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Posted

So another question/issue on my journey to learn (and enjoy) CA:

When I'm trying to do basic tank on tank battles (I'm using a modified version of one of the company size default missions), if the enemy gets a single hit on one of my Abrams but doesn't kill it, the entire Plt is effectively taken out of the battle. This is because once any one of the 4 tanks in the Plt is severely damaged, it can't move very fast (~10mph) and all the rest of the Plt will only move as fast as the slowest member. How do ppl deal with this, or am I missing something? In the real world I we could just have the one useless tank stay behind (or something)...

Posted

I had thought of that, just hoped it wouldn't come to it. I'll likely set it up as Sections (2 tanks)... Unless you think I should take it to the extreme of 1? Might make it too cumbersome to maneuver Company sized units...

Posted

Take manual control over another tank and blow that SOB up :dunno:

"Your pumping days are over, Megatron!" -Optimus Prime

"This calls for a very special blend of psychology and extreme violence" -Vyvian

Posted

A little script to explode any unit over 50% damaged would help. I do this with AI planes that are colliding or taking their sweet time or stuck somewhere in some scenery.

 

If DCS AI was better there wouldnt be so many "bullets to the back of the head for subordination"

 

Most feared job by AI? Has to be boom operator on a multiplayer server.

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SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

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