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Posted (edited)

Hi,

 

If I set the map type to elevation, everything is blue (sea level) in Caucuses.

 

I haven't tried other maps yet.

Edited by uboats

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

  • 3 weeks later...
Posted

elevation map is like the moving map of ka-50 which is actually more close to the real one

we may later learn to use fx to improve its visual effect

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Posted

How do you mean?

 

The current map is all blue, all the time, making it useless. It should be shaded different colors based on relative altitude, AFAIK.

 

All blue is certainly incorrect.

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

Posted

I’m inclined to believe the blue is probably closest to what PAF use. It’s not that uncommon, look at GNS 430 maps for instance, they are just as if not more plain.

 

There is photos of the Myanmar simulator with their moving map, but as I believe the quick start manual mentions, the operator chooses the map

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Posted
... look at GNS 430 maps for instance, they are just as if not more plain.

 

This is the DCS NS430 terrain map and I guess is what the OP is asking for.

 

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Posted
How do you mean?

 

The current map is all blue, all the time, making it useless. It should be shaded different colors based on relative altitude, AFAIK.

 

All blue is certainly incorrect.

 

please check ka50, if same and you believe it's incorrect, report to ED

we can do nothing, it's from API

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My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

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Posted (edited)
please check ka50, if same and you believe it's incorrect, report to ED

we can do nothing, it's from API

 

:( Been a while since I flew the Shark, but IIRC yes, it's the same. I'm not sure if it is correct for the Ka-50, but certainly for the JF-17 it seems wrong for the ELEVATION map to be all blue, as it gives zero indication of terrain height!

 

The better question is: what does the real JF-17 elevation map mode look like? As written above, I'd expect either TAWS-style relative height coloring, or a map that looks like the elevation map in the mission editor (the TAWS presentation would be the most useful in this situation).

Edited by Tiger-II

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

  • 2 weeks later...
Posted
:( Been a while since I flew the Shark, but IIRC yes, it's the same. I'm not sure if it is correct for the Ka-50, but certainly for the JF-17 it seems wrong for the ELEVATION map to be all blue, as it gives zero indication of terrain height!

 

The better question is: what does the real JF-17 elevation map mode look like? As written above, I'd expect either TAWS-style relative height coloring, or a map that looks like the elevation map in the mission editor (the TAWS presentation would be the most useful in this situation).

 

you can find picture online for jf-17 moving map

all the map at this moment from ED api, so we can do nothing at this moment.

but will try to investigate

[sIGPIC][/sIGPIC]

My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

Posted

Greetings.

 

Understand its an ED Image / API inherited image. I wonder if its something that individual .lua or modules can augment or wash with contrast to adjust the api image thats given. Might not give you exactly what you want but adjusting original image contrast might appear to give us a different image from original. For now I have been using Symbol max / Brightness down on HSD to give the easiest view on the map

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