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Posted

What you are looking for is the 2d cockpit from Falcon 3.0. My suggestion is to let it go. This is not a problem with DCS. As many have stated, it's the challenge of expressing a 3d perspective on a 2d monitor. Driving simulators would have similarly imperfect cockpit representations.

Posted

Sorry to all but for my the HUD loock fine (for my 1/2 cent)....great work Wags :thumbup: :thumbup: :thumbup:

cpu:I7-6700k Z170 16GB Ram DDR4 Gtx 1080 8Gb DDR5 11GBs SSD 500 Gb 2 HDD 1Tb Evga supernova G2 850w Case Bequiet series 800 Silent base Win 10 pro 64 bit

 

My wishlist: F-35/B-17G/F4U Corsair/Yak-3/P-40B Tomahawk

Posted (edited)

For me not. I think side frames is not enough angled outwards. How it looks in-game is when you lean forward towards hud. F-16 hud is done in way that frames doesn't interfere with pilot FOV from his usual seating position.

Edited by ataribaby
Posted (edited)

The reason the frames interfere more with your view in DCS than in real life is because you're only looking from one perspective exactly in the center of the cockpit, not through two separate eyes. This is also why they appear to bow more on a 2D screen than in VR or real life, where you again have two different perspectives joined together. This is also why they appear to bow inward when taken with a really long camera lens, as it's instead seeing the outside of the HUD frame instead of the inside.

 

 

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Edited by St. Agre
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