riojax Posted July 16, 2019 Posted July 16, 2019 Seems to be a problem managing the VR object deletion near the FOV border. As can see in this video, boats, clouds, missiles, etc. dissapear near the eye border. Also the plane contrail (at 11 from cockpit) dissapear, but unlike the first example, this is only when is near to field vision center and it is tiggered without VR. This video show it: https://streamable.com/fcruq The track is attached, but the view possition in the replay is not the same than the original and the first issue only triggers on VR. P.S. I have a pimax 5k+ without reprojection and masking enabled and i only have this problem in DCS 2.5.5.33184bug1.trk
MA_Goblin Posted July 17, 2019 Posted July 17, 2019 The same problem is present for me aswell in a Rift CV1. It happens in IL-2 also! [sIGPIC][/sIGPIC] _____________Semper paratus, In hoc signo vinces________________ PC: Intel i7-8700K (4.9 GHz), Aorus Ultra Gaming Z370 MB, Gigabyte RTX 3080, 32 GB DDR3 (3,2 GHz), Samsung EVO 860 M.2 500 GB SSD + Samsung 960 M.2 250 GB SSD Gaming: Virpil T-50 CM2, TM WH Throttle, Crosswind pedals, HP Reverb
Strikeeagle345 Posted July 17, 2019 Posted July 17, 2019 I see the same thing on the edges of my lenses. Odyssey+ for me. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog
ED Team BIGNEWY Posted July 17, 2019 ED Team Posted July 17, 2019 Hi all I do have this reported, as mentioned the affect is more noticeable with higher FOV's. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Rosebud47 Posted July 24, 2019 Posted July 24, 2019 Most likely the issue is been effected by enabling ´mask hidden area´ in Pitool. With the former Pitool versions the Pitool settings could have switched, when restarting, but with the newer Pitool beta 144, the Pitool settings could be saved. Another reason could be, if you have set in DCS´ Graphics.lua stereo_mode_use_shared_parser = true It is set to false by default, if set to true , there is a render issue on the left eye with my Pimax, but it is more massive, than seen in the video above. It is unlikely, but maybe it is caused by wrong IPD setting in DCS. Formerly I used to have set a very low IPD setting in DCS to have the world scale larger, but after reading some comments here about it, I´ve reset the IPD in DCS to my regular IPD of 63, similar to the IPD setting with the Pimax and the always observable flickering clouds are no longer present with the right IPD setting. ...I guess it´s the mask thing in Pitool AH-64D Apache / F-16C Viper / F1 Mirage / Mi-24 Hind / F-14b Tomcat
Highwayman-Ed Posted August 8, 2019 Posted August 8, 2019 Default IPD in DCS for me with the Pimax 5K XR, I also get the objects, clouds, etc clipping in and out in one or the other eye depending on rotation of my view at longer ranges. It’s especially noticeable in the far distance and is disconcerting only seeing objects in one eye in VR. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Magnatilla Posted August 8, 2019 Posted August 8, 2019 I also get this without using VR, especially when zoomed in a long way in external views. It just seems like the clipping frustum is not set correctly. I'm running at 1920x1200 res. [sIGPIC][/sIGPIC] i7-6700 3.4GHz - NVIDIA GTX 1060 6GB - Logitech G940 - Oculus Rift CV1 Youtube Videos
Rosebud47 Posted August 8, 2019 Posted August 8, 2019 Default IPD in DCS for me with the Pimax 5K XR, I also get the objects, clouds, etc clipping in and out in one or the other eye depending on rotation of my view at longer ranges. It’s especially noticeable in the far distance and is disconcerting only seeing objects in one eye in VR. Confirmed! I was wrong with claiming, that the flickering clouds are completely gone with correct IPD setting. Still there at a certain distance, but with a bigger world scale due to lowered IPD setting in DCS, there are too flickering clouds at a closer range. @Magnatilla: Really? Even without VR? So far I thought it was a VR related issue, specifically with the canted displays in the Pimax ... AH-64D Apache / F-16C Viper / F1 Mirage / Mi-24 Hind / F-14b Tomcat
Magnatilla Posted August 8, 2019 Posted August 8, 2019 (edited) @Magnatilla: Really? Even without VR? So far I thought it was a VR related issue, specifically with the canted displays in the Pimax ... Seems that way, I'm not at my machine currently but I can take a short video and post later if needed. Also I use a CV1 and it happens there too. I did see a Pimax video where the clouds disappear much more towards the center of the screen than the pylons do for me. It's most noticeable at high zoom, the race course tower pylon things disappear early on the left and bottom of the screen as the camera tracks a moving aircraft. Edited August 8, 2019 by Magnatilla spelling [sIGPIC][/sIGPIC] i7-6700 3.4GHz - NVIDIA GTX 1060 6GB - Logitech G940 - Oculus Rift CV1 Youtube Videos
Rosebud47 Posted August 8, 2019 Posted August 8, 2019 (edited) But when the issue appears as well on the monitor, it seems to be related on the graphics engine. Technically for the game it is not so much an issue, but when I fly in my MiG in the sunset over the mountains and deserts in Nevada in VR, I really live that moment while watching this honey clouded sky melting with the night ... as long as no flickering cloud appear. Edited August 8, 2019 by - Voight - added poetry AH-64D Apache / F-16C Viper / F1 Mirage / Mi-24 Hind / F-14b Tomcat
Magnatilla Posted August 8, 2019 Posted August 8, 2019 But when the issue appears as well on the monitor, it seems to be related on the graphics engine. Yep I get what you're saying, it's no biggie for me, just thought it might be relevant. I think you're maybe on the right lines with the stereo_mode_use_shared_parser = true bit as well, probably the clipping is only worked out for one eye but gets used for both? [sIGPIC][/sIGPIC] i7-6700 3.4GHz - NVIDIA GTX 1060 6GB - Logitech G940 - Oculus Rift CV1 Youtube Videos
Rosebud47 Posted August 8, 2019 Posted August 8, 2019 Yes, when set stereo_mode_use_shared_parser = true the clipping only appears on the left eye at the outer edge. There the whole ground textures are affected and disappear completely, so that the underlaying water textures get visible. But different from the cloud clipping issue, which takes place in the center area of view, the clipping with set stereo_mode_use_shared_parser = true appears in a approximate 15-20% area on the left outer edge. AH-64D Apache / F-16C Viper / F1 Mirage / Mi-24 Hind / F-14b Tomcat
Highwayman-Ed Posted August 17, 2019 Posted August 17, 2019 Bumping... This is really frustrating me lately with the clouds. It just makes you feel off and it gives me eye strain as I can’t stop myself from “looking” at the anomalous clouds as they pop in and out in the one or other eye in the far distance. It that bad that I have to either edit clouds out of the mission, or stop flying after 20 minutes or risk headaches... I only get this effect in DCS, Il-2, P3D and many other games don’t have this issue. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Highwayman-Ed Posted August 19, 2019 Posted August 19, 2019 (edited) I did some further tests with this, and it's really odd behaviour with the clouds specifically. Long-distance clouds are visible in the dead centre if I centre the cloud in my field of view, and it is also visible in the extreme edges of my field of view, but anywhere else, the long-distance clouds disappear... Excuse the rudimentary drawing, but this is a visual representation of where I can see a cloud at long range in the far distance as I turn my head, it will be visible only at these 3 angles... Edited August 19, 2019 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
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