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Posted

Reverb G2 happens still in this.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

  • 2 weeks later...
Posted

 options.graphics.stereo_mode_use_shared_parser = true fixed this issue for me (G2, RTX 3080)

 

I only fly daytime and the online downside I have is heatblur effect displayed in only one eye, the rest is really better. 

Rivers show a lot of aliasing, but not sure if it wasn't the case before already. 

 

 

Aorus Z690i, 13600K @5.5ghz, RTX4090, 32GB DDR4 3600 C16, SSD WD SN850 black, HP Reverb G2, Virpil WarBRD + MongoosT50 CM2 grip

Posted (edited)

I believe this is a DCS issue and always has been. It's not only VR tho. Objects popping in & out of view based on moving your head slightly happens in 2D also. Just take a look at Wag's Carrier video starting ~4:10 Sidewinder pops in & out of view

Now getting responses from ED regarding VR issues is another story. This is ONLY MY OPINION but I feel like VR is ED's step-child. It doesn't get the love I feel it deserves. I personally believe they need more employees that are dedicated to specific tasks. For example, a dedicated VR engineer. Whoever is the engineer on VR is also working on something else which means certain VR issues gets put on the back-burner or low priority list. For instance, this nearly 3 year old issue regarding the new rain drop effect still hasn't been fixed, VR New Rain Drop Issue. This also happens for the AI. The AI engineer also works on the Hornet's Systems and the new ATC Comms. So no telling when the AI will get a long overdue improvement.

Edited by pimp

i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz

EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT  | HOTAS Warthog | Saitek Flight Pedals

  • 5 months later...
Posted

When this will be addressed? ED? we have these issues with L and R eye since 2.5.5 (1,5 years ago). Many other threads closed in addition.

  • Like 1
  • 1 month later...
Posted

Just report this BUG is partially fixed in latest 2.7.5 open beta.

 

Nearly all objects now renders correctly (specially carrier guys, contrails, clouds, and many other objects like planes, helos, tanks, etc...),

 

However: there is two things pending: glowing bullet tracers continue renders different between L and R eyes - at some distances -, and some explossion / fire effects, especially those related with plane down, also doesn´t render the same image between 2 eyes.

 

Please fix the least thing to have 100% fixed. Thanks.

KR

  • 3 weeks later...
Posted

bump please fix the ones that left. Currently, I noticed bullet tracers not rendering at some distances, and carrier trip wires (when they are extent just after AC trapping cable occours)

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