Tailhook Posted October 15, 2019 Posted October 15, 2019 This is just one example of my skinning frustration. Anyone that has skinned this jet hopefully noticed one entire side is shifted offset by 1 or 2 pixels. Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2
joey45 Posted October 15, 2019 Posted October 15, 2019 Wait till you get to the engine flap inlet things on the side.. I was frustrated when I did my liveries for this jet. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
PSV_Tango Posted October 16, 2019 Posted October 16, 2019 I spent more than a week at 8 hours a day to make the skin of the patrouille suisse, and errors are still visible because of some uv errors. So yeah, i get your frustration. Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low. Intel i9-12900k | 64GB RAM | RTX4090 | META QUEST 3 | VP RHINO | WinWing Set
Tailhook Posted May 26, 2020 Author Posted May 26, 2020 Back to this again... So not only is the wireframe in the template not very accurate to the actual mesh, but I just realized the wheel nuts on the front gear is mapped to a hidden spot inside the pylon wireframe. WTFFFF Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2
RedWolf Posted May 27, 2020 Posted May 27, 2020 maybe if you export the 3d to substance painter you can paint without following the uvs
lee1hy Posted May 29, 2020 Posted May 29, 2020 maybe if you export the 3d to substance painter you can paint without following the uvs Impossible without 3d object kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
Recommended Posts