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Posted (edited)

https://uploadvr.com/vive-pro-eye-released/

 

Increased resolution over Vive Pro, eye tracking and foveated rendering.

Pricey at $1600.

 

Edited by dburne

Don B

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Posted

It is pointless technology without proper support in the software you are using.

Also, it is pointless for gaming whit that bad lenses Vive using, even when you are looking on the side of your lens in Vive will be blurry because of lens design out of the lens sweet spot no matter how much will be increased PD on that spot only.

VR is a combination of multiple factors melted in unique VR experience so for Foveated rendering be useful you will need not just eye tracking but a specially designed lens for it as well like it is in XTAL or StarVR. Also in our case DCS support for it but it is pointless to expect someone will work on it for less than 1% of users who will be buying such HMD like XTAL or StarVR because Vive Eye is not that what we need in DCS.

It is more likely to expect support for multiple GPU usage in VR as much simpler and will affect much more users of the game with it so have more logic from a business perspective.

Posted

I agree...

 

FR will require the sofware or API to support it, currently AFAIK they don't.

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Posted

Nice to see them taking the step in furthering the technology and bringing to market.

Gotta walk before they run.

Hopefully others will follow suit and at some point in the not too distant future it will be a common thing for VR allowing much better performance.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

I keep hearing that trope about how FR is just gonna magically fix VR. It won't IMO, for lots of technical reasons.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted
https://uploadvr.com/vive-pro-eye-released/

 

Increased resolution over Vive Pro, eye tracking and foveated rendering.

Pricey at $1600.

 

 

 

 

Its actually the same resolution as the VIVE Pro 1440x1600 per eye, the article mentions that it is increased over the VIVE.

 

 

Not sure there is much here for consumers, the eye tracking might be good for some apps, but as others have said the Foveated rendering will require app support, and I suspect its not going to be quick to do.

Posted (edited)

Vive Pro Eye

 

Knowing ED, they likely won’t provide support for foveated rendering for just one particular device. It would be neat though if they do.

 

Microsoft would be the only company with enough manpower and resources to do so. Their graphic engine for the new Flight Simulator surpasses everything that I have seen to date. I really hope for full VR support on that one. Imagine if they resurrect the Combat Flight Sim using that engine.

Edited by Supmua

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Posted
I keep hearing that trope about how FR is just gonna magically fix VR. It won't IMO, for lots of technical reasons.

 

Actually, it will. You can have super high resolution and pixel density screens with not as much of a performance hit as you would expect for a linear increase in resolution.

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