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Posted

During this evening squadron flight, we've make some training with the new Harpoon missiles.

Ehm.....what to say, Missiles are not synced!

The player that launch missiles see the correct flight path and impact, all other players ( confirmed by two other pilots), see the missiles descend to 50ft immediately and go straight forward, impacting somewhere in the middle of nowhere, in the coast, not on the target anyway ;)

 

 

 

Expected behavior: should be nice that all players see the same things happens ;) :thumbup:

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Posted

This is already known and it was stated in the changelog.

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Posted
This is already known and it was stated in the changelog.

 

UPS....didn't notice that, Sorry, let's wait a fix ;)

Thanks

FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen.

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Posted

I wonder if it’s the same issue that also makes AIM-54 desynced between clients? It lofts ok on ”shooters” computer, but the clients has not the same trajectory or loft in multiplayer.

 

Hopefully with Harpoon fix it will also fix the AIM-54 in multiplayer :)

Posted
I wonder if it’s the same issue that also makes AIM-54 desynced between clients? It lofts ok on ”shooters” computer, but the clients has not the same trajectory or loft in multiplayer.

 

Hopefully with Harpoon fix it will also fix the AIM-54 in multiplayer :)

Never notice this also affects AIM-54, but I don't struggle to believe it. We'll try next time and we post the results ;)

FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen.

Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest

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