Yellonet Posted November 8, 2007 Posted November 8, 2007 Will the proximity fuse on the Vikhr be modeled? If so will there be some kind of rudimentary shrapnel model in place? The proximity fuse mode wouldn't be very good without modeling fragmentation ;) It would be fun to be able to engage air targets and area targets with Vikhr's and not just single targets. I doubt that this will be modeled as the engine seems to be unable to model any other damage than blast but I hope I'm wrong. i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
159th_Viper Posted November 8, 2007 Posted November 8, 2007 ....It would be fun to be able to engage air targets.... You can do that quite successfully at the moment......Never went Hog-Hunting with Vikhrs, no? :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Yellonet Posted November 8, 2007 Author Posted November 8, 2007 You can do that quite successfully at the moment......Never went Hog-Hunting with Vikhrs, no? :DYes, but from what I can tell you need a direct hit, no? i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
159th_Viper Posted November 8, 2007 Posted November 8, 2007 I assume that you would be correct in that statement having due regard to the fact that the Aircraft is locked and painted until impact. I have never encountered the situation where the Aerial target breaks lock at the last possible moment thus causing the Vikhr to go ballistic and self-destruct and possibly causing damage to the intended target via fragging. Interesting thought though...... As regards to Ground Targets, the TD can just be ground-stabilized and not locked. Would again be interesting to see if a rudimentary "Fragmentation" zone is modelled atm if one launched a Vikhr at a group of closely spaced soft-skinned vehicles........Might be worth a quick test - stay tuned :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
159th_Viper Posted November 8, 2007 Posted November 8, 2007 Unfortunately No...... Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Yellonet Posted November 8, 2007 Author Posted November 8, 2007 No, didn't think so, thanks for trying. Let's hope it's a feature of DCS though, it's a pretty important feature as it has a large impact on the employment of the only flyables main weapon. If anyone knows, is the fuse mode selected via a button by the pilot or how is it done IRL? i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
Force_Feedback Posted November 8, 2007 Posted November 8, 2007 There is a switch in front of the pilot, down under the HUD that allows to activate teh proximity fuse, they promised it would be implemented in BS. Creedence Clearwater Revival:worthy:
Yellonet Posted November 8, 2007 Author Posted November 8, 2007 There is a switch in front of the pilot, down under the HUD that allows to activate teh proximity fuse, they promised it would be implemented in BS.Hmm... then there needs to be some sort of fragmentation modeling too as the proximity fuse would be rather worthless otherwise. Yay :D i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
Flanker15 Posted November 8, 2007 Posted November 8, 2007 One of the ED guys said that it would have proxy detonation for air targets and I guess area targets. It was important since AA missiles aren't used.
GGTharos Posted November 8, 2007 Posted November 8, 2007 The Vikhr in BS does have an AA fuze. The warhead is not designed to deal with troops however, and using the prox fuze in an AG scenario may prematurely detonate the warhead (Realistically speaking) and thus there's little reason in trying to model this weapon as doing something it does -not- do, IMHO. Use rockets when you want an area effect. As for 'hog hunting' with the FC vikhr, if the missile and its guidance system were modeled correctly, you'd be thankful even for those R-60's when it comes to AA engagements vs. fixed wings... [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Geier Posted November 8, 2007 Posted November 8, 2007 The Vikhr in BS does have an AA fuze. The warhead is not designed to deal with troops however, ... GG, what about warheads of S8?
GGTharos Posted November 8, 2007 Posted November 8, 2007 That is another matter altogether - as you know, LO had no troops ... and I think it will be a while longer before we see payloads like this properly simulated, probably not in BS - but perhaps the A-10 will be a start for such things since it will be big on modeling CBUs and iron bombs. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Flanker15 Posted November 8, 2007 Posted November 8, 2007 I was wondering if there is anyway at all to put R-60s on the KA-50 in BS? I know that it was said that choppers use ATGMs for AA but I have seen photos with them on Ka-50s and it is in their payload specs. It would be weird not to include something that's realistic when so much realism is being put into the sim.
GGTharos Posted November 8, 2007 Posted November 8, 2007 No, there is not. If there is ANY wiring at all to use AAMs on the Ka-50, ED has not been made aware of it. Lastly, the photos you saw were mock-ups, in other words, no, AAMs on helis are not realistic, save for a very few specific circumstances. No one's seen any Ka-50's even test them for combat, AFAIK :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Flanker15 Posted November 8, 2007 Posted November 8, 2007 What about stinger missiles on Apaches? Is that realistic?
GGTharos Posted November 8, 2007 Posted November 8, 2007 They've been tested and cleared, but they are not operationally used (and if they were, they don't suck up A2G space) ... there is a similar IGLA implementation for Russian helis, but again ... not operationally used. So ... while the option exists one way or the other, or at the least, it is always a possibility (According to some people, mating an IR AAM to a heli isn't all that hard technically speaking), they are simply not used RL - the only helo that I am aware of carrying AAMs regularely is the Marine Cobra on escort missions. It carries a pair of sidewinders. Other than that, helis are simply not armed with AAMs. As far as helicopter combat is concerned, your ATGMs will work against other helis. ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
arneh Posted November 8, 2007 Posted November 8, 2007 You're right that helicopters don't carry AAMs nowadays. But that's mostly because they don't need them in the operations they are currently used. They are very unlikely to see any enemy aircraft at all. But if you look at history, it shows that if a capability is needed it will be added, in the field if necessary. So if Apaches enter a conflict were they will meet lots of enemy helicopters then I'm sure they will quickly start to carry AAMs. And the same with the RWR for the Ka-50, if it actually needed a RWR, then I'm pretty sure it would quickly get one. Like the Hind got flares and IR-supressors in Afghanistan, or like fighters got RWRs in Vietnam, or like the observation planes in WWI started to carry guns. Tactics and weapons adapt to the enemy. Not that I fault ED for not modelling them. As long as they keep the threats reasonable, i.e. not lots of enemy aircraft and radar SAMs.
Flanker15 Posted November 8, 2007 Posted November 8, 2007 What happens if you run into a situation where you must fight a plane? You die right?
GGTharos Posted November 8, 2007 Posted November 8, 2007 Yep. And it probably won't matter wether you're armed with R-60's or R-73's or not, because if that fixed wing pilot has half a brain, you'll at least never get the opportunity to train your weapons on him, or at most you'll never see what hit you. That's against say, an A-10. If your opponent is an actual fighter with AAMs and radar he'll shoot you down before you ever know what happened. The point is ... stop thinking about fighting planes. Winning that fight would be pure luck and coincidence. If there's fighters around HIDE and let them be on their way, then do your stuff. Fighting planes is not your job, and should be the last thing on your mind. You evade them instead. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Sundowner.pl Posted November 8, 2007 Posted November 8, 2007 They've been tested and cleared, but they are not operationally used (and if they were, they don't suck up A2G space) Just to clarify that statement there, they do suck up A2G space, or can suck it up. For example in case of AH-1W, AH-64A, Tiger etc. There is no special place to put A2A weaponry, so they are mounted where A2G stuff goes. But in case of Ah-64D and AH-1Z, there are specially designed wingtip mounts for A2A stuff, which can be used for that. But for example if someone in charge would think about sending a pair of those choppers as 'enemy helicopter hunters' - there could be more AAMs fitted, that would also suck the A2G mounts... or like in case of Netherlands and Dutch WAH-64Ds, that wingtip A2A mount is already used for other stuff (AMASE pods). [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos
GGTharos Posted November 8, 2007 Posted November 8, 2007 I was referring specifically to the AH-64D ;) And I don't see anyone arming up helis as heli hunters since you can do better by sending a couple F-16s in instead ... But, you never know - what if there's no fighters around? :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
159th_Viper Posted November 8, 2007 Posted November 8, 2007 ....Fighting planes is not your job, and should be the last thing on your mind. You evade them instead. Tee Hee Hee Hell No :D You can bet that if an A-10 driver saunters past and has not spotted me down in the Mole-Holes I'm definitely gonna send some 30mm Luv his way......even a Vikhr up his tail-pipe if the need is strong.........or maybe even rockets!!! Contemplating it - I'll make it a point to perform "Gaurd Duty" at a suitable spot awaiting the arrival of CAS Hogs......Like Guppies in a Shark-Tank I tell Ya: "Enfield 11 Rolling In.........Boom.....WTF!!!" :D Roll On Module 2 - Online play's gonna be a blast :thumbup: Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Sundowner.pl Posted November 8, 2007 Posted November 8, 2007 Well nobody tell you to not do that... it's just not a good idea :smilewink: [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos
159th_Viper Posted November 8, 2007 Posted November 8, 2007 Well nobody tell you to not do that... it's just not a good idea :smilewink: In Reality, No: In the Simulation - Hell Yeah :smilewink: Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
GGTharos Posted November 8, 2007 Posted November 8, 2007 Yep, if they fly low for you so you can shoot'em, you can shoot'em ... but if they do it right, you won't know they're there until it starts raining ;) Also you'll have to shoot them head or tail on (more or less) ... I don't think rockets will work against'em save for a lucky hit though. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Recommended Posts