kiss4luna Posted November 11, 2007 Share Posted November 11, 2007 Will DCS use dynamic campaign? RTX 3070 Link to comment Share on other sites More sharing options...
forlorn Posted November 11, 2007 Share Posted November 11, 2007 Mhm, I read somewhere here that there will be a mission campaign, but things you destroy on one mission will be destroyed on the following missions. I can't find the thread currently. Link to comment Share on other sites More sharing options...
Avimimus Posted November 11, 2007 Share Posted November 11, 2007 I am not sure how the mission log and import-export go but a 3rd party campaign generator may be possible. Link to comment Share on other sites More sharing options...
AndyHill Posted November 11, 2007 Share Posted November 11, 2007 A 3rd party dynamic campaign generator is in the works, at the moment there's no info on possible or impossible BS-compatibility, however. ________________________________________________________ Lock on MUST have a dynamic campaign and toe-brakes on an axis My blog full of incoherent ramblings on random subjects: https://anttiilomaki.wordpress.com/ Link to comment Share on other sites More sharing options...
FWT Posted November 11, 2007 Share Posted November 11, 2007 Will it be easier to create mods for BS? Link to comment Share on other sites More sharing options...
ED Team Wags Posted November 11, 2007 ED Team Share Posted November 11, 2007 Once the system is finalized, we'll provide a more detailed description, but it is essentially a phased system that the player can go back and fourth between phases based on mission results. Within each phase can contain an unlimited number of missions and mission selection can be based mission results from the previous mission. Within each mission though, random factors can be set (such as unit appearance). All missions are created with the new mission editor that includes quite a few trigger function scripts. The campaign tool will ship with the game and players can create campaigns with as many phases as they want and with as many missions per phase as they want to include. Depending on the amount of effort that the campaign designer puts into it, a campaign can provide a great deal of replayability. One of the reasons we chose this sort of campaign rather than a branching campaign is that it much more easily provides the feel of a moving front line (assuming you correspond FLOT location with each phase). In later iterations of DCS, we’ll add other functions to the campaign system. I’ll probably devote a producer note to this and the mission editor later. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
Flanker15 Posted November 11, 2007 Share Posted November 11, 2007 So it's a bit like LongBow 2's campaign? Link to comment Share on other sites More sharing options...
Weta43 Posted November 12, 2007 Share Posted November 12, 2007 but it is essentially a phased system that the player can go back and fourth between phases based on mission results. Hi Wags: What constitutes a 'Phase' ? Different missions around a particular area (suceed, move missions to an area forward of present 'phase', inconclusive, stay with this phase, abject failure fall back ?) or something else ? Does the mission creator difine which of any number of phases to move to on certain conditions ? Cheers. Link to comment Share on other sites More sharing options...
ED Team Wags Posted November 12, 2007 ED Team Share Posted November 12, 2007 "Once the system is finalized, we'll provide a more detailed description..." ;) Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
Yellonet Posted November 12, 2007 Share Posted November 12, 2007 "Once the system is finalized, we'll provide a more detailed description..." ;)Argh... you're enjoying this aren't you Wags! :suspect: i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5 Link to comment Share on other sites More sharing options...
ED Team Wags Posted November 12, 2007 ED Team Share Posted November 12, 2007 Oh, not at all. I've just been doing this long enough to know not to comment into too much detail about something that is still in work. Something may not work out and then I'd be dealing a dozen or so, "you promised us... you lied to us" threads. :) Yeah, that never happens..... :) Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
Yellonet Posted November 12, 2007 Share Posted November 12, 2007 Oh, not at all. I've just been doing this long enough to know not to comment into too much detail about something that is still in work. Something may not work out and then I'd be dealing a dozen or so, "you promised us... you lied to us" threads. :) Yeah, that never happens..... :)Yeah, unfortunately there are those people... :P i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5 Link to comment Share on other sites More sharing options...
kiss4luna Posted November 12, 2007 Author Share Posted November 12, 2007 so, if my egg(the chopter) is shot down but i'm still alive, i can continue the campaign in a new egg? RTX 3070 Link to comment Share on other sites More sharing options...
Yellonet Posted November 17, 2007 Share Posted November 17, 2007 so, if my egg(the chopter) is shot down but i'm still alive, i can continue the campaign in a new egg?I guess, if you don't mind the walk back to base :D i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5 Link to comment Share on other sites More sharing options...
britgliderpilot Posted November 17, 2007 Share Posted November 17, 2007 I guess, if you don't mind the walk back to base :D Never heard of search and rescue? . . . now THAT would be cool! Get shot down, eject, then three hours later a Mi8 appears over the hill to extract you. I'm guessing most wouldn't wait that long, though :P http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg Link to comment Share on other sites More sharing options...
Yellonet Posted November 17, 2007 Share Posted November 17, 2007 Never heard of search and rescue? . . . now THAT would be cool! Get shot down, eject, then three hours later a Mi8 appears over the hill to extract you. I'm guessing most wouldn't wait that long, though :PHehe... in MP that's when you wish that there was a flyable Mi-24. i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5 Link to comment Share on other sites More sharing options...
Weta43 Posted November 17, 2007 Share Posted November 17, 2007 Maybe there should be a 3 minute delay between landing (either in the aircraft if it is damaged or under silk ) and quitting, so that if you come down behind enemy lines, & amongst enemy forces, there's some incentive to work up a sweat running away ... Edit -I put that as a joke, but thinking about it, maybe you actually could do something interesting about that in the future. If either in the BS release or in a future module there is a calculated 'front line' then you could make it if you hit 'Esc' on the wrong side of that line, you can't re-spawn in that mission. The pilot is moveable, so if you came down/landed on the wrong side of - but close to - the front line (How close you are to the line being proportional to how patient you are), you could walk back to your side - being carefull not to get KILLED! - re-spawn & re-enter the game. Otherwise you're out for the mission, and your pilot log shows a 'captured' entry. All adds to the realism :-) Cheers. Link to comment Share on other sites More sharing options...
VMFA-Blaze Posted November 18, 2007 Share Posted November 18, 2007 Maybe there should be a 3 minute delay between landing (either in the aircraft if it is damaged or under silk ) and quitting, so that if you come down behind enemy lines, & amongst enemy forces, there's some incentive to work up a sweat running away ... Edit -I put that as a joke, but thinking about it, maybe you actually could do something interesting about that in the future. If either in the BS release or in a future module there is a calculated 'front line' then you could make it if you hit 'Esc' on the wrong side of that line, you can't re-spawn in that mission. The pilot is moveable, so if you came down/landed on the wrong side of - but close to - the front line (How close you are to the line being proportional to how patient you are), you could walk back to your side - being carefull not to get KILLED! - re-spawn & re-enter the game. Otherwise you're out for the mission, and your pilot log shows a 'captured' entry. All adds to the realism :-) The IL2 FB mission editor works around a similar idea.. If you're wounded for example in enemy territory you can fly back to a certain prearranged distance from the battle line and bail.. this pulls a trigger in the editor that puts you back in the war at a later time.. And when you start the next mission the editor generates a note in the start up screen that tells you that you've been wounded in combat and have spent a certain amount time at the hospital and have returned back to combat and are assigned to a certain unit and are flying a specific type of aircraft.. This I find to be very immersive and makes the campaign a lot more interesting. ~S~ Blaze intel Cor i7-6700K ASUS ROG MAX VIII Extreme G.Skill TridentZ Series 32 GB Samsung 850 Pro 1TB SATA II ASUS GTX 1080/DIRECTX 12 Windows 10 PRO Thrustmaster Warthog Oculus Rift VR Link to comment Share on other sites More sharing options...
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