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Posted (edited)

When you set-up the WMR for 60Hz the trees are a little weird, almost to shiney.

 

Edit: The amount of trees being rendered in each eye is not the same, causing the shiney look. Same for mountains in the distance.

 

Could ED take a look at that and if possible come with a fix? :megalol::book:

Would make a lot of WMR users happy :)

Edited by Quekel
Posted (edited)

yes they do look strange at 60Hz. but @ 90Hz they look normal something is up with that..

Edited by The_Nephilim

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Posted

Checked a little more, and it seems that the amount of trees and even mountains in the distance being rendered is not the same for each eye.

 

That is why it is giving it an weird feeling

Posted

Welcome to VR "optimization", I'm gonna guess this isn't a bug, but rather a feature to improve frame rates.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted

Yup! This is correct,

The left eye has more objects at range than the right eye, this is a DCS bug and amplifies the shimmering affect at range...... in fact it just looks weird at extreme tree rendering distance!

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted

unknown.png

 

Tried the windows insider update and love it!

Flying in 60Hz as in the same quality in 90Hz

 

Keep the quality setting on "best visual quality"

If you change it to "Optimise for performance" the objects wont be rendered equally

 

Flying now on 30FPS "60Hz with motionvector"

Quality can be upped way more this way.

 

Now lets hope they can make something like ASW 2.0 for less artificats.

 

Can also confirm this fixed the incorrect render per eye for IL2!

Going to try XP11 after dinner

 

Love this fix!

______________

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