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greco.bernardi

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  1. A new advanced damage model for ships will be a must important adiction for a proper recreation of navy battles like a carrier battles. Will be nice to have crew managing the AAA weapons on ships too and the possibility to disable some weapons or system. A ship damaged by a torpedo atack heeling because of some compartiment flood... trying too keep in flight will be wounderfull. And will be nice to have AI ships turning to avoid torpedo or dive bombers.
  2. I think that a simple voice recognition commands will not good enought. The ability of game realy undestands what is said is the key of a natural comunication... A stupid ATC, crew or wingman that can´t undestand what is said because you didn´t talk a command as scripted is in nowdays a poor solution in my opnion.
  3. It would be great if some openAI code could be implemented in DCS to make the communication interactions between players and DCS more natural than a communication menu... Imagine how much fun it would be if you could just type in the frequency of the airfield radio channel, press the button and make a voice call, just like in real life, to get clearance or to call the ground crew, without a menu of commands or default responses. I hope ED is already looking at an AI solution not only for behaviour but also for communication between players and the game.
  4. How Channel Map as it is now, can be oriented for Battle of Britain without London?
  5. Yes its is...But if you run the OpenXR toolkit the steamVR will come back to register line as before.
  6. Yes you need. The change in register is to avoid DCS to run by SteamVR.
  7. I´m ever use my Pico4 by Virtual Desktop... In this way the register change works. Now I´m runnig DCS MT in Oculus runtime without any thing else. Are you using Virtual Desktop too? Its look like Virtual Desktop emulate the Oculus Run time...And it´s possible the reason why you can run Pico 4 without SteamVR to PCVR games. edit: With the register change ...If I run OpenXR toolkit, DCS will go to SteamVR if not run OpenXR toolkit DCS will run in Oculus Runtime ( It´s not the Oculus Home App )
  8. WOW! Its realy work! Thank you very much Hillman.
  9. In the Single-Thread version you can play your Pico4 in Oculus rutime without SteamVR, but In Multi-Thread DCS will run only in SteamVR/OpenVR as I know... I don´t know if someone can do it run in another way... I will love to know how, because i don´t like to run in SteamVR way...But it works...I have had some problems with screen loads strobling, but it works.
  10. I has a CV1 before the go to the Pico4 like you. And Pico4 is real VR like Oculus CV1 if you only see in 2D screen in Virtual room is because the DCS is not going in VR mode. Is not a Pico fault. If you are using in dcsworld the enable VR you not need to use the "--force vr" thing. Try to run the launcher by DCS.exe in program files...eagle dynamics...bin...
  11. Have someone having problem with OpenXR runtime in a Pico4+VD? When I launch DCS+VD in my Pico4 in "Oculus Runtime" all is working very well, but when i launch in OpenXR runtime, ST or MT, the DCS+VD open by SteamVR and all menu loads open in annoying strobe bug.
  12. If you already have choosed in the dcs world setup in vr settings "enable VR"...I think this is all you need to do. But If its not working try to run by VD launcher. In the hidden icons in the task bar, near to the clock, you have a virtual desktop streamer icon...right click in the icon... launch game...choose the dcs.exe. And have a fun!
  13. I have hadding screen loading problems in OpenXR runtime/ Steamvr in my Pico 4 VR... When the screen is loading the image shakes and flashing like crazy.
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