McFly29 Posted July 15, 2024 Posted July 15, 2024 1 hour ago, Admiral189 said: Hey SilentGun, I'm slowly working on both the USS America and San Antonio. I was working on the America yesterday trying to get the weapon sounds to work. Trust me, both are on my shortlist to repair. Hey RWC, I don't think the textures will cause FPS issues unless it's a really large file. The Submarine files are fairly small. I will be releasing the submarine pack today. I updated the Encyclopedia file yesterday for all of them. - Also, ensure your graphics are set to run on performance and as well as your PC Power. Hopefully, the files don't cause you any FPS issues. Great, Glad to hear it worked for you, Tromp. Thanks for the feedback. Is that a new A.B destroyer mod I see there Admiral...? 1
RWC Posted July 15, 2024 Posted July 15, 2024 (edited) 4 hours ago, Admiral189 said: Hey SilentGun, I'm slowly working on both the USS America and San Antonio. I was working on the America yesterday trying to get the weapon sounds to work. Trust me, both are on my shortlist to repair. Hey RWC, I don't think the textures will cause FPS issues unless it's a really large file. The Submarine files are fairly small. I will be releasing the submarine pack today. I updated the Encyclopedia file yesterday for all of them. - Also, ensure your graphics are set to run on performance and as well as your PC Power. Hopefully, the files don't cause you any FPS issues. Great, Glad to hear it worked for you, Tromp. Thanks for the feedback. Thank you Admiral Sir, Also reporting that the USS Bowen is now showing as a submarine type, even though it is listed as frigate (GT.attribute = {wsType_Navy,wsType_Ship,wsType_ArmedShip,wsType_GenericLightArmoredShip, "Frigate", ) inside the lua file. I have a screenshot made with DCS print screen, but i can't get the size down to 1.54 KB somehow. The image becomes unreadable, apologies. So i've uploaded it here : https://ibb.co/x2sRc3D Kind regards, RWC Edited July 15, 2024 by RWC 1
HighMaintenanceB Posted July 15, 2024 Posted July 15, 2024 3 hours ago, McFly29 said: Is that a new A.B destroyer mod I see there Admiral...? Yes, I believe he posted screenshots of a Flight 1 Arleigh Burke a couple of years ago. I mean Admiral189 is very busy and has a MASSIVE backlog - he definitely has his work cut out for him, and I don't blame him one bit if all these ships he's promised in the past are years away from release. 1
McFly29 Posted July 15, 2024 Posted July 15, 2024 42 minutes ago, HighMaintenanceB said: Yes, I believe he posted screenshots of a Flight 1 Arleigh Burke a couple of years ago. I mean Admiral189 is very busy and has a MASSIVE backlog - he definitely has his work cut out for him, and I don't blame him one bit if all these ships he's promised in the past are years away from release. 100% agree! Good things come to those who wait, and I for one am more than happy to wait. I wasn’t aware of the previous leak as I’m fairly new to DCS and Admiral’s work is an even more recent (and pleasant) find, hence my (hopefully forgivable) excitement
SilentGun Posted July 15, 2024 Posted July 15, 2024 6 hours ago, Admiral189 said: Hey SilentGun, I'm slowly working on both the USS America and San Antonio. I was working on the America yesterday trying to get the weapon sounds to work. Trust me, both are on my shortlist to repair. Hey RWC, I don't think the textures will cause FPS issues unless it's a really large file. The Submarine files are fairly small. I will be releasing the submarine pack today. I updated the Encyclopedia file yesterday for all of them. - Also, ensure your graphics are set to run on performance and as well as your PC Power. Hopefully, the files don't cause you any FPS issues. Great, Glad to hear it worked for you, Tromp. Thanks for the feedback. Thanks for the update! the mods are truly amazing and i look forward to making some great missions with them! Link to my Imgur screenshots and motto http://imgur.com/a/Gt7dF One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales... :)The Future of DCS is a bright one:)
LACMenjoyer Posted July 16, 2024 Posted July 16, 2024 Hey all, sorry if this question has been asked, do we know if missiles are still dancing on the Normandie? Thanks for the all great work Admiral!
Admiral189 Posted July 16, 2024 Author Posted July 16, 2024 Good Morning Everyone, sorry for the late mod release. I had a toothache last night. I don't think I need to tell you about the pain I experienced. Hey RWC, I wasn't aware of that. I don't think I set it up like that. The USS Bowen and the USS Kidd will be replaced with new mods. HighMaintenance, that's the Arleigh Burke Flight Class I Destroyer USS Fitzgerald DDG-62 with USS Carney DDG-63 Livery. For those of you that don't know I was stationed aboard the USS Fitzgerald for five years and part of the commissioning crew or plankowner as we call it in the US Navy. The reason I haven't released her is because it has a lot of moving parts. I had CH look her over and he found some issues but those issues have been corrected. I just want to make sure when I do release her, she has very few issues. With so many things going on I just haven't had time to look her over properly. It took me months to complete the mod. You welcome SilentGun. As long as I'm able I will continue to create mods for DCS. Thanks. MoFly29, you are 100% correct. Thanks for putting that out. I appreciate it. Creating mods the way I do now is very time-consuming. There's a lot that goes into modding for DCS besides adding textures, weapon animation, and coding. *** The most important thing about creating 3d mods for DCS is you HAVE to be in the MOOD. You have to be in the mood. ******** One thing to mention. If I showcase a mod. That mod will be released at some point. I calculated the other day how long it would take me to properly complete a mod from start to finish with my current health issues. Depending on the mod type and size. It can take two - to three weeks to properly create an AI Mod for DCS and that includes testing. That's just one mod. On top of all of those things, I have to balance my time with the family. Remember, Family always comes first before anything in life guys. They will be there for you when no one else will. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So as promised. I have released the US Submarine Pack version 1.0.0. Please Enjoy them. I still have some submarines to create but that will be done at a later date. I'm sorry I don't have any good photos. The model viewer is not appearing correctly for me. Has anyone else seen this? The mods appear in black and white in MV. See below. Just a few things about the Submarines. If there is an enemy ship near the subs they will automatically submerge but they will not return to the surface. So you have to manually return them to the surface. I tested them and they didn't return to the surface after enemy ships had been destroyed. I subs can be coded to return to the surface but the last time I tampered with the code. The model didn't appear in DCS. They have to be on the surface to launch missiles in DCS. I recommend placing the submarines at a good distance from enemy AI ships for them to launch their missiles. If you set up a mission in DCS the submarines automatically submerge. It means you have placed them too close to the enemy ships. The USS Ohio Class has a declared Trident II missile vice Tomahawks. You can swap the code for the Tomahawks if you like. The Tomahawk and Trident II perform the same tasks in DCS but the Trident II is more powerful. I will let you all see that for yourself. -- Features Animated Perscopes, and Propellers. A periscope view has been added to all the submarines so you can enter the submarines as you do in armored vehicles using the periscopes. You will need Combined Arms installed to enter the Submarines. - OHIO Class Submarine Weapons DCS Default Torpedoes DCS Default Tomahawks / Declared Trident II Ballistic Missile DCS Default Harpoons Los Angeles Class Submarine Weapons DCS Default Torpedoes DCS Default Tomahawks DCS Default Harpoons Sturgeon Class Submarine Weapons DCS Default Torpedoes LacMenjoyer, I have corrected the missiles for Normandie but I'm still doing testing on her before I release any updates. 8 7
daskjdhjah Posted July 16, 2024 Posted July 16, 2024 4小时前,Admiral189说: Good Morning Everyone, sorry for the late mod release. I had a toothache last night. I don't think I need to tell you about the pain I experienced. Hey RWC, I wasn't aware of that. I don't think I set it up like that. The USS Bowen and the USS Kidd will be replaced with new mods. HighMaintenance, that's the Arleigh Burke Flight Class I Destroyer USS Fitzgerald DDG-62 with USS Carney DDG-63 Livery. For those of you that don't know I was stationed aboard the USS Fitzgerald for five years and part of the commissioning crew or plankowner as we call it in the US Navy. The reason I haven't released her is because it has a lot of moving parts. I had CH look her over and he found some issues but those issues have been corrected. I just want to make sure when I do release her, she has very few issues. With so many things going on I just haven't had time to look her over properly. It took me months to complete the mod. You welcome SilentGun. As long as I'm able I will continue to create mods for DCS. Thanks. MoFly29, you are 100% correct. Thanks for putting that out. I appreciate it. Creating mods the way I do now is very time-consuming. There's a lot that goes into modding for DCS besides adding textures, weapon animation, and coding. *** The most important thing about creating 3d mods for DCS is you HAVE to be in the MOOD. You have to be in the mood. ******** One thing to mention. If I showcase a mod. That mod will be released at some point. I calculated the other day how long it would take me to properly complete a mod from start to finish with my current health issues. Depending on the mod type and size. It can take two - to three weeks to properly create an AI Mod for DCS and that includes testing. That's just one mod. On top of all of those things, I have to balance my time with the family. Remember, Family always comes first before anything in life guys. They will be there for you when no one else will. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So as promised. I have released the US Submarine Pack version 1.0.0. Please Enjoy them. I still have some submarines to create but that will be done at a later date. I'm sorry I don't have any good photos. The model viewer is not appearing correctly for me. Has anyone else seen this? The mods appear in black and white in MV. See below. Just a few things about the Submarines. If there is an enemy ship near the subs they will automatically submerge but they will not return to the surface. So you have to manually return them to the surface. I tested them and they didn't return to the surface after enemy ships had been destroyed. I subs can be coded to return to the surface but the last time I tampered with the code. The model didn't appear in DCS. They have to be on the surface to launch missiles in DCS. I recommend placing the submarines at a good distance from enemy AI ships for them to launch their missiles. If you set up a mission in DCS the submarines automatically submerge. It means you have placed them too close to the enemy ships. The USS Ohio Class has a declared Trident II missile vice Tomahawks. You can swap the code for the Tomahawks if you like. The Tomahawk and Trident II perform the same tasks in DCS but the Trident II is more powerful. I will let you all see that for yourself. -- Features Animated Perscopes, and Propellers. A periscope view has been added to all the submarines so you can enter the submarines as you do in armored vehicles using the periscopes. You will need Combined Arms installed to enter the Submarines. - OHIO Class Submarine Weapons DCS Default Torpedoes DCS Default Tomahawks / Declared Trident II Ballistic Missile DCS Default Harpoons Los Angeles Class Submarine Weapons DCS Default Torpedoes DCS Default Tomahawks DCS Default Harpoons Sturgeon Class Submarine Weapons DCS Default Torpedoes LacMenjoyer, I have corrected the missiles for Normandie but I'm still doing testing on her before I release any updates. Hi, Admiral189, I downloaded and used your latest release of US Submarine Pack 1.0.0 but I can't get the submarine to fire any weapons including torpedoes, anti-ship missiles, and trident missiles, I've tried a variety of different engagement distances as well as mission settings, can you send me a test mission file? I'm not sure if there is something wrong with my mission settings that is causing the submarine not to work, if so can you add my Discord to communicate? 4小时前,Admiral189说: Good Morning Everyone, sorry for the late mod release. I had a toothache last night. I don't think I need to tell you about the pain I experienced. Hey RWC, I wasn't aware of that. I don't think I set it up like that. The USS Bowen and the USS Kidd will be replaced with new mods. HighMaintenance, that's the Arleigh Burke Flight Class I Destroyer USS Fitzgerald DDG-62 with USS Carney DDG-63 Livery. For those of you that don't know I was stationed aboard the USS Fitzgerald for five years and part of the commissioning crew or plankowner as we call it in the US Navy. The reason I haven't released her is because it has a lot of moving parts. I had CH look her over and he found some issues but those issues have been corrected. I just want to make sure when I do release her, she has very few issues. With so many things going on I just haven't had time to look her over properly. It took me months to complete the mod. You welcome SilentGun. As long as I'm able I will continue to create mods for DCS. Thanks. MoFly29, you are 100% correct. Thanks for putting that out. I appreciate it. Creating mods the way I do now is very time-consuming. There's a lot that goes into modding for DCS besides adding textures, weapon animation, and coding. *** The most important thing about creating 3d mods for DCS is you HAVE to be in the MOOD. You have to be in the mood. ******** One thing to mention. If I showcase a mod. That mod will be released at some point. I calculated the other day how long it would take me to properly complete a mod from start to finish with my current health issues. Depending on the mod type and size. It can take two - to three weeks to properly create an AI Mod for DCS and that includes testing. That's just one mod. On top of all of those things, I have to balance my time with the family. Remember, Family always comes first before anything in life guys. They will be there for you when no one else will. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So as promised. I have released the US Submarine Pack version 1.0.0. Please Enjoy them. I still have some submarines to create but that will be done at a later date. I'm sorry I don't have any good photos. The model viewer is not appearing correctly for me. Has anyone else seen this? The mods appear in black and white in MV. See below. Just a few things about the Submarines. If there is an enemy ship near the subs they will automatically submerge but they will not return to the surface. So you have to manually return them to the surface. I tested them and they didn't return to the surface after enemy ships had been destroyed. I subs can be coded to return to the surface but the last time I tampered with the code. The model didn't appear in DCS. They have to be on the surface to launch missiles in DCS. I recommend placing the submarines at a good distance from enemy AI ships for them to launch their missiles. If you set up a mission in DCS the submarines automatically submerge. It means you have placed them too close to the enemy ships. The USS Ohio Class has a declared Trident II missile vice Tomahawks. You can swap the code for the Tomahawks if you like. The Tomahawk and Trident II perform the same tasks in DCS but the Trident II is more powerful. I will let you all see that for yourself. -- Features Animated Perscopes, and Propellers. A periscope view has been added to all the submarines so you can enter the submarines as you do in armored vehicles using the periscopes. You will need Combined Arms installed to enter the Submarines. - OHIO Class Submarine Weapons DCS Default Torpedoes DCS Default Tomahawks / Declared Trident II Ballistic Missile DCS Default Harpoons Los Angeles Class Submarine Weapons DCS Default Torpedoes DCS Default Tomahawks DCS Default Harpoons Sturgeon Class Submarine Weapons DCS Default Torpedoes LacMenjoyer, I have corrected the missiles for Normandie but I'm still doing testing on her before I release any updates. I tried to send you a private message in the forum, but the forum says that you cannot receive messages.
Admiral189 Posted July 16, 2024 Author Posted July 16, 2024 Hey Guys, First, I would like to say the submarines I uploaded are the same ones I'm playing with in DCS. I just tested the Submarines and all of them launch Torpedoes as they should. They all launch EDs Default Torpedo. Remember if there's an enemy AI Ship near them. They will submerge no matter what you do. Even if you task the submarines to launch missiles. So here's a workaround but just keep in mind this workaround will stop the submarines from submerging but they will launch their weapons. Please place these characters before the Sub Submerge info. at line item 60 as shown below --[[ Place this character after line item 103 on the LA Sub, Line 105 in the OHIO Code, and Line 103 in the Sturgeon main Lua file. ]] I will play with the code below to try and delay the submerging prior to launching missiles. Below is a photo of what happens when the code is disabled. The submarines launch their missiles. https://i.postimg.cc/wBKr8qy3/Digital-Combat-Simulator-Black-Shark-Screenshot-2024-07-16-17-10-27-06.png 3 1
HighMaintenanceB Posted July 16, 2024 Posted July 16, 2024 6 hours ago, Admiral189 said: HighMaintenance, that's the Arleigh Burke Flight Class I Destroyer USS Fitzgerald DDG-62 with USS Carney DDG-63 Livery. For those of you that don't know I was stationed aboard the USS Fitzgerald for five years and part of the commissioning crew or plankowner as we call it in the US Navy. The reason I haven't released her is because it has a lot of moving parts. I had CH look her over and he found some issues but those issues have been corrected. I just want to make sure when I do release her, she has very few issues. With so many things going on I just haven't had time to look her over properly. It took me months to complete the mod. I completely understand - I too talk to Currenthill regularly (real talented and dedicated). He would probably be inclined to agree that DCS ships are complicated, especially with so many VLS cells. So yes, I look forward to seeing these ships in DCS soon but do take your time and do whatever it takes to make sure you get everything right. Best of luck. 1
Admiral189 Posted July 16, 2024 Author Posted July 16, 2024 Thanks HighMaintenanceB, I appreciate it. Honestly, I create 3d models more for meditation. When I'm in the zone I'm not thinking about anything else and i have plenty to create. Speaking of VLS Cells. CH and I joked about animating the cells one day. I'm telling you. You have to be really motivated to sit there and animate every cell. I just pulled up the VLS Cells for the Forbin and Horizon Class just before reading your comment to see what have to do. Below are the cells I will add to the ships. What's important is to make sure each cell animation code matches the line item in the Main Lua. If it's not correct. One cell hatch will open but the missile will launch from another cell so it's easy to mess up. I created a short video of how the cells are animated. It's pretty simple but it takes time. Especially if you're animating a lot of cells. This is the same process I used to animate the Submarine missile hatches as well. https://ln5.sync.com/dl/58c777fc0/vxjycnka-5cacp85v-hjbyeivi-7wtjmd76 4 1
HighMaintenanceB Posted July 16, 2024 Posted July 16, 2024 5 minutes ago, Admiral189 said: Thanks HighMaintenanceB, I appreciate it. Honestly, I create 3d models more for meditation. When I'm in the zone I'm not thinking about anything else and i have plenty to create. Speaking of VLS Cells. CH and I joked about animating the cells one day. I'm telling you. You have to be really motivated to sit there and animate every cell. I just pulled up the VLS Cells for the Forbin and Horizon Class just before reading your comment to see what have to do. Below are the cells I will add to the ships. What's important is to make sure each cell animation code matches the line item in the Main Lua. If it's not correct. One cell hatch will open but the missile will launch from another cell so it's easy to mess up. I created a short video of how the cells are animated. It's pretty simple but it takes time. Especially if you're animating a lot of cells. This is the same process I used to animate the Submarine missile hatches as well. https://ln5.sync.com/dl/58c777fc0/vxjycnka-5cacp85v-hjbyeivi-7wtjmd76 Yeah, I've been told it's a pretty repetitive process - best of luck with everything and just remember that the DCS Community applauds you for your dedication. You and Currenthill DOMINATE the DCS AI unit modding "market." Thank you for your service. On a separate note, I am about to do liveries for the 688-class submarine. Based on what I found on Wikipedia, the first 31 boats (SSN-618 to SSN-718) lack the VLS cells found in subsequent iterations. The 3D model you have resembles Flight ii with the VLS cells; 8 boats were made. https://en.wikipedia.org/wiki/USS_Providence_(SSN-719) https://en.wikipedia.org/wiki/USS_Pittsburgh_(SSN-720) https://en.wikipedia.org/wiki/USS_Chicago_(SSN-721) https://en.wikipedia.org/wiki/USS_Key_West_(SSN-722) https://en.wikipedia.org/wiki/USS_Oklahoma_City_(SSN-723) https://en.wikipedia.org/wiki/USS_Louisville_(SSN-724) https://en.wikipedia.org/wiki/USS_Helena_(SSN-725) https://en.wikipedia.org/wiki/USS_Newport_News_(SSN-750) The hull numbers 726 to 749 were set aside for the Ohio-class SSBN, which at the time, had a proposed production run of 24 boats; only 18 of them were made so the hull numbers 744-749 are not used by any American submarine at all. The last 23 boats are 688 improved; the most visible change is that the diving planes are bow-mounted and retractable. I have never served a day in any military unlike you so I hope you or someone with more insight into this matter can correct me if I'm wrong. Do you want me to just do the 8 Flight ii boats, or do you want me to do all 62 boats of the class? I'm ok either way and I've got time. 1 1
HighMaintenanceB Posted July 17, 2024 Posted July 17, 2024 13 hours ago, HighMaintenanceB said: Yeah, I've been told it's a pretty repetitive process - best of luck with everything and just remember that the DCS Community applauds you for your dedication. You and Currenthill DOMINATE the DCS AI unit modding "market." Thank you for your service. On a separate note, I am about to do liveries for the 688-class submarine. Based on what I found on Wikipedia, the first 31 boats (SSN-618 to SSN-718) lack the VLS cells found in subsequent iterations. The 3D model you have resembles Flight ii with the VLS cells; 8 boats were made. https://en.wikipedia.org/wiki/USS_Providence_(SSN-719) https://en.wikipedia.org/wiki/USS_Pittsburgh_(SSN-720) https://en.wikipedia.org/wiki/USS_Chicago_(SSN-721) https://en.wikipedia.org/wiki/USS_Key_West_(SSN-722) https://en.wikipedia.org/wiki/USS_Oklahoma_City_(SSN-723) https://en.wikipedia.org/wiki/USS_Louisville_(SSN-724) https://en.wikipedia.org/wiki/USS_Helena_(SSN-725) https://en.wikipedia.org/wiki/USS_Newport_News_(SSN-750) The hull numbers 726 to 749 were set aside for the Ohio-class SSBN, which at the time, had a proposed production run of 24 boats; only 18 of them were made so the hull numbers 744-749 are not used by any American submarine at all. The last 23 boats are 688 improved; the most visible change is that the diving planes are bow-mounted and retractable. I have never served a day in any military unlike you so I hope you or someone with more insight into this matter can correct me if I'm wrong. Do you want me to just do the 8 Flight ii boats, or do you want me to do all 62 boats of the class? I'm ok either way and I've got time. I ran into a problem where after changing the number on the sail/conning tower, the textures I put on the conning tower are now mirrored onto the diving plane.
Admiral189 Posted July 17, 2024 Author Posted July 17, 2024 Hey HighMaintenanceB, I would recommend just creating a handful of liveries. I seen that issue before not only in Paint but Substance Painter as well. I think it has something to do with the original textures. It's like no matter how I added the hull numbers they would mirror to the other side. Those are the original textures that came with the mod. If i can remember the workaround i will let you know. Thanks for making the liveries. 1
HighMaintenanceB Posted July 17, 2024 Posted July 17, 2024 5 hours ago, Admiral189 said: Hey HighMaintenanceB, I would recommend just creating a handful of liveries. I seen that issue before not only in Paint but Substance Painter as well. I think it has something to do with the original textures. It's like no matter how I added the hull numbers they would mirror to the other side. Those are the original textures that came with the mod. If i can remember the workaround i will let you know. Thanks for making the liveries. Understood. Let me know whenever possible. And yes, come to think of it, I'll just do the eight Flight ii VLS-equipped boats. 1
Stiletto73 Posted July 19, 2024 Posted July 19, 2024 On 11/5/2021 at 8:10 AM, Admiral189 said: Marroux you always seem to amaze me with your photos. I think the Apache's downwash lifted those flaps. They may be covering some cables or something and they lifted up when the Apache lifted off. Thanks for the video Shrike88! I see models out of there of her but wayy too costly. USS Bowen FF-1079 will be released this weekend. All weapons work. I'm not putting a lot of detail in her. I will keep it simple. USS Bainbridge is next in line! I served onboard the USS Bowen (FF-1079) from 1991 - 1994 (Decom Crew). Appreciate this to the max 1
RWC Posted July 21, 2024 Posted July 21, 2024 Hi Admiral, Just a question regarding the new sub-releases. Was noticing (cruising at 8000 feet) the small / light almost non-noticeable wakes from the subs when cruising at 20 knots/5 feet deep, and kinda look like smoke plumes from the nose of the sub, like the smoke coming from the chimney from ships. I noticed also there is no 'wake' file anymore. Have these become obsolete ? Is there any way to implement them again as they were before ? Kind regards, RWC. 1
Admiral189 Posted July 23, 2024 Author Posted July 23, 2024 Hey RWC, I removed the wake files because when the Subs are cruising underwater they still show a big wake. I honestly wish the wake would disappear when they're submerged. You know I think it's possible to make a minimal wake for subs as it should be. Is it all subs or the OHIO Class? I know she creates a large wake. Thanks for the feedback. 3 1
Admiral189 Posted July 23, 2024 Author Posted July 23, 2024 Here's what it looks like with the wake file. 5 knots and 24 knots. I reduced the tail size as well. However, I couldn't lower the bow wake height. I attached the OHIO Wake file below. The wake file can be edited via Notepad if you all would like to add it to the LA and Sturgeon Class. https://ln5.sync.com/dl/0be3a27d0/2bfv9zmy-e5xijie2-vdwz8ryq-dk7friga 6 2
RWC Posted July 24, 2024 Posted July 24, 2024 8 hours ago, Admiral189 said: Hey RWC, I removed the wake files because when the Subs are cruising underwater they still show a big wake. I honestly wish the wake would disappear when they're submerged. You know I think it's possible to make a minimal wake for subs as it should be. Is it all subs or the OHIO Class? I know she creates a large wake. Thanks for the feedback. Hi Admiral, thanks for the reply and info, Sir. It is generally with all 3 subs at the moment, and it's probably by the default settings in the Core effects folder. So I will implement them again using your wake files, if possible, because there was no match when you added these like before. The difference was breathtaking !!! Not to forget telling you also in general with ships too. Looks like DCS still wants to use its own wake / trail-files and haven't learned much, or taken the hint, that their wakes and trails are too small and minimal. They look like small plumes of smoke if you ask me. Like you see on the sub image above. Ridiculous !!! Kind regards, RWC. 1
HighMaintenanceB Posted July 26, 2024 Posted July 26, 2024 (edited) https://www.dvidshub.net/video/931592/uss-fitzgerald-fires-first-naval-strike-missile https://twitter.com/SurfaceWarriors/status/1816153978918347126 https://www.twz.com/sea/navy-destroyer-modified-with-naval-strike-missiles-sailing-in-rimpac-wargames The other week at RIMPAC 2024, DDG-62 fired a Naval Strike Missile. @Admiral189 it looks like a lot has changed since you retired from the US Navy but this would be an interesting addition for near-future scenarios. Wikipedia says the NSM is also capable of engaging targets on land. Source: @surfacewarriors on Twitter Edited July 26, 2024 by HighMaintenanceB Added more links, source for image
Admiral189 Posted July 28, 2024 Author Posted July 28, 2024 Good Morning All, Yes, Beldin notified me of the great news the other day. USS Fitzgerald has been outfitted with Naval Missile Launchers and successfully launched a Naval Strike Missile. Thanks for sharing. It brings back memories. We had an amazing crew onboard. There was nothing we couldn't achieve. Most of us have kept in touch after all these years. I transferred from the USS Fitzgerald 24 years ago. So it's been quite a while. I will update the USS Fitzgerald 3d model with the new Naval Strike Missile today. Easy update. On another note, I haven't been able to work on models the way I want to. Life got in the way. I did have enough motivation to finish up the USS Henry J. Kaiser Class Oiler T-A0-187. I will finish her today because tomorrow morning I have another back procedure. Depending on the outcome I may be down but no matter what I will find time to model. It's my therapy. My advice to all of you. Please take care of your health. Get regular checkups if you can. Don't let diseases sneak up on you and take away the things you love doing. Especially doing things with your Family. Stay tuned I will release the USNS Henry J. Kaiser today. 11 6
cao990 Posted July 28, 2024 Posted July 28, 2024 Thank you for your hard work. Wishing you a speedy recovery 2
Admiral189 Posted July 28, 2024 Author Posted July 28, 2024 Thank you Oao990, I appreciate it. I just want to get back to living a normal life so i can do what i love doing. 8
HighMaintenanceB Posted July 28, 2024 Posted July 28, 2024 5 hours ago, Admiral189 said: Good Morning All, Yes, Beldin notified me of the great news the other day. USS Fitzgerald has been outfitted with Naval Missile Launchers and successfully launched a Naval Strike Missile. Thanks for sharing. It brings back memories. We had an amazing crew onboard. There was nothing we couldn't achieve. Most of us have kept in touch after all these years. I transferred from the USS Fitzgerald 24 years ago. So it's been quite a while. I will update the USS Fitzgerald 3d model with the new Naval Strike Missile today. Easy update. On another note, I haven't been able to work on models the way I want to. Life got in the way. I did have enough motivation to finish up the USS Henry J. Kaiser Class Oiler T-A0-187. I will finish her today because tomorrow morning I have another back procedure. Depending on the outcome I may be down but no matter what I will find time to model. It's my therapy. My advice to all of you. Please take care of your health. Get regular checkups if you can. Don't let diseases sneak up on you and take away the things you love doing. Especially doing things with your Family. Stay tuned I will release the USNS Henry J. Kaiser today. Thank you for your dedication - we appreciate the work that you do for the DCS Community. So if and when you get around to releasing the USS Fitzgerald (and other Flight 1 Arleigh Burke DDGs), will you do a version fitted with Harpoon missiles and another version with the Naval Strike Missiles? Speaking of Harpoons replaced with Naval Strike Missiles, I am not sure if this is something you plan on doing too (see below picture) but either way, best of luck with your back surgery and we hope to hear from you again soon.
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