PythonOne Posted September 19, 2007 Posted September 19, 2007 Just a simple question: how much does v-sync and triple buffering affect fps? And would it get rid of "tearing" issue?
3Sqn_Fudd Posted September 19, 2007 Posted September 19, 2007 Not sure.... try it and let us know ;) lol http://3sqn.com/forum/ Here's to 1.13 -- > http://www.youtube.com/watch?v=h0488djMDBU
Prophet Posted September 19, 2007 Posted September 19, 2007 V-Sync is supposed to render the entire frame before refreshing, sync'd with the LCD. So yes, it should get rid of tearing.
Nate--IRL-- Posted September 19, 2007 Posted September 19, 2007 Triple Buffering removes the FPS hit of v-sync. There is no valid reason to have v-sync disabled these days. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
G3 Posted September 19, 2007 Posted September 19, 2007 from what i have seen , v-sync definately helps with tearing, as for performance it seems to lock the fps to a multiple of 15 or 30, there abouts. so provided you have a reasonably high end system it should be worth having on. not sure about the triple buffering, someone will give us the good oil i am sure. something about lockon and triple buffering also comes to mind but i can't think what it was?
Kuky Posted September 20, 2007 Posted September 20, 2007 V-Sync is specifically for eliminating tearing so you should have it on. Another benefit is that your hadware (mostly video card) will not work at 100% loading all the time. Regarding Tripple Buffering... that actually works only in OpenGL games... not in DirectX. No longer active in DCS...
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