut Posted May 30, 2019 Share Posted May 30, 2019 awesome thx! Link to comment Share on other sites More sharing options...
Sprool Posted May 16, 2020 Share Posted May 16, 2020 Did you delete these files? There seems nothing available int he links from your first post? Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 17, 2020 Author Share Posted May 17, 2020 I did remove this older mod and updated it following the addition of a V1 to the Assets Pack. That mod can be found here: https://forums.eagle.ru/showpost.php?p=4328279&postcount=6 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
FMAX Posted May 30, 2020 Share Posted May 30, 2020 Hello, your mod is really great, I want to integrate it to my multiplayer missions on the LFDM servers, can I do it? Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 30, 2020 Author Share Posted May 30, 2020 Sure no worries. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
FMAX Posted May 30, 2020 Share Posted May 30, 2020 Cool thanks a lot Link to comment Share on other sites More sharing options...
FMAX Posted May 30, 2020 Share Posted May 30, 2020 Just a quick question, is it possible to have a V1 flying higher? Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 30, 2020 Author Share Posted May 30, 2020 (edited) No not until ED write the code otherwise I would have had at higher altitudes. I could possibly attempt to rewrite the code but I am not going to waste time with that when ED are doing that themselves at some stage. Cheers. Edited May 30, 2020 by SUNTSAG Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
FMAX Posted May 30, 2020 Share Posted May 30, 2020 ok thanks for this simply great mod Link to comment Share on other sites More sharing options...
FMAX Posted May 30, 2020 Share Posted May 30, 2020 ED should hire you, get you to make a mod with V1 that works superbly well and even in multiplayer, without anything broken next to it while bED is not able to put snell boats and visible trains in multiplayer.! !! Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 30, 2020 Author Share Posted May 30, 2020 Thank you and I appreciate your kind words.....:thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Fmax13 Posted June 18, 2020 Share Posted June 18, 2020 Hello since the last update the V1 no longer take off :( http://wwii.lfdm.free.fr/images/lfdm.png Link to comment Share on other sites More sharing options...
Olddog Posted June 18, 2020 Share Posted June 18, 2020 Yeah same thing here, they were working great but after that last hot fix they stop launching. Link to comment Share on other sites More sharing options...
71st_AH Rob Posted June 18, 2020 Share Posted June 18, 2020 Any chance that you could, like the RDF mod, make a hybrid of the original and the new mods? Use the new launcher with most of the older assets so we can do a straight replace on existing missions and still have the storage sheds etc? Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 18, 2020 Author Share Posted June 18, 2020 Fear not this can be fixed. I could include the buildings and units from the previous mod too. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 20, 2020 Author Share Posted June 20, 2020 Mod has now been repaired and can be found here: https://forums.eagle.ru/showpost.php?p=4328279&postcount=6 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Tanuki44 Posted June 20, 2020 Share Posted June 20, 2020 Thanks Great job :thumbup: It is a real pleasure to fly, to intercept these V1 :pilotfly: Link to comment Share on other sites More sharing options...
Tanuki44 Posted June 29, 2020 Share Posted June 29, 2020 (edited) Hello, With this latest version, the trigger zone for detection 'Missile in Zone' no longer works. :huh: I noticed a difference in name (V-1) in the list of missiles and the name on the map (V1) .... but not in the previous version! Can you confirm ? Edited June 29, 2020 by Tanuki44 Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 29, 2020 Author Share Posted June 29, 2020 Tested this morning and works just fine when selected as per image below. Cheers. :thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Tanuki44 Posted June 29, 2020 Share Posted June 29, 2020 (edited) With the 1.7.3 version, I have 'V-1' in the list ... Where is my error ..... It's so strange, in V1.lua, all name are ="V1" "V-1" in the list of missile appears only if the folder "WW2 V1 German Rocket Launcher V1.3" is present in Mod/tech/ but where does this label come from which does not appear in the files of this folder ? Edited June 29, 2020 by Tanuki44 Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 29, 2020 Author Share Posted June 29, 2020 With the 1.7.3 version, I have 'V-1' in the list ... Where is my error ..... It's so strange, in V1.lua, all name are ="V1" "V-1" in the list of missile appears only if the folder "WW2 V1 German Rocket Launcher V1.3" is present in Mod/tech/ but where does this label come from which does not appear in the files of this folder ? The answer is very simple....that is the designation for EDs currently non launchable missile.....It's ready for when it becomes officially active. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Tanuki44 Posted June 29, 2020 Share Posted June 29, 2020 Ok, I found a solution, I added 'user_name' in V1.lua : V1R = { category = CAT_MISSILES, name = "V1", user_name = "V1", After that, I can see and select 'V1' in the list ( I can see also 'V-1' ...) The trigger works fine now. Link to comment Share on other sites More sharing options...
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