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Posted

Hello all!

 

I've been trying to use the Ground Radar with ships using SEA1, and I can get them with the radar without problems, but when I lock them, they Will remaing locked only about 5 secs, after that the lock is broken. Is there any reason for that? Bug or I am doing something wrong?

Posted
Hello all!

 

I've been trying to use the Ground Radar with ships using SEA1, and I can get them with the radar without problems, but when I lock them, they Will remaing locked only about 5 secs, after that the lock is broken. Is there any reason for that? Bug or I am doing something wrong?

 

They recently added a notch filter simulation for the AA radar so slow and low flying targets will drop lock quickly. Unfortunately Deka mistakenly gave the A/G radar the same mechanic, so it's impossible to maintain a lock unless you are within 10nm from the ship. It's been fixdd internally, just wait for the next patch.

  • 3 weeks later...
Posted
They recently added a notch filter simulation for the AA radar so slow and low flying targets will drop lock quickly. Unfortunately Deka mistakenly gave the A/G radar the same mechanic, so it's impossible to maintain a lock unless you are within 10nm from the ship. It's been fixdd internally, just wait for the next patch.

 

 

Just had this issue as well.

 

Glad to know deka are on it

 

 

Sent from my iPhone using Tapatalk

Posted

These bugs are under internal testing now.

We have just receive the update we need on testing branch yesterday.

Deka Ironwork Tester Team

Posted (edited)

Thanks for the reply. Almost impossible to locate moving targets. Is there an ETA on the fix being released.

 

Thanks

Edited by antiload
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