Nascar Posted March 22, 2019 Posted March 22, 2019 What happened to the spotting? At one point, they had it perfected for VR. You would be able to see a small black dot until it fully rendered. What happened to the objects scale for bombing they used to have? The size of objects on the ground appear to me like you are looking through a camera lens or reverse binoculars. Spotting seems to change every update. Sometimes I can spot easily, then they run a patch and it sucks. Right now I can be looking directly at a plane after a merge and it disappears. I see a smoke trail from a missile but can't pick up the plane at the end of the trail within ten miles? Thermaltake Core P90 Tempered Glass//Thermaltake iRGB Plus 1200W//GIGABYTE Z390 AORUS MASTER LGA 1151//9800x3d//Thermaltake CL420 Copper Radiator//Thermaltake W4 Plus//Jungle Leopard Prism 140mm//Samsung 1TB 970 EVO NVMe M2//SAMSUNG 970 EVO M.2 500GB //G.SKILL Trident Z5 Neo RGB Series//Asrock 7900xt//Logitech G940//Virpil MT50 Throttle//MFG Crosswind rudder pedals//Geko GSeat//Gametrix Jetseat//Reverb G2//Viril VFX//Razer Nari Ultimate
pimp Posted March 22, 2019 Posted March 22, 2019 I feel like this has been messed up in an update around September. I wouldn't have called it perfect, but it was waaaay than it is now. Even spotting ground targets got worse. i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
uri_ba Posted March 25, 2019 Posted March 25, 2019 noticed it too.. in the latest OB I've been feeling like I can't see as well, and I got the black mouse bug again. I have a feeling that from time to time someone in the ED team just has some fun trolling us... Creator of Hound ELINT script My pit building blog Few DIY projects on Github: DIY Cougar throttle Standalone USB controller | DIY FCC3 Standalone USB Controller
DerekSpeare Posted March 25, 2019 Posted March 25, 2019 If they would make the labels scale in size from a dot for objects at a far distance to the label size it is now when objects are close, then spotting anything in either VR or a screen would be improved. While I'm cool with the idea that we want to "keep the immershun" and all that, this is still a computer simulation, and as such, has endemic limitations its real life form would never have. Pity the developers haven't implemented such an idea. Flight sims from 20+ years ago had this (if I remember which one, I will list it). Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Recommended Posts