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Posted

Hey there!

 

I'm new to the Harrier, so it might be something that's already known, but I think it could be linked to the reckless behaviour wingmen started exhibiting after the last couple of patches (see this thread to see what I'm talking about).

 

Playing a couple of single player campaigns, I noticed that wingmen in the Harrier always crash at take off. Tonight I took a couple of screenshots during the mission, and it might be because, as you can see, they rotate the nozzles to the hover break position and keep them there to the unavoidable end...

 

So, did anyone else notice it? Is it an already known behaviour, that I just didn't notice before the last couple of patches, or something new to report?

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Posted

Known feature.

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Posted

Thank you both for introducing me to this "feature" of the module, and to point out how to manage it to have flying wingmen! :thumbup:

 

I'll edit the missions and hope that the current bug affecting spawning positions on the Tarawa won't hinder this attempt at having a normal mission.

Posted

Great detailed explanations of AI Harrier Tarawa

 

 

 

Big thanks to SUNTSAG for this and all contributions to DCS community!

i7 9700k | GTX 1080 | 32 gb | X55 + ProFlight pedals | TrackIR | Win10

 

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A-10C | AV-8B | F/A-18C | F-16C | UH-1H | SA342 | Mi8 | Ka50 | FC3 | CA | SC | Kiowa

Posted

Two -- at least two -- things need to be fixed with the AI Harrier taking off from the LHA:

 

1. The Harrier MUST put up the wheels as soon as they leave the deck. Leaving the wheels down until a certain altitude has been reached is not only NOT SOP, but it's stupid, because it causes additional drag, when accelerations is of the utmost importance, plus they have absolutely no use whatsoever once they have left the deck.

 

2. You MUST be able to setup AI Harriers to move to the furthest end of the trolly line at take off inorder to make use of as much deck as possible. More deck = higher speed at wheels-up.

When you hit the wrong button on take-off

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