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Polygon Count


Moody

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  • 2 weeks later...

AH-6 LittleBird Project - can I get some guidance on best poly structure for DCS

 

Hi Joey45, I'm getting back into my AH-6 model project after a few yrs off DCS.

 

Have moved to Blender from 3ds, and brought what I'd done across. Getting prepped to re-mesh and redo/re-sculpt the entire model, I need some more recent specs on what DCS now requires/allows on model structure, tri's, quads, ngons, subdivision, normal mapping etc. Has anyone got a steer, our would like to help?

LittleBird1.thumb.JPG.1d78d4cf6e99ad01ba2cb9ffa3339516.JPG

LittleBird2.thumb.JPG.e47c218fbf3dd471959606b7ce1feda0.JPG

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  • 5 weeks later...

You can get away with 2 million triangles easy these days. Still doesn't hurt to have LoDs though.

 

It's more about draw calls these days. The less materials on a model, the better. Atlas textures if possible.

 

That F-14 with the cockpit is an estimated total of 2.5 million tris.

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