JCae2798 Posted May 30, 2020 Posted May 30, 2020 What's up all. Newbie looking for some guidance here... I'm attempting a mission that requires very specific targets. The targets are naval units where formation is somewhat tight. On the A/G radar it's tough to pin point with unit i need to target. I've tried a couple different times without any luck so turning to you all to hopefully guide me. Usage: CM802 - I tried to lock target via A/G radar but as i said it's hard to tell which unit i'm locking on or grabbing the coordinates from. What i've learned from testing however is that locking this location/unit is just a starting point? From there the turns to wherever it wants? Is this true? - I also tried lasing the target with a pod but same results. Either i lose the lase for unknown reasons or the missile targets random units in that general area. - tried with TP on and off, although i can try and lead the missile to the front of the convey it still doesn't lock to specific targets. So what am i doing wrong? Is there no way to lock these missiles on to specific targets? I know we have the MITL type but for this specific mission it will not be an option...
foxwxl Posted May 30, 2020 Posted May 30, 2020 C802AK is radar guided missile, laser painting will not make sense to the missile. It auto will engage the first target sighted by the ARH seeker(DCS core limit). If your targets are stay in group, and all inside the seeker FOV, it's not able to select a target to attack. You can only set a TP to define the missile ingress route, which give you a little control on target selection. Deka Ironwork Tester Team
JCae2798 Posted May 30, 2020 Author Posted May 30, 2020 Thanks foxwxl. Was a afraid this was the case. Just curious then, are AKG's the only solution for targeting specific ships?
paco2002 Posted May 30, 2020 Posted May 30, 2020 Really important thing, turn your seeker from EFF to CC, that way the Missile will turn on the seeker 10 milles before the objective.
foxwxl Posted May 31, 2020 Posted May 31, 2020 Thanks foxwxl. Was a afraid this was the case. Just curious then, are AKG's the only solution for targeting specific ships? For long range,yep. For short range, you have a small C701. ALSO, LD10 with SP MODE, can have some effect on targeting specific ship. Deka Ironwork Tester Team
Harlikwin Posted May 31, 2020 Posted May 31, 2020 Unfortunately the LD10 in mostly worthless against ships in DCS, it won't even get them to turn of their radar (not Dekas fault). Though I really want to have conversation about how effective the LD10 seeker is vs the HARM. :) New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
[VFA-106] Glacier Posted June 1, 2020 Posted June 1, 2020 (edited) Really important thing, turn your seeker from EFF to CC, that way the Missile will turn on the seeker 10 milles before the objective. Are you saying that, by waiting to engage the missle's radar, you're reducing the risk of it selecting an unintended target? By the way, according to Chuck's Guide, CC kicks on at 25km, which is 15 miles, not 10. Edited June 1, 2020 by [16AGR] Glacier
Grodlund Posted June 1, 2020 Posted June 1, 2020 C802 AKG is not a detriment - it's an asset. As a matter of fact, I would argue the 802AKG is the most useful and effective missile in the game ATM. It can attack pinpoint targets over sea or on land and it's range is unsurpassed. You can target specific ships or sensitive ground tagets, such as radars, commanposts, parked aircraft or whatever you fancy. You can send it towards any SPI created by your radar, HUD or T-pod, or on coordinates input from any exterior source. Learn to use them, and you have a universal superweapon. And as icing on the cake - they are so much fun! "Your pumping days are over, Megatron!" -Optimus Prime "This calls for a very special blend of psychology and extreme violence" -Vyvian
Xeno426 Posted June 2, 2020 Posted June 2, 2020 C802AK is radar guided missile, laser painting will not make sense to the missile. It auto will engage the first target sighted by the ARH seeker(DCS core limit). Does that mean this isn't a limit in the real weapon?
paco2002 Posted June 2, 2020 Posted June 2, 2020 It is, the C802AK doesn't have a laser seeker on it, so it cannot be guided trough laser
paco2002 Posted June 2, 2020 Posted June 2, 2020 Glacier;4362586']Are you saying that, by waiting to engage the missle's radar, you're reducing the risk of it selecting an unintended target? By the way, according to Chuck's Guide, CC kicks on at 25km, which is 15 miles, not 10. Yes, if you select the CC, the missile will be so much closer to target, and will see the traget that you want only. At least for now, i've been doing it like that and it has never selected another ship that isn't the one I selected with the AG Radar
Harlikwin Posted June 2, 2020 Posted June 2, 2020 Does that mean this isn't a limit in the real weapon? Most modern ASM's have a library of ship radar signature profiles, and will prioritize or likely can be programmed to prioritize. None of the missiles in DCS do this. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Xeno426 Posted June 3, 2020 Posted June 3, 2020 Most modern ASM's have a library of ship radar signature profiles, and will prioritize or likely can be programmed to prioritize. None of the missiles in DCS do this. Hmm, makes it a shame 3rd party devs can't add new seeker head logic into the gae.
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