granola1861 Posted April 2, 2020 Posted April 2, 2020 How about having the ability to halt civilian traffic in a user defined trigger zone? This could add to the realism of having civilian traffic but none or even diminished traffic in a zone where battle is occurring and would also prevent traffic from interfering with units travel by roadways. Thoughts? -Climber
FlankerKiller Posted April 2, 2020 Posted April 2, 2020 Good idea, and to could use it to road block an improvised airfield.
fatboy Posted April 2, 2020 Posted April 2, 2020 Great idea MODULES: A10C Warthog,AH-64 D APACHE,AJS Viggen,AV8B Harrier,BF109 K4,C101 Aviojet,F14 Tomcat,F15E Eagle,F16 Viper,F5 Tiger,F86 Sabre,FA18C Hornet,FW190A8,FW190D9,I16 Ishak,JF17 Thunder,KA50 Blackshark,L39Albatros,Mirage2000C,Mirage F-1,MI24P,MI8MVT2,MIG15BIS,MIG19P,MIG21BIS,Mosquito FB VI,P51D Mustang,P47D Thunderbolt,SA342 Gazell,SpitfireIX,TF51D,UH1H Huey,Yak52. OTHER:Flamming cliffs,Combined Arms,WW2 Assets Pack,SuperCarrier. TERRAINS: Nevada,Caucasus,Normandy,Persian Gulf,Syria,Channel,Marianas.
WelshZeCorgi Posted April 2, 2020 Posted April 2, 2020 Agreed, great idea, especially for road airfields used by the Viggen.
dSAF Dancer Posted April 3, 2020 Posted April 3, 2020 This is a great idea, but what is even more important for roadbases is that the triggers to remove trees and objects are working in multiplayer. Louis|Dancer, founding member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation in dcs. If you want to join us, contact us on dSAF.ch my rusty pc: msi gtx1080ti / ryzen 5 5600x / ga-ab350 gaming motherboard / 32gb ram / samsung odyssey+ / warthog
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