Jump to content

Recommended Posts

Posted (edited)

1. i am using the mouse for look around, zoom, click buttons.

 

(95 percent of the users do this - for the record, the other 5 percent control views with VR gears)

 

To make this mouselook work, i have to go to the key settings GUI and define every detailed axe and curve, where as turning view left-right is separately handlded from the setting curve look upwards-downwards.

 

the result of this over-engineered value seperation mix is surprisingly bad and a-synchronic, it is hard to look around in DCS.

 

I wonder why this function is not simply taken from the windows settings, which everyone uses by default.

In DCS, everything turns to bad. The extremely detailed settings gui is not solving the problems,

it creates them.

 

2.) As disfunctional the internal view around is, as contra-directional is the external view.

 

moving the mouse when using the external view mode for looking at the plane model swaps directions (reverse logic).

currently, moving the mouse right, moves the viewed object left (instead of right). Same with up-down.

this is against human habtics and totally wrong.

 

looking at and rotating the airplane model should work like a standard 3D-model viewer. where moving the mouse right means turning the airplane model right, same with up or down.

 

 

i feel uncomfortable handling DCS for these reasons, and it is no fun to dogfight if habtics are inproper.

ED: time to re-do this stuff from scratch.

 

 

3.) Handling knobs and switches in the cockpit vs. Look around mode with a Mouse:

 

moving the mouse to look around while stopping the move in order to handle clickable buttons in the cockpit requires a clear method.

 

Best method is:

 

click right mouse button 1x to activate look around.

Click right mouse button 2x to still the view.

 

DCS allows to assign one right click to activate view, but forgot the re-click and double click function. Instead, it uses the right mouse button for clicking knobs in the cockpit.

which is wrong and a nightmare.

 

Here is the top-rules for all flight sims:

 

 

Never ever use right mouse button to click cockpit buttons, switches, wheels or knobs. Never.

The right mouse button should be reserved exclusively for stop-and-go the view around.

 

So how to handle buttons, switches, wheels or knobs?

 

Simple:

 

scroll wheel handles rotatable knobs in the cockpit. both, vertical and horizontal.

press buttons: left mouse button click 1x.

Switches: left mouse click and drag to its desired position.

 

 

 

Please review, overhaul, redo thesel mouse interaction elements of the sim, so people can start enjoying the sim.

 

Do it exactly like X-Plane. No issues there.

 

 

4. Views

 

CTRL + Numpad 0 - 9 should allow pre-assiging view sections in the cockpit or external.

Numpad 0 - 9 should then call these views

 

5. Camera position

 

changing cam position in the cockpit is vey slow.

 

 

Thank you for accepting my critics and i pray you re-do these things for better.

Edited by pica
Posted
(95 percent of the users do this - for the record, the other 5 percent control views with VR gears)

 

Where did you get this idea? The vast majority of DCS players use TrackIR (or equivalent headtracking) or VR. The minority use a POV hat on the stick, and a tiny fraction use the mouse to control views.

 

Clicking and dragging to flip a switch is horrendous. Right click switch up/knob CW, left click switch down/knob CCW is only logical.

Posted

+1 for leaving as is. Maybe polish a bit here and there. The part about preconfigured areas with numpad is not too shabby.

 

Apart from that: I never had issues. HOTAS is a thing for a reason. Especially in combat. Maybe you should try to get used to it for a while.

 

Gesendet von meinem SM-G960F mit Tapatalk

Posted

I agree with the polishing, namely making things consistent. There's always a few switches in every module that use reverse right/left-click logic for some unknown reason.

Posted
1. i am using the mouse for look around, zoom, click buttons.

 

(95 percent of the users do this - for the record, the other 5 percent control views with VR gears)

 

Er... I'm going to see some figures to back up that statement. I know MANY people who fly in DCS both online and single player only and I don't know anybody who doesn't either used Track IR, some kind of Track IR clone or VR. I don't know anybody who uses mouse for look.

 

If you have the capability of moving your head, please do yourself a favour and buy some kind of head tracking solution like Track IR. I have no idea how you combat while looking with the mouse.

Proud owner of:

PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

Posted
I know many. What's your point really? I have no idea how you combat while looking with head tracking device.

 

Very effectively ?

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...