deadlyfishes Posted February 27, 2020 Posted February 27, 2020 (edited) Keep getting these crashes on our dedicated server. We did not have these crashes at all in 2.5.5, which was very stable. We get these intermittently, sometimes after an hour or sometimes after 6-7 hours. Attached all necessary files. # -------------- 20200227-023614 -------------- DCS/2.5.6.43931 (x86_64; Windows NT 10.0.18362) C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Transport.dll # C0000005 ACCESS_VIOLATION at 0B4DB65E 00:00000000 SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Matthew' OS-Version: 10.0.18362 () 0x100-0x1 0x000000000006B65E (Transport): woCar::getTargetStateForCar + 0x28E 0x00000000000716B8 (Transport): woCar::netSendUpdate + 0x68 0x0000000000856CDA (DCS): uiAsyncNet::onGameStop + 0x20B1A 0x000000000086B419 (DCS): uiAsyncNet::onGameStop + 0x35259 0x00000000006DC07F (DCS): woLA::loadNewInputLayout + 0x303F1F 0x00000000006ED403 (DCS): dDispatcher::InitDatabase + 0xE123 0x00000000006C37A4 (DCS): woLA::loadNewInputLayout + 0x2EB644 0x00000000006C3B69 (DCS): woLA::loadNewInputLayout + 0x2EBA09 0x000000000167D000 (DCS): AmdPowerXpressRequestHighPerformance + 0xB02FFC 0x000000000089D59E (DCS): uiAsyncNet::onGameStop + 0x673DE 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21dcs.log-20200227-023614.zip Edited February 27, 2020 by deadlyfishes "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted February 27, 2020 Author Posted February 27, 2020 Had to re-upload the attached file since that miz in there was not working properly. "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted February 27, 2020 Author Posted February 27, 2020 The group named "**db) [Helo-SAR] Mi-8MTV2 (CSAR NORTH FARP) #004" was previously set to "HIGH" difficulty, but is fixed in this miz. It was automatically doing troop transport as an AI at the start of the mission, so that may have something to do with it? "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
corvey Posted February 27, 2020 Posted February 27, 2020 That's the same random error crash I get when using your mod. # -------------- 20200222-042043 -------------- DCS/2.5.6.43931 (x86_64; Windows NT 10.0.18363) D:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Transport.dll # C0000005 ACCESS_VIOLATION at 6094B65E 00:00000000 SymInit: Symbol-SearchPath: '.;D:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;D:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'dcsserv' OS-Version: 10.0.18363 () 0x100-0x1 0x000000000006B65E (Transport): woCar::getTargetStateForCar + 0x28E 0x00000000000716B8 (Transport): woCar::netSendUpdate + 0x68 0x0000000000856CDA (DCS): uiAsyncNet::onGameStop + 0x20B1A 0x000000000086B419 (DCS): uiAsyncNet::onGameStop + 0x35259 0x00000000006DC07F (DCS): woLA::loadNewInputLayout + 0x303F1F 0x00000000006ED403 (DCS): dDispatcher::InitDatabase + 0xE123 0x00000000006C37A4 (DCS): woLA::loadNewInputLayout + 0x2EB644 0x00000000006C3B69 (DCS): woLA::loadNewInputLayout + 0x2EBA09 0x000000000167D000 (DCS): AmdPowerXpressRequestHighPerformance + 0xB02FFC 0x000000000089D59E (DCS): uiAsyncNet::onGameStop + 0x673DE 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21
deadlyfishes Posted February 29, 2020 Author Posted February 29, 2020 Getting a TON of this in the log before a crash: 2020-02-29 19:17:53.451 ERROR Lua::Config: Call error debriefing.addEvent:[string "-- debriefing module events hook..."]:92: Parameter #1 (unit name string) missed stack traceback: [C]: ? [C]: in function 'getByName' [string "-- debriefing module events hook..."]:92: in function <[string "-- debriefing module events hook..."]:51>.Crashing every session, server lasts about 2-6 hours. "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted March 1, 2020 Author Posted March 1, 2020 Still got this with one player on trying to spam HARMs at SAMs in an F-18 that cold started and re-armed from Sochi. "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
ED Team BIGNEWY Posted March 1, 2020 ED Team Posted March 1, 2020 Thanks Deadfishes I will ask the team to look at this on Monday Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
deadlyfishes Posted March 4, 2020 Author Posted March 4, 2020 Thanks Deadfishes I will ask the team to look at this on Monday Thanks for the update today however we are still getting the same crash: # -------------- 20200304-182311 -------------- DCS/2.5.6.44266 (x86_64; Windows NT 10.0.18362) C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\Transport.dll # C0000005 ACCESS_VIOLATION at F820B92E 00:00000000 SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Matthew' OS-Version: 10.0.18362 () 0x100-0x1 0x000000000006B92E (Transport): woCar::getTargetStateForCar + 0x28E 0x0000000000071988 (Transport): woCar::netSendUpdate + 0x68 0x0000000000856CFA (DCS): uiAsyncNet::onGameStop + 0x20B1A 0x000000000086B439 (DCS): uiAsyncNet::onGameStop + 0x35259 0x00000000006DC09F (DCS): woLA::loadNewInputLayout + 0x303F1F 0x00000000006ED423 (DCS): dDispatcher::InitDatabase + 0xE123 0x00000000006C37C4 (DCS): woLA::loadNewInputLayout + 0x2EB644 0x00000000006C3B89 (DCS): woLA::loadNewInputLayout + 0x2EBA09 0x000000000167F6C2 (DCS): AmdPowerXpressRequestHighPerformance + 0xB056BE 0x000000000089D6CE (DCS): uiAsyncNet::onGameStop + 0x674EE 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21 It seemed that the issue based on the changelog would've been fixed since our mission only uses ground units with HOLD Disperse under fire = OFF on Waypoint 0, again on ALL ground units. MP. Dedicated Server. Memory leak using stennis - fixed MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI The crashlog is exactly the same, as are with the events in the log. I'll attach anyway, but any testing or investigation from ED team should use the separate miz ill attach here, not the one in the crash zip. Our mission is fairly simple despite having many scripts and we have a very large dedicated player base who enjoy PvE sandbox style ops, this sort of hindrance really hurts our community and leaves our dev team running in circles. We're holding out very patiently and willing to work to provide as much information to improve our engaging content for DCS. Thank you for looking into this for us, we appreciate it!dcs.20200227-023614.mizdcs.log-20200304-182311.zip "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
ED Team BIGNEWY Posted March 4, 2020 ED Team Posted March 4, 2020 Thank you again for the info Added to my list to speak with the team in the morning Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
madwax Posted March 8, 2020 Posted March 8, 2020 (edited) We have the same problem with one of our maps running on a dedicated server. If the same map is run on a client (acting as a server) every thing is fine. # -------------- 20200307-220104 -------------- DCS/2.5.6.44266 (x86_64; Windows NT 10.0.18363) D:\DCS\server\OpenBeta\bin\Transport.dll # C0000005 ACCESS_VIOLATION at D626B92E 00:00000000 SymInit: Symbol-SearchPath: '.;D:\DCS\server\OpenBeta;D:\DCS\server\OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Gaming PC' OS-Version: 10.0.18363 () 0x100-0x1 0x000000000006B92E (Transport): woCar::getTargetStateForCar + 0x28E 0x0000000000071988 (Transport): woCar::netSendUpdate + 0x68 0x0000000000856CFA (DCS): uiAsyncNet::onGameStop + 0x20B1A 0x000000000086B439 (DCS): uiAsyncNet::onGameStop + 0x35259 0x00000000006DC09F (DCS): woLA::loadNewInputLayout + 0x303F1F 0x00000000006ED423 (DCS): dDispatcher::InitDatabase + 0xE123 0x00000000006C37C4 (DCS): woLA::loadNewInputLayout + 0x2EB644 0x00000000006C3B89 (DCS): woLA::loadNewInputLayout + 0x2EBA09 0x000000000167F6C2 (DCS): AmdPowerXpressRequestHighPerformance + 0xB056BE 0x000000000089D6CE (DCS): uiAsyncNet::onGameStop + 0x674EE 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21 It appears to be something to do with numbers of players attached, we had about 6 people join before it went bang (so its a timing/scheduling thing). The map has no scripting in it unlike deadlyfish's. madwax....dcs.log-20200307-220104.zip Edited March 8, 2020 by madwax Attached crash log file
deadlyfishes Posted March 8, 2020 Author Posted March 8, 2020 We have the same problem with one of our maps running on a dedicated server. If the same map is run on a client (acting as a server) every thing is fine. # -------------- 20200307-220104 -------------- DCS/2.5.6.44266 (x86_64; Windows NT 10.0.18363) D:\DCS\server\OpenBeta\bin\Transport.dll # C0000005 ACCESS_VIOLATION at D626B92E 00:00000000 SymInit: Symbol-SearchPath: '.;D:\DCS\server\OpenBeta;D:\DCS\server\OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Gaming PC' OS-Version: 10.0.18363 () 0x100-0x1 0x000000000006B92E (Transport): woCar::getTargetStateForCar + 0x28E 0x0000000000071988 (Transport): woCar::netSendUpdate + 0x68 0x0000000000856CFA (DCS): uiAsyncNet::onGameStop + 0x20B1A 0x000000000086B439 (DCS): uiAsyncNet::onGameStop + 0x35259 0x00000000006DC09F (DCS): woLA::loadNewInputLayout + 0x303F1F 0x00000000006ED423 (DCS): dDispatcher::InitDatabase + 0xE123 0x00000000006C37C4 (DCS): woLA::loadNewInputLayout + 0x2EB644 0x00000000006C3B89 (DCS): woLA::loadNewInputLayout + 0x2EBA09 0x000000000167F6C2 (DCS): AmdPowerXpressRequestHighPerformance + 0xB056BE 0x000000000089D6CE (DCS): uiAsyncNet::onGameStop + 0x674EE 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21 It appears to be something to do with numbers of players attached, we had about 6 people join before it went bang (so its a timing/scheduling thing). The map has no scripting in it unlike deadlyfish's. madwax.... Take a look at this thread here: https://forums.eagle.ru/showthread.php?t=265393 They basically confirmed a reproducible crash by using a vehicle with a moving ATGM mounted launcher (BMP-2 for example). You control one and launch it then reload. While reloading, switch slot or leave the vehicle, the game will crash. For this reason, we experimented with our server ground unit spawning pool and removed vehicles that use ATGMs. No crashes since then. The crashes might be related, I suggest you give that a try for now, as a workaround. "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
ED Team BIGNEWY Posted March 9, 2020 ED Team Posted March 9, 2020 Yes if it is this crash it is reported. Team are working on a fix. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
deadlyfishes Posted March 9, 2020 Author Posted March 9, 2020 Yes if it is this crash it is reported. Team are working on a fix. thanks Yeah that reported crash seemed to help us do a workaround, however we found a funny situation where we are tracking events for a live map, and the server would crash. Using the airboss moose script and this tracking still got us the crash even with our workaround to remove ATGM vehicles. local BTIDirectory = "C:\\BTI\\" JSONLib = dofile("C:\\BTI\\Json.lua") TOPGroupPersistence = false TOPCSARPersistence = false dofile(BTIDirectory .. "json.lua") dofile(BTIDirectory .. "TOP\\TOPTracking.lua")funcAirboss.luaBTI.zip "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted March 11, 2020 Author Posted March 11, 2020 Again, even after removing our ATGM vehicles, we're still getting these crashes intermittently on Caucasus. NTTR is fine for some reason. Attached are the crashes and logs, the miz provided earlier is the same as we are using for these crashes. (removed miz to save on filesize)dcs.log-20200311-090643.zipdcs.log-20200311-191403.zipdcs.log-20200311-172811.zip "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
Wesjet Posted March 21, 2020 Posted March 21, 2020 Bignewy. As requested on Discord - here is the old log from my server that was encountering the same issues as shown in post #5 of this thread. I do not have any tracks that are short for this as sometimes the issue does not appear until 15 minutes to over an hour in to the mission. Over the course of this log I had loaded multiple missions, testing to see how they would run so it is quite long.dcs.log.old.zip My Rig: CPU: i9-9900k - Corsair H150 Cooler. RAM: 32GB, 3200Mhz. Mobo: Asus MAXIMUS Formula XI - Main Drive: 512GB NvME SSD DCS Drive: 512GB NvME SSD - Graphics: GTX 1070 Ti. Display: 23" 1080p LG LCD. Input: Razer Naga & Blackwidow Ultimate, TrackIR 5, HOTAS Warthog & MFDs (x4), Saitek Rudder Pedals, TurtleBeach PX22 Headset.
ED Team BIGNEWY Posted March 22, 2020 ED Team Posted March 22, 2020 thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
deadlyfishes Posted March 22, 2020 Author Posted March 22, 2020 thank you Thank you BIGNEWY and team for working out the crashes we reported. We have not seen a crash log since the update on our server and the community is grateful to finally have a stable server to play on. I do hope in the future that MP dedicated server crashes can be worked out sooner if and when new updates are released. The transition from 2.5.5 was rough but we made it through. "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
ED Team USSR_Rik Posted March 23, 2020 ED Team Posted March 23, 2020 Thanks for response. Men may keep a sort of level of good, but no man has ever been able to keep on one level of evil. That road goes down and down. Можно держаться на одном уровне добра, но никому и никогда не удавалось удержаться на одном уровне зла. Эта дорога ведёт вниз и вниз. G.K. Chesterton DCS World 2.5: Часто задаваемые вопросы
ED Team BIGNEWY Posted March 23, 2020 ED Team Posted March 23, 2020 Thank you BIGNEWY and team for working out the crashes we reported. We have not seen a crash log since the update on our server and the community is grateful to finally have a stable server to play on. I do hope in the future that MP dedicated server crashes can be worked out sooner if and when new updates are released. The transition from 2.5.5 was rough but we made it through. Great to hear, thanks for letting us know Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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