sirrah Posted August 20, 2020 Posted August 20, 2020 Very busy at work at the moment, so I didn't have time to properly investigate/explore, but I saw that yesterday's OB patch added new AI skill levels in the ME to choose from. Something like "moderate" and "ace". As nothing about this was mentioned in the patch notes, is it safe to assume that only the AI skill level names were changed and not the actual AI itself? Makes me wonder though why they changed it. Is this the first part of the upcoming AI improvements ED is working on? :music_whistling: System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Raisuli Posted August 20, 2020 Posted August 20, 2020 Pretty sure it's just a name change. Was playing against "High", now I'm playing "Veteran", still need to up that to "Ace", which is surprising for different reasons.
Grimes Posted August 20, 2020 Posted August 20, 2020 Yes it is a name change, nothing more. The skills as saved in the miz file are still the same. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
ctguy1955 Posted August 22, 2020 Posted August 22, 2020 thanks for the answers on that, had me wondering.
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