Hardcard Posted July 21, 2019 Posted July 21, 2019 Ahhh ... ok, so the Caucasus Parking Spots.lua is actually a reference document that the mission designer has to use when preparing the Reference_Table ... I understand it now :) Yes, that's correct. That reference info comes in handy when you need to know the terminal index and type of specific parking spots. However, I think I've just figured out a way to get the client's terminal index automatically...let me do some testing and report back. [sIGPIC][/sIGPIC]
Hardcard Posted July 21, 2019 Posted July 21, 2019 (edited) Well, well, I ended up making the script (almost) completely automatic :lol: With this new version, there's no need to place any static templates on the map, statics are created and spawned from "thin air", so to speak. The script does everything for you, but there are a couple of catches: - If you want the replacement static liveries to be consistent with the client's, you'll need to fill the Livery_Table, which looks like this: local Livery_Table = { -- Add a new subtable for each country that has clients in the mission, then include the client aircraft types as subindices and give each type the chosen livery enumerator as value [country.id.GEORGIA] = { ["Su-25T"] = "af standard" , ["Su-25"] = "field camo scheme #1 (native)01" , ["TF-51D"] = "Bare Metal" } , [country.id.USA] = { ["A-10A"] = "23rd TFW England AFB (EL)" , ["F-15C"] = "65th Aggressor SQN (WA) Flanker" } , [country.id.UKRAINE] = { ["Mi-8MT"] = "Ukraine" , ["Su-27"] = "Mirgorod AFB (831th brigade)" } , [country.id.GERMANY] = { ["MiG-29G"] = "luftwaffe gray-1" } , [country.id.NORWAY] = { ["UH-1H"] = "Norwegian Coast Guard (235)" } , [country.id.POLAND] = { ["MiG-29A"] = "Polish 41st Sqn Standard2" } } --[[ The livery enumerators are a bit tricky to get, though: 1 - Once you have all the clients set with their respective liveries in the mission, save it and exit 2 - Open the .miz file with winrar/winzip/7zip/etc... and extract the "mission" file from it (doesn't have a format) 3 - Give it a lua format and open it with your editor 4 - Look for all the ["livery_id"] entries, that's where the valid livery string identifiers for each client are ]] - Replacement statics will only spawn after clients switch slots (they will only replace client aircraft that have been active at least once). - Remember to provide the common client prefix/suffix (it's in line 147): ClientSET = SET_CLIENT:New():FilterActive(Active):FilterPrefixes("[color="red"]common client prefix/suffix[/color]"):FilterOnce() - Remember that you need to join spectators before entering client slots at mission start (when joining the mission for the first time) Other than this, the script should work anywhere, you can test it in Nevada map if you want :thumbup:Client Static Replacement (Automated).mizClient Replacement with Statics (Automatic version).lua Edited July 21, 2019 by Hardcard [sIGPIC][/sIGPIC]
Rudel_chw Posted July 21, 2019 Posted July 21, 2019 Well, well, I ended up making the script (almost) completely automatic :lol: With this new version, there's no need to place any static templates on the map, statics are created and spawned from "thin air", so to speak. The script does everything for you, but there are a couple of catches: - If you want the replacement static liveries to be consistent with the client's, you'll need to fill the Livery_Table ... - Replacement statics will only spawn after clients switch slots (they will only replace client aircraft that have been active at least once). Other than this, the script should work anywhere, you can test it in Nevada map if you want :thumbup: OK, I will try it out today at Nevada ... I understand the advantages of the script being more automatic .. but I will probably miss the statics being there from the beginning of the mission .. let me give it a try and then I will comment more :) Thanks a lot and I really apreciate all the effort you have placed on this script development, Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Hardcard Posted July 21, 2019 Posted July 21, 2019 (edited) I will probably miss the statics being there from the beginning of the mission .. The battle is not lost, I might figure out a way to spawn a first round of statics, regardless of client activation. In order to achieve this high level of automation, I had to ditch the static spawning method I used in the previous versions of the script (which allowed a bit more freedom in this regard) This new method is way better, since it doesn't require static templates or reference tables (except for the freaking liveries :badmood:), but things can get messy if "unregistered" statics are present on the map when clients start spawning. I'm pretty sure I can find a way to spawn and "register" a first set of statics, before any clients join :thumbup: Edited July 21, 2019 by Hardcard [sIGPIC][/sIGPIC]
Rudel_chw Posted July 21, 2019 Posted July 21, 2019 Hello, I tried the latest sample mission with the automatic script and it works very nicely .. but not having the static planes present from the start takes away from the immersion. Can you believe that I actually liked more the first version of the script? ... the one that requires establishing trigger zones .. but used with one static for every client, and replacing the 1000 with 100. For me, it has several advantages that outweight the more involved set-up (the Client name, the static aircraft, the trigger zone, and entering these parameters on the script): 1) It provides a static replacement right from the start. 2) It can spawn a client wherever I want, not necesarily on a built-in Ramp spot, for example I can spawn a Harrier onto a Farp. 3) The handling of liveries is easier than on the latest version. Take a look at how it works at Nevada :) tHBvFR0K33M So, at least for me, this version of the Script is a keeper and I intend to use it on all my MP missions from now on :D Cheers and thank you once again :) Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Hardcard Posted July 22, 2019 Posted July 22, 2019 How about another version of the automatic script that does the following? : - Spawn statics right from the start - Spawn statics at the same coordinates as the clients they're replacing, regardless of their location on the map. I still need to figure out a way to get the liveries directly from the clients, though... [sIGPIC][/sIGPIC]
Rudel_chw Posted July 22, 2019 Posted July 22, 2019 How about another version of the automatic script that does the following? ... :) But you have already acomplished so much, I feel bad seeing you dedicate so much time to this. Of course, having the script easier to use would be really nice .. the version that I liked of the script, requires time: to setup the clients, a static for each, a trigger zone and adding its data on the Script table ... ... but I'm already really happy with the end-result ... the MP airbases look really different when they are full of aircrafts, waiting for their pilots to show up :D I wonder why this thread hasnt attracted more MP Mission designers ... to me this is a really big deal and dont know why more people isnt more interested ?? Best wishes, Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Shahdoh Posted July 22, 2019 Posted July 22, 2019 Very interested, just waiting for the dust to settle! ;)
Rudel_chw Posted July 22, 2019 Posted July 22, 2019 That funny issue happens when both conditions in the following logic check return true ... it might also be that the statics aren't populating Spawned_Static_Table on Birth...Also, perhaps the ClientSET isn't being updated properly... You can check whether ClientSET is updating properly by uncommenting the following message ... Hi, I'm still getting this issue ... not with my own (small) missions, but I was trying to add it to a large existing mission (Las Vegas Variable Attack, by Apache600) ... I uncommented the message, and got this: and then: and about 10 seconds later: On the DCS.log I see this: 2019-07-22 13:41:49.067 INFO SCRIPTING: *** MOOSE INCLUDE END *** 2019-07-22 13:41:49.109 ERROR EDTERRAINCORE: utm_private::fromLatLon Longitude 0d more than 60d from center of UTM zone 11 2019-07-22 13:41:51.465 WARNING LOG: 133 duplicate message(s) skipped. 2019-07-22 13:41:51.465 INFO SCRIPTING: Mist version 4.3.74 loaded. 2019-07-22 13:41:51.471 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=A-10A_1_Static41,[Country]=2,[Category]=4,}) 2019-07-22 13:41:51.473 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=A-10A_2_Static90,[Country]=2,[Category]=4,}) 2019-07-22 13:41:51.475 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=A-10A_3_Static99,[Country]=2,[Category]=4,}) 2019-07-22 13:41:51.477 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=A-10A_4_Static32,[Country]=2,[Category]=4,}) 2019-07-22 13:41:51.478 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_1_Static12,[Country]=0,[Category]=4,}) 2019-07-22 13:41:51.481 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_2_Static24,[Country]=0,[Category]=4,}) 2019-07-22 13:41:51.483 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_4_Static24,[Country]=0,[Category]=4,}) 2019-07-22 13:41:51.522 ERROR EDTERRAINCORE: utm_private::fromLatLon Longitude 0d more than 60d from center of UTM zone 11 2019-07-22 13:41:53.500 WARNING LOG: 131 duplicate message(s) skipped. 2019-07-22 13:41:53.500 INFO SCRIPTING: Generating Laser Codes 2019-07-22 13:41:53.500 INFO SCRIPTING: Generated Laser Codes 2019-07-22 13:41:53.500 INFO SCRIPTING: Generating UHF Frequencies 2019-07-22 13:41:53.500 INFO SCRIPTING: Generated UHF Frequencies 2019-07-22 13:41:53.500 INFO SCRIPTING: Generating VHF Frequencies 2019-07-22 13:41:53.500 INFO SCRIPTING: Generated VHF Frequencies 2019-07-22 13:41:53.500 INFO SCRIPTING: Generating FM Frequencies 2019-07-22 13:41:53.500 INFO SCRIPTING: Generated FM Frequencies 2019-07-22 13:41:53.500 INFO SCRIPTING: Searching for Crates 2019-07-22 13:41:53.500 INFO SCRIPTING: Crate Found: DictKey_GroupName_2524 - Unit: UH-1H cargo 2019-07-22 13:41:53.500 INFO SCRIPTING: Crate Found: DictKey_GroupName_2527 - Unit: ISO container small 2019-07-22 13:41:53.500 INFO SCRIPTING: END search for crates 2019-07-22 13:41:53.500 INFO SCRIPTING: CTLD READY 2019-07-22 13:41:53.513 ERROR EDTERRAINCORE: utm_private::fromLatLon Longitude 0d more than 60d from center of UTM zone 11 2019-07-22 13:42:01.495 WARNING LOG: 533 duplicate message(s) skipped. 2019-07-22 13:42:01.495 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_1_Static19,[Country]=0,[Category]=4,}) 2019-07-22 13:42:01.497 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_2_Static50,[Country]=0,[Category]=4,}) 2019-07-22 13:42:01.498 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_4_Static68,[Country]=0,[Category]=4,}) 2019-07-22 13:42:01.518 ERROR EDTERRAINCORE: utm_private::fromLatLon Longitude 0d more than 60d from center of UTM zone 11 2019-07-22 13:42:50.503 WARNING LOG: 3265 duplicate message(s) skipped. 2019-07-22 13:42:50.503 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_1_Static74,[Country]=0,[Category]=4,}) 2019-07-22 13:42:50.505 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_2_Static67,[Country]=0,[Category]=4,}) 2019-07-22 13:42:50.507 INFO SCRIPTING: 11586( 26896)/I: DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_4_Static2,[Country]=0,[Category]=4,}) 2019-07-22 13:42:50.536 ERROR EDTERRAINCORE: utm_private::fromLatLon Longitude 0d more than 60d from center of UTM zone 11 2019-07-22 13:42:56.149 WARNING LOG: 377 duplicate message(s) skipped. I've checked the client and statics names and they are ok and correspond to those I placed on the script: local Reference_Table = { [1] = { ClientName = "A-10A_1_Client" , StaticName = "A-10A_1_Static" , Bearing = 130 , ZoneName = "A-10A_1_spawn" , Country = country.id.USA , Coalition = coalition.side.BLUE }, [2] = { ClientName = "A-10A_2_Client" , StaticName = "A-10A_2_Static" , Bearing = 130 , ZoneName = "A-10A_2_spawn" , Country = country.id.USA , Coalition = coalition.side.BLUE }, [3] = { ClientName = "A-10A_3_Client" , StaticName = "A-10A_3_Static" , Bearing = 130 , ZoneName = "A-10A_3_spawn" , Country = country.id.USA , Coalition = coalition.side.BLUE }, [4] = { ClientName = "A-10A_4_Client" , StaticName = "A-10A_4_Static" , Bearing = 130 , ZoneName = "A-10A_4_spawn" , Country = country.id.USA , Coalition = coalition.side.BLUE }, [5] = { ClientName = "MiG-21_1_Client" , StaticName = "MiG-21_1_Static" , Bearing = 130 , ZoneName = "MiG-21_1_spawn" , Country = country.id.Russia , Coalition = coalition.side.BLUE }, [6] = { ClientName = "MiG-21_2_Client" , StaticName = "MiG-21_2_Static" , Bearing = 130 , ZoneName = "MiG-21_2_spawn" , Country = country.id.Russia , Coalition = coalition.side.BLUE }, [7] = { ClientName = "MiG-21_3_Client" , StaticName = "MiG-21_3_Static" , Bearing = 130 , ZoneName = "MiG-21_3_spawn" , Country = country.id.Russia , Coalition = coalition.side.BLUE }, [8] = { ClientName = "MiG-21_4_Client" , StaticName = "MiG-21_4_Static" , Bearing = 130 , ZoneName = "MiG-21_4_spawn" , Country = country.id.Russia , Coalition = coalition.side.BLUE }, } Strangely, the A-10's on the background dont suffer from this effect, even tough I've defined them identically. Could it be that on this missions the clients are grouped onto 4-ship units? The mission is too large to attach, but I could upload it onto a cloud if you would like to take a look at it Cheers! Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Hardcard Posted July 22, 2019 Posted July 22, 2019 :) But you have already acomplished so much, I feel bad seeing you dedicate so much time to this. I'm doing this for me as much as for you and others, don't worry about it. Learning new stuff as I go, increasing my understanding of lua and perfecting the script, two birds with one stone, as they say. :thumbup: The good news is that I think I've finally found a way of keeping things automatic while having statics spawn from mission start (without being tied to parking spots). This new script I'm working on is the best version so far (I think)... but the required setup process requires some explaining (probably will post a tutorial video for this in the near future) @Rudel I'll send you the new files + a link to a video tutorial that I've made for you (in Spanish) I hope this new version will satisfy all your fundamental requirements ;) As for the issue you're having with those MiG21s, you're using one of the previous versions of the script (the "improved" one?), I've changed things around in the latest versions. [sIGPIC][/sIGPIC]
Hardcard Posted July 22, 2019 Posted July 22, 2019 ... [5] = { ClientName = "MiG-21_1_Client" , StaticName = "MiG-21_1_Static" , Bearing = 130 , ZoneName = "MiG-21_1_spawn" , Country = country.id.[color="red"]Russia[/color] , Coalition = coalition.side.BLUE }, [6] = { ClientName = "MiG-21_2_Client" , StaticName = "MiG-21_2_Static" , Bearing = 130 , ZoneName = "MiG-21_2_spawn" , Country = country.id.[color="red"]Russia[/color] , Coalition = coalition.side.BLUE }, [7] = { ClientName = "MiG-21_3_Client" , StaticName = "MiG-21_3_Static" , Bearing = 130 , ZoneName = "MiG-21_3_spawn" , Country = country.id.[color="red"]Russia [/color], Coalition = coalition.side.BLUE }, [8] = { ClientName = "MiG-21_4_Client" , StaticName = "MiG-21_4_Static" , Bearing = 130 , ZoneName = "MiG-21_4_spawn" , Country = country.id.[color="Red"]Russia[/color] , Coalition = coalition.side.BLUE }, } Btw, I've just noticed that you are using invalid country enumerators for the MiG-21s (which might be related to the repeated spawning issue) The correct country enumerator for Russia is this: country.id.[color="Green"]RUSSIA[/color] [sIGPIC][/sIGPIC]
Rudel_chw Posted July 22, 2019 Posted July 22, 2019 (edited) The good news is that I think I've finally found a way of keeping things automatic while having statics spawn from mission start (without being tied to parking spots). This new script I'm working on is the best version so far (I think)... but the required setup process requires some explaining (probably will post a tutorial video for this in the near future) @Rudel I'll send you the new files + a link to a video tutorial that I've made for you (in Spanish) I received your latest version of the Script, and it works perfectly :D ... thank you, thank you ... while the earlier versions seem simpler, they actually required a lot of work: - Create a Static template unit for each Client aircraft - Create a Trigger spawn zone for each - Editing by hand the client data on the Script, etc. On missions with many Client slots it could be a lot of manual work. In contrast, the new Scripts only require to be careful with the naming of the units, and manually fill a livery table with one entry for each Country/Aircraft type. This is how a multiplayer mission used to look like on vanilla DCS, when only the first player has arrived: we have to wait until the remaining players arrive and take their aircrafts, and if someone doesnt arrive, his plane remains invisible. With your Script, the same mission looks like this, when only one player has connected: :) a night and day difference .. I tested it on my dedicated server and it works perfectly, tough I still need to test some more to be sure that destroying my aircraft has no ill effects. A really useful Script, I can envision using it it on all my MP missions. Thanks again, Cheers! Eduardo Edited July 22, 2019 by Rudel_chw For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Hardcard Posted July 23, 2019 Posted July 23, 2019 Glad you got it working! I'll post the new scripts + tutorial video (in English) here as well, for other users that might be interested. Today I'm going to be quite busy with other stuff, though, so I'll do it when I have time :thumbup: [sIGPIC][/sIGPIC]
Woodbuster Posted July 23, 2019 Author Posted July 23, 2019 Glad you got it working! I'll post the new scripts + tutorial video (in English) here as well, for other users that might be interested. Many thanks, I'm looking forward! :clap:
Rudel_chw Posted July 24, 2019 Posted July 24, 2019 Glad you got it working! :) I've been having a blast editing an MP mission set at Nevada, with 20 slots for MP clients: I love how full the airbase becomes when using your script: Best regards and thanks again :) Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Hardcard Posted July 24, 2019 Posted July 24, 2019 Looks great! :thumbup: If you experience any issues, let me know! [sIGPIC][/sIGPIC]
Rudel_chw Posted July 28, 2019 Posted July 28, 2019 Looks great! :thumbup: If you experience any issues, let me know! The last version of the Script works very well, it only requires to edit the Unit's name to the Script standard and that's it :) ... the only limitation is that it cant be used with clients that are on enclosed hangars or nato canopies. .. I've just been able to edit Apache600's Krasnodar MP Mission, so that it shows static aircrafts for those slots that dont have yet a human player on them, so instead of an empty or almost empty flight ramp, it looks like this: :D Great Script, thanks a lot really ... I will be using it on all my Dedicated Server's missions. Cheers! Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Hardcard Posted July 28, 2019 Posted July 28, 2019 @Those interested Rudel and I have been testing the latest versions of the script in different MP missions for the last few days. It looks like this last version is almost ready for prime time now...still need to solve a minor issue with static/client name checking, though. When I'm done, I'll be posting the new files and the tutorial I mentioned (I'll probably start a new thread dedicated to it ;)) [sIGPIC][/sIGPIC]
Stonehouse Posted July 30, 2019 Posted July 30, 2019 ............. Btw, I've discovered that the template statics don't need to be alive after spawning for the first time, you can set them to DEAD in ME, the script will still work! .............. Not sure if it relevant to what you are doing but the old GCICAP script used to use late activation aircraft that were never allowed to spawn as templates so they never actually had to be present on the map. Used to get liveries, loadouts, fuel states etc from these templates. Anyway was just mentioning it in case the idea was useful. No idea of whether it would be more beneficial compared to dead units as a template. Sounds like a great script you've put together from an immersion side of things.
Hardcard Posted July 30, 2019 Posted July 30, 2019 @Stonehouse Thanks for the info! The script has evolved quite a lot since I wrote that, though, it no longer requires any template statics to be present on the map. All the required information is included in an automatically generated reference table, it's pretty neat. :thumbup: It's almost ready for release, we're still ironing out some minor problems with certain airframes from certain "factions" (USAF Aggressors... pita). I hope I'll be releasing it in the following days, along with the tutorial (fingers crossed) ;) [sIGPIC][/sIGPIC]
Rudel_chw Posted July 31, 2019 Posted July 31, 2019 @Hardcard ... the testing of the latest version of the generation script is working fine for me, now the helos spawn correctly on the FARPs, I only have to be careful to assign them specific Park positions within the Farp. Here is a short video I recorded showing how it works with an edited version of @Apache600's Krasnodar Variable MP Mission .. bear with me, as this is kind of a large mission and my PC struggles with the external views, even if once in flight it works fine: ZDUXGYQRdVo Best regards, Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Hardcard Posted July 31, 2019 Posted July 31, 2019 @Rudel_chw Great news! Thanks for all the tests! :thumbup: Looks like I'll be releasing the new version pretty soon! [sIGPIC][/sIGPIC]
Hardcard Posted August 2, 2019 Posted August 2, 2019 @Anyone interested The day has finally arrived, SWAPR script has been officially released! https://forums.eagle.ru/showthread.php?t=246709 [sIGPIC][/sIGPIC]
Recommended Posts