fitness88 Posted June 9, 2019 Posted June 9, 2019 Whether flying at 300kts or 700kts there is not much difference in the optics when looking out the cockpit. So how is accurate navigation timing possible if there is not a proportional speed up / slow down of the land as you increase / decrease airspeed? Thank you.
Mars Exulte Posted June 9, 2019 Posted June 9, 2019 (edited) That's because of your narrowish FoV and looking directly around with most your vision taken up by a static object. The wider your FoV, the more surrounding terrain you see and the more 'motion' you'll see, which is where most of this sensation comes from. Most your feeling of ''motion'' in-rl is tied to peripheral vision, which you have little to none of ingame. Objects in the distance appear to be moving slowly toward you, the ''feeling of motion'' comes from nearby objects zipping by in your peripheral. Also, a very smooth framerate helps. The objects are to scale, and the speeds are to scale, that leaves your 'perception' as the influencing factor. The primary difference between RL and gameplay is you are playing on small squareish box, some distance infront of you, that equates to a tiny window into the gameworld. Typically you are zoomed way far out (widish FoV) for your perspective for situational awareness, making things appear smaller than they are and farther away, etc etc but not far enough to give good peripheral vision. It totally screws everything. And even if you are zoomed out enough, or zoomed in enough for ''true to scale'' the 'not big enough monitor' too far away still borks it. The ideal 'monitor setup' is as large as practical and as close as practical, with your FoV adjusted to 'scale' that is where the objects in your cockpit are approximately the same size relative to your perspective. In this way objects will ''look right'' and your vision will be filled as much as possible. I sit relatively close to a 35'' curved monitor, it fills MOST of my FoV and I typically set the ingame FoV for ''appropriate scale''. Tldr, the only real solution is a VR headset ;) Edited June 9, 2019 by zhukov032186 Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
WindyTX Posted June 10, 2019 Posted June 10, 2019 +1 And if you are doing old school nav it's fly a constant speed on a heading for a time. So how it looks is irrelevant it looks correct tho if you ask me, but I use VR. Sent from my GM1915 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses
fitness88 Posted June 10, 2019 Author Posted June 10, 2019 Thank you both, I too use VR and have very smooth frame rate. It doesn't matter if I'm looking through a straw or total peripheral, close, far makes no difference. Something seems off...but thanks again for both your explanations.
bbrz Posted June 10, 2019 Posted June 10, 2019 Perception of speed depends a lot on altitude. IRL it's the same as in the sim; Everything above 100ft is slow and everything above 500ft is super slow. But I don't know what timing has to do with it? Btw, this complaint isn't new, but if you do a few tests by e.g. flying over a runway at different speeds, and you are timing the distance, you will see that the speed/landscape relationship is spot on. i7-7700K 4.2GHz, 16GB, GTX 1070
ApacheDoctor Posted June 10, 2019 Posted June 10, 2019 What bbrz said... At altitude I could be going 600 and change ground speed and .8 mach, and the terrain moves slowly relative to my window. Even on landing at 130 ish knots its still relatively slow. Perspective is everything. Without a fixed reference point in the 3 dimensional plane (think of a cloud) that s when you REALLY get an idea of how fast you are going. Other than that, it will always appear slow. Supersonic flights are even just as boring at altitude-because the terrain moves its not anything crazy fast. Timing is the only thing you can really see or rely on.
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