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Posted

The limit isn't very far beyond the canopy, but it does clip through leading to an annoying visual experience. This didn't used to happen but at some point the movement limits must have changed. Open beta, as of June 5, 2020.

Posted

Same here, but this happens in almost every plane.

i7 12700KF | MSI Z690 A-PRO | Corsair Vengeance 2x16 gb @ 3200 Mhz | RTX 3070 Ti FE | Acer XB271HU 1440P 144HZ | Virpil T-50 CM throttle | Virpil WarBRD Base + MongoosT-50 CM2 Grip | MFG Crosswind | TrackIR 5 | HP Reverb G2

Bf 109 K-4 | Fw 190 A-8 | Spitfire LF Mk. IX | P-51D | Fw 190 D-9 | P-47D | Mosquito FB VI | F/A 18C | F-14 A/B | F-16C | MiG-15bis | MiG-21bis | M-2000C | A-10C | AJS-37 Viggen | UH-1H | Ka-50 | Mi-24P | C-101 | Flaming Cliffs 3

Persian Gulf | Nevada | Normandy | The Channel | Syria

  • 2 weeks later...
Posted
kills all the imersion, we need a fix for every module.

 

Then don't stick your head out the canopy, and your immersion will remain unmolested.

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

Posted
kills all the imersion, we need a fix for every module.

 

I think this is better as DCS have now than a il2 solution that have a limit of movement....

When your real heading move and in game not this is a true imersion killer for VR users.

 

I almost time fly in DCS a narrow BF109´s cockpit and never go out when i try to check my 6 with a VR in DCS... I have a same 109 in IL2 and after many years i try to fly there and because that awfull effect i never try to fly there again.... Its really bad thing to VR users. I dont want this in DCS.

 

And if DCS implement some think like this in future, i really hope that this weird thing be a option, because i don´t want to ruin my VR imersion with some thing like this.

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