Gianky Posted June 2, 2020 Posted June 2, 2020 Hey there! I'm new to the Harrier, so it might be something that's already known, but I think it could be linked to the reckless behaviour wingmen started exhibiting after the last couple of patches (see this thread to see what I'm talking about). Playing a couple of single player campaigns, I noticed that wingmen in the Harrier always crash at take off. Tonight I took a couple of screenshots during the mission, and it might be because, as you can see, they rotate the nozzles to the hover break position and keep them there to the unavoidable end... So, did anyone else notice it? Is it an already known behaviour, that I just didn't notice before the last couple of patches, or something new to report?
Harlikwin Posted June 3, 2020 Posted June 3, 2020 Known feature. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
DmitriKozlowsky Posted June 3, 2020 Posted June 3, 2020 Don't load AI wingmen Harriers with more thn 84% gross weight. Have wingmen use ramp positions 1,2,3, and you take 4. Let wingmen takeoff before yourself. Land last.
Gianky Posted June 3, 2020 Author Posted June 3, 2020 Thank you both for introducing me to this "feature" of the module, and to point out how to manage it to have flying wingmen! :thumbup: I'll edit the missions and hope that the current bug affecting spawning positions on the Tarawa won't hinder this attempt at having a normal mission.
Wakeshift Posted June 3, 2020 Posted June 3, 2020 Great detailed explanations of AI Harrier Tarawa Big thanks to SUNTSAG for this and all contributions to DCS community! i7 9700k | GTX 1080 | 32 gb | X55 + ProFlight pedals | TrackIR | Win10 Caucasus | Nevada | Persian Gulf | Normandy | Channel | Syria A-10C | AV-8B | F/A-18C | F-16C | UH-1H | SA342 | Mi8 | Ka50 | FC3 | CA | SC | Kiowa
Captain Orso Posted June 4, 2020 Posted June 4, 2020 Two -- at least two -- things need to be fixed with the AI Harrier taking off from the LHA: 1. The Harrier MUST put up the wheels as soon as they leave the deck. Leaving the wheels down until a certain altitude has been reached is not only NOT SOP, but it's stupid, because it causes additional drag, when accelerations is of the utmost importance, plus they have absolutely no use whatsoever once they have left the deck. 2. You MUST be able to setup AI Harriers to move to the furthest end of the trolly line at take off inorder to make use of as much deck as possible. More deck = higher speed at wheels-up. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
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