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Posted

As it is now, every aircraft must be individually assigned its aircraft controls. It would be great if there were a means of assigning user selectable controls assignments to all planes from a single interface. Maybe a second such feature for helicopters.

 

To be realistic, there are hundreds of assignments in DCS. I am only referring to the basics like:

 

  • control surfaces
  • Gear and arresting devices
  • view controls
  • targeting
  • flaps, speed brakes, etc

 

And other universal assignments. A utility that would eliminate the need to assign these individually would be a gigantic win for DCS and its users.

Posted

I have different axis curves between different aircraft. The landing gear and flaps work differently on different aircraft. Wheel brakes work differently on different aircraft. I’m struggling to think of a common control binding that could actually be identical across all aircraft in the game.

Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5

 

 

AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD

Posted (edited)

There's quite a bit of variation even on basic systems. Case and point: landing gear.

 

Some are two position up/down switches

Some are three position switches up/n/dwn

Some have locking mechanisms

 

Flaps?

 

Some are preset positions

Some are up/down toggles

Some are up/down curves

 

About the only universal functions are pitch/roll/yaw, and there, too, you're probably not going to use the same settings across all aircraft, as mentioned above, because the aircraft themselves are very different. You won't (or shouldn't, rather) use the same curves, etc, for an F-15 that you will for an Mi-8 or Su-25.

 

Tldr: you're going to have to go in and tweak planes individually anyway, and most functions do NOT carry over 1-to-1, even if in principal they're ''the same''.

 

They DO do that in FC3 and most functions can be copy pasted.... but then, the systems are all grossly abstracted and that's really the only reason it can be done... yet even there, you're going to have to tweak individually.

 

Note : most aircraft have ''abstractions'' for some of this, like a command that automatically cycles the landing gear through stages/locks as needed.

Edited by zhukov032186

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

Posted (edited)

I use the same binding for every plane for things like Gear, flaps, canopy, speed brakes/air brakes, view, zoom, etc. There just has to be a better way than to set the same thing for every single module. I am not saying that this could work for every control. But it seems that this could work for a lot of things.

 

What this manages are the settings in the Saved Games/DCS/Config/Input folder. There are the .lua files that hold the settings details.

Edited by Gpruitt54
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