philstyle Posted December 29, 2019 Posted December 29, 2019 As per the title. running a mission with full render on a server, the flak fires running a mission with --norender operating prevents the big WW2 guns from firing at all. Small caliber stuff still fires. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
71st_AH Rob Posted December 30, 2019 Posted December 30, 2019 Phil, we noticed around Caen on the next map that the FLAK was firing.
philstyle Posted December 30, 2019 Author Posted December 30, 2019 Confirmed. Noticed that Enemy AI aircraft also become very tame/unaware of your existence... OK thanks Rob.. I will keep an eye on it. MODS, ignore this one for now. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
DD_Fenrir Posted January 3, 2020 Posted January 3, 2020 I believe this is related: https://forums.eagle.ru/showthread.php?t=252868&highlight=flak I can concur; only a limited number of flak guns engage, only those set to excellent and only after the e/a have passed overhead. At the same time these flak issue recurred, the aggressiveness of AI enemy aircraft also went for a burton; however this only occurs on our Normandy maps which all have the 88 flak present; In a Caucasus map multiplayer mission we run without WW2 Asset Pack the AI exhibit expected willingness to engage. Whether it is the map or presence of flak units related I have yet to pin down.
philstyle Posted January 4, 2020 Author Posted January 4, 2020 I believe this is related: https://forums.eagle.ru/showthread.php?t=252868&highlight=flak I can concur; only a limited number of flak guns engage, only those set to excellent and only after the e/a have passed overhead. Thanks Fenrir, yup, this is basically what we see happening on SoW too. OK, so I was dreaming. BigNewy seems to have reported this already via that other thread. So, fingers crossed. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
ED Team BIGNEWY Posted January 4, 2020 ED Team Posted January 4, 2020 (edited) Edit: un merged threads, this is a different issue. Looking into it, thanks for the PM Philstyle Edited January 4, 2020 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
IceFire Posted January 4, 2020 Posted January 4, 2020 The same thing on my server, if --norender is used the flak does not fire until fired upon and then goes right back to being passive regardless of the ME settings. If full render is used, they work fine. [sIGPIC][/sIGPIC] Matt "IceFire" Schuette Commander In Chief United States Atlantic Command Virtual Carrier Air Wing Eleven
ED Team BIGNEWY Posted January 4, 2020 ED Team Posted January 4, 2020 --norender issue has been reported, the FLAK engage only after the targets have moved past them, which is wrong. We have another issue which I have just reported. Flak muzzle flash can not be seen in F1 cockpit view at medium to high altitudes. Flak burst can be seen however. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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