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Posted

Hey guys, I am getting into the intricacies of the dynamic weather system (seeing how it increases the immersion and fun factor of the missions) and I think I have sorted out most of it - apart from one thing: does anyone know how to change the altitude of the cloud layer? Or what affects it? Thanks!

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Posted

it doesnt - you mean the fluffy ones, right? It changes the solid cloud layer at 9 and 10 tenths

Sorry, another one we've been begging for.

 

 

 

Also Dynamic weather ends up pretty weird on different parts of the map, you can get a whole load of fluffy clouds, then it just stops suddenly. Personally, I wouldnt, after experience :)

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Posted

Well, that's a bummer... I'll probably use it only occasionally then, no point in always having the clouds hanging at 7 000 feet... thanks Pikey!

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

Posted

If you ever get a thunderstorm with 10 oktas... call me. please.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

Hi,

 

Maybe helpful

 

Grim Reapers

 

Mission Editor: Creating Static Weather | DCS WORLD

 

Mission Editor: Dynamic Weather & Extreme Weather Tutorial | DCS WORLD

 

 

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