dmatt76 Posted October 10, 2019 Posted October 10, 2019 I want to make some camo livery but I cannot figure out how you can have all the rivets still visible without layers, while overpainting the whole camo pattern? Any quick tutorial how to make it PS? :)
joey45 Posted October 10, 2019 Posted October 10, 2019 Opacity helps.. What aircraft are you trying to do? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
dmatt76 Posted October 10, 2019 Author Posted October 10, 2019 Obviously F16C but some smartboy moved the topic so it doesnt make any sense now...
joey45 Posted October 11, 2019 Posted October 11, 2019 It's currently all temporary until the official layered template is out. Then it'll be easier. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Gizmondo Posted October 12, 2019 Posted October 12, 2019 (edited) building weathering: 1- take the roughmet file 2-Put it above my paint 3-Turn it to black and white 4-Adjust light and contrast to get a clear weathered but not too much or it will be pixelated . and you get sort of weathering Edited October 12, 2019 by Gizmondo http://www.virtual-aaf.com
Gizmondo Posted October 12, 2019 Posted October 12, 2019 (edited) to get a better clear lines and rivets: 1- Use the normal texture file 2- Invert it 3- Turn it to black and white 4- Use autotone 5- Put it above and multiply 6- Adjuste layer opacity (for this one for example i use 80% opacity) I finally apply both files on top of each others to get weathering and lines and rivets PS: This is just my technique and not a law, maybe other persons use different tricks. Edited October 12, 2019 by Gizmondo http://www.virtual-aaf.com
JFCshloss Posted October 18, 2019 Posted October 18, 2019 i have a question i made several skins for the challenger two tank when i go in to the mission builder the only option is default can someone tell me how i open up the option for winter autum and summer so i can add the other skins please thanks in advance
JFCshloss Posted October 19, 2019 Posted October 19, 2019 all the relevant files are there but i still cant select anything oher than default in mission builder just wanna know how to get winter and summer o show up as an optio ithe uk armoured section thx
Gizmondo Posted October 19, 2019 Posted October 19, 2019 change the missions date http://www.virtual-aaf.com
Raven1 Posted October 20, 2019 Posted October 20, 2019 Has anyone had an issue where the F-16 wings are showing up a completely different shade when creating your liveries? [sIGPIC][/sIGPIC] Ravens "We be Jammin":pilotfly:
assafm25 Posted October 20, 2019 Posted October 20, 2019 building weathering: 1- take the roughmet file 2-Put it above my paint 3-Turn it to black and white 4-Adjust light and contrast to get a clear weathered but not too much or it will be pixelated . and you get sort of weathering Thanks fir your detailing explanation. Totally help me learn new things! [sIGPIC][/sIGPIC] IAF Bell205 IAF Anafa ----------------------- DCS World Modules: A-10C, FC3, MiG-21BiS, F-86, P-51, KA-50, UH-1H Huey, Mi-8, M2000K, Gazal, Bf109, Mig-15, Hawk and NTTR ----------------------- My System - ASUS Maximus HERO iiiv, CoolMaster 120 Sadion Plus, I7 -6700K @4.0, G.Skill ddr4 16GB ram, Gigabyte GTX 1070 G1 , PSU Seasonic X-650W, OCZ 150 500Gb ssd drive X2, Seagate 7200 1T X2. -------------
SkateZilla Posted October 20, 2019 Posted October 20, 2019 For Panels/Rivets, Use Normal Map For Weathering/Grime, Use RoughMet (Red is A.O., Green is Roughness, Blue is Metallic Channel). However, The issue here is Liveries made now might not work long, as the UVW Coordinates and Stuff will change as items are added or adjusted for clarity on the UVW Maps. I Made a F-86F Template and maintained it until BST Finalized theirs, and items were constantly shifting as they developed the 3D Model, users had to keep re-exporting and adjusting their liveries. Same thing will happen here. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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