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Posted

I'm finding that the oil tankers out in the water magically appear about 1nm and it's a bit jarring. It also makes it hard to do flybys :joystick:

 

The tankers in PG don't exhibit this behavior.

Posted

it's not just oil tankers :(

 

View distance behavior of the map is abysmal.

you fly along the coastline at a short distance and the coastline is empty. you fly above 15Kft, and you see nothing on the ground. only when you start a dive and go below 12kft static objects start to sprout. (buildings, trees, roads). it makes CCIP dive bombing very hard, as you can't actually see the building you want to attack until you are in the dive already.

 

trees magicly sprout (like the Oiltankers) at a very un-realistic short distance. I'm sure these are all measures to mitigate some FPS issues. But common. that makes no sense except for helicopter only simulator. which is why I suspect all the map previews where in helicopters and one low-level all the way F-16 vid.

Posted

I haven't experienced that. Cruising at 15k feet I see buildings and oil tankers that are docked, but tankers and other ships won't appear until you're right on top of them, even when flying 200ft off the water.

Posted (edited)

First I would like Apologies to the Urga team.

It seems that the View distance is not a unique issue with the Syria map, but something that has changed in the core. As I now see the same in Caucasus map.

 

BigNewy, i dont have a track currently but I have a few videos that show the issue quite clearly. For me at lease, oil tankets (not shown in these vids) behave just like trees. The sprout out of the ocean in point blank range and shrink back to nothing when I move away

 

I usually have view distance at medium, i bumped it to high before taking these vids. In medium it was even worst.

 

Also, I'm using VR (in case someone missed that :))

Edited by uri_ba
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