Quekel Posted January 14, 2020 Posted January 14, 2020 (edited) When you set-up the WMR for 60Hz the trees are a little weird, almost to shiney. Edit: The amount of trees being rendered in each eye is not the same, causing the shiney look. Same for mountains in the distance. Could ED take a look at that and if possible come with a fix? :megalol::book: Would make a lot of WMR users happy :) Edited January 14, 2020 by Quekel
The_Nephilim Posted January 14, 2020 Posted January 14, 2020 (edited) yes they do look strange at 60Hz. but @ 90Hz they look normal something is up with that.. Edited January 14, 2020 by The_Nephilim Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
Quekel Posted January 14, 2020 Author Posted January 14, 2020 Checked a little more, and it seems that the amount of trees and even mountains in the distance being rendered is not the same for each eye. That is why it is giving it an weird feeling
Waxi Posted January 14, 2020 Posted January 14, 2020 I observe exactly the same issue using an HP Reverb at 60 Hz with an 1080Ti, 32 GB RAM, and i7-7700K.
Quekel Posted January 14, 2020 Author Posted January 14, 2020 The left eye is rendering more objects then the right one for me.
Harlikwin Posted January 14, 2020 Posted January 14, 2020 Welcome to VR "optimization", I'm gonna guess this isn't a bug, but rather a feature to improve frame rates. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Quekel Posted January 14, 2020 Author Posted January 14, 2020 I don't have this issue on X-Plane and Assetto Corsa, so it must be a bug ;)
Rogue Trooper Posted January 15, 2020 Posted January 15, 2020 Yup! This is correct, The left eye has more objects at range than the right eye, this is a DCS bug and amplifies the shimmering affect at range...... in fact it just looks weird at extreme tree rendering distance! HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Quekel Posted January 15, 2020 Author Posted January 15, 2020 Tried the windows insider update and love it! Flying in 60Hz as in the same quality in 90Hz Keep the quality setting on "best visual quality" If you change it to "Optimise for performance" the objects wont be rendered equally Flying now on 30FPS "60Hz with motionvector" Quality can be upped way more this way. Now lets hope they can make something like ASW 2.0 for less artificats. Can also confirm this fixed the incorrect render per eye for IL2! Going to try XP11 after dinner Love this fix! ______________
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