Kazius Posted April 29, 2019 Posted April 29, 2019 More realistic explosions, both visually and effectively. I dropped 2 GBU-31's on some oil drums as seen below and you would think the explosions would rip the oil drums on each side to pieces. It is as if there is no real difference between a 500lb, 1000lb and 2000lb bomb in the game. Also the visual effects during the explosion and after seem rather dull. As seen in this youtube video, the dust thrown up in the air stays for quite some time. In game it disappears in seconds.
Gierasimov Posted April 29, 2019 Posted April 29, 2019 As a DCS fan since the very first day it was released I tell you this. Explosions are much better to what they used to be. Sure it would be nice to have them as close to reality as possible. Resources and time. Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
CarbonFox Posted April 29, 2019 Posted April 29, 2019 Would love to see them improves the explosion visuals. Perhaps even add visual shockwave for the heavier bombs. F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3
Gierasimov Posted April 29, 2019 Posted April 29, 2019 (edited) What is wrong with these explosions now? just watch till the end from that mark. Outside of the video above - shockwave is there as well, quite nice too. Sure it does not include environment destruction physics but at least there is a visual effect. Edited April 29, 2019 by Gierasimov Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
ElementLT Posted April 29, 2019 Posted April 29, 2019 but you have to admit - the explosions were a nice improvement from 1.5 to 2.5 Coming Soon... The Fraternity Returns : https://thefraternitysim.com/
Napa Posted April 29, 2019 Posted April 29, 2019 A lot of improvement has been done and a lot more still need to be done. Explosions, smoke and dust effects are an immersion booster when are done right. Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p
Kazius Posted April 30, 2019 Author Posted April 30, 2019 What is wrong with these explosions now? just watch till the end from that mark. Outside of the video above - shockwave is there as well, quite nice too. Sure it does not include environment destruction physics but at least there is a visual effect. It isn't the explosion itself so much as the lack of lingering dust / smoke after. It should take minutes for dust / smoke to clear unless it is really windy. If you watch various youtube videos where ground troops are recording a strike (not sure if they are really supposed to be doing that) you will see the smoke / dust lingers for what seems like minutes. In DCS it is as if you can see clearly the target point (smoke or crater) only 5 to 10 seconds after the explosion.
Gierasimov Posted April 30, 2019 Posted April 30, 2019 Yes, that environmental physics interaction is missing. With the amount of calculations needed though, I am not convinced EDGE can handle it efficiently. Visual effects effects could be created like for explosions, but would need different types, size and placement as well as coding. I guess while something worth pursuing, still not a priority right now... Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Rabies Posted April 30, 2019 Posted April 30, 2019 I would like to have the blast fragmentation reviewed. I see plenty of video were ordnance is dropped/fired at low level within close proximity to the attacking aircraft and it doesn’t sustain any damage. This is scenario is certainly seen when helicopters are using rockets and are within close proximity of exploding rockets, some footage showing the helicopter flying through the explosion with all the bomb blast fragments flying through the air.
Gierasimov Posted April 30, 2019 Posted April 30, 2019 And that is the main problem for the example given by OP, Rabies. Let's hope we will get there one day... Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Xilon_x Posted April 30, 2019 Posted April 30, 2019 (edited) in DCS the explosions are excellent if we talk about destructive calculation, sizing and radius of destruction of a bomb. But I have noticed some graphic shortcomings on the graphic effects. We must note is to understand how an explosion occurs from its inception to its end. N.1 initial explosion missing the brilliance effect EXAMPLE you are flying in the dark in the forest there is no lighting if there is an explosion you can see 200 100 150 50 km away. I.S.S. 400 km from the earth you can see the lightning explosions. N.2 the duration of the bomb effect is not realstica. how long does it last the smoke and the flames after an explosion? No. 3 The fumes of the explosions should reach very high and should also be conditioned by the wind. smoking chimney does not follow the wind setting but goes straight as if the wind were not there. Edited April 30, 2019 by Xilon_x
TheKardinal Posted April 30, 2019 Posted April 30, 2019 I agree that explosion animations are much better than they were in the past. They look pretty good now. I would say, as has been mentioned earlier I think, that I would very much like to see blast radius and fragmentation effect modelled a bit more realistically. Some large bombs on instant fusing seem to have very limited area of effect even close to non armoured targets.
Xilon_x Posted May 1, 2019 Posted May 1, 2019 DCS what is missing in the explosion and the flash effect the blasting effect I do not know how to translate it brilliant effect.(italiano effetto abbaliante effetto brillantante) the explosion at night if you fly the flash you see it at 200 km away. EXAMPLE: see the light in the night not good the luminosity is very low.
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