Guest ThomasDWeiss Posted January 26, 2005 Posted January 26, 2005 Just made a little update from the improvement the Apache mod. Since my model needs more smoothing improvements that other thing, I have been doing some changes at the parts that requires more poly count. In the following pics there is the new tail boom model (excuse me if that`s not its real id) that I took from a high poly Apache I was doing a while, and have merged it to the real time one. You can see in the pic as it looked before and after the redo: Also, the "maintenance handles", as you can see in the pic, are being re made, and some of them now look more curved. I`ve in adition chamfered the "port bow": There are lots more to do onto the Longbow mod. To put some at example: 1) Landing wheels needs more detail, and course, smoothing. 2) The engines could also be better. Nose gearbox assembly looks pretty polygonal and simplier. Exhaust diffusers, etc. 3) Main rotor head and T/R assembly could as well be improved by far more. 4) I have to remove the ugly TADS unit cylinder model, as well as the PNVS dome and nose assembly, and change them to another smoothed versions. 5) Nav lights... 6) 30mm chaingun, another one that needs more work. 7) Hellfires... and a long etc... I don`t know when I will finish off with its improvement, I am also working on another projects that require my attention and time, and thus I could had work a few times on this helo. But all in all, it`ll come along. :) WOW!
KuostA Posted February 9, 2005 Posted February 9, 2005 From the UBI. forums: Originally posted by TS-77strikemax: Hi guys. Long time. The bright side of a "Sick Leave": Rest at home Take your medication Work on your Model ;) This is a quick message to tell you all that I have not abandoned the project. I just need TIME, which is very scarce now! Enjoy. AMAZING job StrikeMax!! It Really has been one long long while since you given us an update, so thanks for doing so. I can see that all that time you Have been working, and it definitely is noticable. The model is looking great and spot on! :) So i really shouldnt say this, but I hope you get sick/hurt more often! :lol: Btw, Joao, that apache model is REALLY looking phenomenal! That has to be the most detailed heli i've EVER seen! Very very detailed, you have covered everything I could imagine on the apache that should be there. Even the virtual cockpit looks great..hope to see a sudden update just like Strikemax'S :P
britgliderpilot Posted February 9, 2005 Posted February 9, 2005 Hmmmn . . . . . . Strikemax? Reckon you could do something about a MiG29UB 3d model if given some time? I'd like to do a two-seater mod for the MiG29 rather as with the Su27UB . . . . but could really do with the 3d model with the second cockpit. Who knows . . . . in time, ED may begin implementing aircraft like that themselves :wink: Just a suggestion for future training . . . . F4 does the training with two-seat external models, Lomac 2 could do the same thing. A MiG29UB and Su27UB for pilot training . . . . voiceover tracks for offline training, human pilot (Internet Instructor) for online training . . . joy . . . Back to my pipe dreams . . . . :wink: http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
jj_pt Posted February 9, 2005 Posted February 9, 2005 How about a Mig-21? I miss that aircraft. :) [sIGPIC]http://www.digitalcombatsimulator.com/images/userbars/A-10C_UserBar_01.gif[/sIGPIC]
flanker760 Posted February 9, 2005 Posted February 9, 2005 a model of the mig 21 would be great, the model for sf 1 looks really good. . . why is there no way to copy it to lomac?? new skins and a high poly model for the mig31 would be also great. anyone outthere to create a new high res skin for our latest mig-baby??
Witchking Posted February 9, 2005 Posted February 9, 2005 forget all those non flyable model upgrades guys.....OMG!!! that sukhoi su 27 looks freakin SEXY!!!! OMG!!!! that is amazing ...makes me drool.. :shock: :shock: :shock: :shock: :shock: :shock: :shock: :P :P :P :P :P :P :P :P :P :P ..can't wait to fly that model in lomac :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
Witchking Posted February 10, 2005 Posted February 10, 2005 wow! amazing.. 8) WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
KuostA Posted February 11, 2005 Posted February 11, 2005 Friggen AMAZING! When implimented, this will be the aircraft with the most rounded nose EVER! :D ______ Soo, on the other hand, hows it going with the other models out there? Any new progress shots or such?
Witchking Posted February 12, 2005 Posted February 12, 2005 omg! thats the LORD OF SIMULATORS:: RETURN OF THE FLANKER :D WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
F l a n k e r Posted February 12, 2005 Posted February 12, 2005 Sorry Kousta, but in the images of the Strikemax model, the lines on the rudders that could to be horizontal seems to be crooked. What do you think about that? PS: also the radar dieletric line is vertical but in the original model is not vertical...
CanadaDave Posted February 12, 2005 Posted February 12, 2005 Sorry Kousta, but in the images of the Strikemax model, the lines on the rudders that could to be horizontal seems to be crooked. What do you think about that? PS: also the radar dieletric line is vertical but in the original model is not vertical... :roll: Picky picky picky. It's a great looking model, he's not getting paid for it and it's certainly better than the current one.. If you feel you could do better, then by all means do so. CanadaDave
StrikeMax Posted February 12, 2005 Posted February 12, 2005 Sorry Kousta, but in the images of the Strikemax model, the lines on the rudders that could to be horizontal seems to be crooked. What do you think about that? PS: also the radar dieletric line is vertical but in the original model is not vertical... Hi Flanker, Please allow me to answer this directly, as I have spent hours and hours studying drawing and pictures of the flanker 1- As this is Work In Progrss, please always refer to the latest image posted, in this case, the image with both front & side views. 2- I will start with your second remark. If you mean the dielectric line on the radome, you are right. It should be tilted in a way that the lower end - viewed from the side- is closer to the center of the AC, so that a line passing through the tip of the nose would intersect it at a 90 degrees angle. Because of the way I modelled the fuselage ( its one single object from the tip of the nose til the tip of the rear cone) this tilting would not be possible without a surface slicing, which i have not started. At this stage I am more concerned with the skeletone or the whole shape. Slicing introduces extra polys, and would come at a later stage. 3- Now to your first remark. Horizontal lines of the rudder?! Do you mean the baseline of the whole Fin assembly where it is attached to the fuselage? if so, please note that this line is not horizontal by all means. It has a negative slope starting approx the rear end of the wing till the end of the fuselage. If you inspect the background drawing in the first image posted in page 14, you can see that clearely. If you are talking about the bottom end of the rudder itself " the moving part" it is horizontal in both the real thing and my model. Hope this will answer your concernes, and thanks for the scrutinity of the model.
F l a n k e r Posted February 12, 2005 Posted February 12, 2005 Hi Strikemax, thanks for replay! Your model grows wery well! For the 3rd point I mean the tree lines on the upper dielectric. And also the bottom line of the mobile surface of the rudder. Also the antennas seems to be not horizontal. English is not my language, so I can't be more precise... (PS. I am refferring to the first pic in the Kousta last post)
F l a n k e r Posted February 12, 2005 Posted February 12, 2005 For CanadaDave: my post don't wants to be offensive to anyone, if so pardon my English. I knows the skill of Strikemax. My only intention is to help him, if I can.
F l a n k e r Posted February 12, 2005 Posted February 12, 2005 Ah, for the 2nd point I think is not necessary that you make a surface slicing for the radome, because the texture cover this area. Wery impressive model, I like so much the details!
StrikeMax Posted February 12, 2005 Posted February 12, 2005 Hi Strikemax, thanks for replay! Your model grows wery well! For the 3rd point I mean the tree lines on the upper dielectric. And also the bottom line of the mobile surface of the rudder. Also the antennas seems to be not horizontal. English is not my language, so I can't be more precise... (PS. I am refferring to the first pic in the Kousta last post) Flanker, Here is a closeup of the modelled fin and a pic of the real thing. As you can see, The antennas are not perfectly horizontal. I tried to imitate that for realism. As for the surface below the rudder. It is slightly tapered and round at the end to house the Elevons Joint/Axle. Thanks and the real thing: The image is not showing?!! just click the link below
F l a n k e r Posted February 12, 2005 Posted February 12, 2005 Ok, I think that in effect a picture can explain better than words. Indicated by the arrows are the lines that I think would to be horizontal. In the image of the side view of the model it seems that the line are not horizontal, but I could be wrong. Thanks to you!
CanadaDave Posted February 13, 2005 Posted February 13, 2005 For CanadaDave: my post don't wants to be offensive to anyone, if so pardon my English. I knows the skill of Strikemax. My only intention is to help him, if I can. Ah, ok. Looked like you were dismissing his efforts based on a few details. Nevermind then, carry on. :) CanadaDave
F l a n k e r Posted February 13, 2005 Posted February 13, 2005 This is the lines that I mean: I think that the rudder is applied thinly angled. Am I wrong?
StrikeMax Posted February 13, 2005 Posted February 13, 2005 This is the lines that I mean: I think that the rudder is applied thinly angled. Am I wrong? Flanker, wow, beautiful model! where did you find that? :D ok my friend, im at work right now, don't have my reference material. If your lines were accurately drawn then the good news is, if they are not horizontal, they are parallel.Thus a minor CCW rotation of the Fin assembly would do the trick. I still have to superimpose it over trace lines though. Thanks alot for your efforts
F l a n k e r Posted February 13, 2005 Posted February 13, 2005 No, thanks to you for dedicating your time to answer me.
StrikeMax Posted February 14, 2005 Posted February 14, 2005 Hmmmn . . . . . . Strikemax? Reckon you could do something about a MiG29UB 3d model if given some time? : Sure man.
ED Team Chizh Posted February 14, 2005 ED Team Posted February 14, 2005 We have post new article about weapon models: http://www.lockon.ru/index.php?end_pos=545&scr=default&lang=en Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
F l a n k e r Posted February 14, 2005 Posted February 14, 2005 Hi StrikeMax, have you checked your reference material? Any news about the model?
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