Flyby Posted March 28, 2008 Posted March 28, 2008 I was wondering if Black Shark will have any sort of interactive forward air controller. Well, maybe not even interactive, but in the ME can a FAC be set to call in the gunships to, say, sanitize an area? Maybe spot ground targets? I need to learn more about how and when to employ the Black Shark. Don't I?:thumbup: Flyby out The U.S. Congress is the best governing body that BIG money can buy. :cry:
GGTharos Posted March 28, 2008 Posted March 28, 2008 It will not for now, but you can fake it if you want to set up the mission that way. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
VMFA117_Poko Posted March 29, 2008 Posted March 29, 2008 Triggers activation space will be a dome, right? Or the shape space will be dependent on terrain masking (like for eye and sensors).
britgliderpilot Posted March 29, 2008 Posted March 29, 2008 Triggers activation space will be a dome, right? Or the shape space will be dependent on terrain masking (like for eye and sensors). IIRC the trigger space is a cylinder rather than a dome. So any altitude over a given circle on the ground . . . . 1 http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
VMFA117_Poko Posted March 29, 2008 Posted March 29, 2008 Aha. Can we set the radius of circle? However, terrain masked dome (as an option other than cilindric trigger) could allow us to plan mission like 99th FlyBy wrote above. Just think about it: trigger won't be actived if You will be closing to the center behind buildings, hills, etc. - like with SAMs. Means units won't spot You visualy. This could widden mission scripts options.
Flyby Posted March 29, 2008 Author Posted March 29, 2008 this can be done? Aha. Can we set the radius of circle? However, terrain masked dome (as an option other than cilindric trigger) could allow us to plan mission like 99th FlyBy wrote above. Just think about it: trigger won't be actived if You will be closing to the center behind buildings, hills, etc. - like with SAMs. Means units won't spot You visualy. This could widden mission scripts options. I wonder if this can be done as Poko says? If so then working terrain masking will add greatly to the immersion factor!:thumbup: Will limitations, I'm sure. Flyby out btw how would that work with a FAC? The U.S. Congress is the best governing body that BIG money can buy. :cry:
ED Team Wags Posted March 29, 2008 ED Team Posted March 29, 2008 Yes, the trigger zone area radius can be manually set. As BGP pointed out, the zone is a cylinder, not a dome. It looks like you'll also be able to tie a trigger zone area to a mobile unit. You can easily set a trigger zone area around a target area such that when the player enters the area, a pre-generated FAC 9-line text and voice-over can be actioned. If will be up to the mission designer to create this FAC message. Personally, I think this is a better option than a system generated one as it can be MUCH more detailed and realistic than an auto-generated one. You can also set actions (messages) when a unit/player leaves a trigger zone area. While there are many more functions we want and plan to add to the ME in later iterations of DCS, what we have now is a good foundation and will provide a lot of power to the mission designer. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
VMFA117_Poko Posted March 29, 2008 Posted March 29, 2008 Great we can tide trigger to moving unit and set the radius. My post was only an idea.
Flyby Posted March 29, 2008 Author Posted March 29, 2008 Wags, Yes, the trigger zone area radius can be manually set. As BGP pointed out, the zone is a cylinder, not a dome. It looks like you'll also be able to tie a trigger zone area to a mobile unit. You can easily set a trigger zone area around a target area such that when the player enters the area, a pre-generated FAC 9-line text and voice-over can be actioned. If will be up to the mission designer to create this FAC message. Personally, I think this is a better option than a system generated one as it can be MUCH more detailed and realistic than an auto-generated one. You can also set actions (messages) when a unit/player leaves a trigger zone area. While there are many more functions we want and plan to add to the ME in later iterations of DCS, what we have now is a good foundation and will provide a lot of power to the mission designer. Wags, When/if you get to releasing a small video about the ME, perhaps you could include a FAC line, and demonstration of how it works? If it's not doable, that's fine. But you know me by now. If I don't ask... ;) Flyby out The U.S. Congress is the best governing body that BIG money can buy. :cry:
Grimes Posted March 30, 2008 Posted March 30, 2008 Does this mean audio can be embedded into the mission files, or is it more alone the lines of awacs or the tower in LO? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
EvilBivol-1 Posted March 30, 2008 Posted March 30, 2008 Mission files are now actually an archive, which includes the mission file itself (the world state), briefing images, audio files and any customized instrument data, such as ABRIS graphics and ADF channels. In the future, video attachments should also be possible. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Avimimus Posted March 30, 2008 Posted March 30, 2008 Can you set the cone height? It would be useful for forcing terrain masking, simulating looking in the windows of an apartment building etc. 1
VMFA117_Poko Posted March 30, 2008 Posted March 30, 2008 Trigger is not a cone - it's a cilinder. But Your thinking is good. I'd also like to set height as well as radius in trigger settings.
Flyby Posted March 30, 2008 Author Posted March 30, 2008 Ah, more fleshing out of the sim. Flyby rides again! :D Flyby out ps dont take me seriously. ;) The U.S. Congress is the best governing body that BIG money can buy. :cry:
amalahama Posted March 30, 2008 Posted March 30, 2008 Mission files are now actually an archive, which includes the mission file itself (the world state), briefing images, audio files and any customized instrument data, such as ABRIS graphics and ADF channels. In the future, video attachments should also be possible. ABRIS route info, ADF chanels and other custom instrument data are modifiable inside the mission editor? Regards!!
Brit_Radar_Dude Posted March 30, 2008 Posted March 30, 2008 You can easily set a trigger zone area around a target area such that when the player enters the area, a pre-generated FAC 9-line text and voice-over can be actioned. I just finished reading a book by a FAC who flew OV-10's in 'Nam and how they would write up the info on their windscreen with a grease pencil. Nice to hear that the Devs are working in a way to add realism with trigger zones and the generation of 9-line radio calls. Does this mean BS will ship with a grease pencil for that added touch of realism? And I assume a screenwipe to clean my monitor afterwards? ;) 1 [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
VMFA117_Poko Posted March 30, 2008 Posted March 30, 2008 Does this mean BS will ship with a grease pencil for that added touch of realism? And I assume a screenwipe to clean my monitor afterwards? ;) And fuel stinking wunderbaum ;)?
-sulan- Posted April 3, 2008 Posted April 3, 2008 Speaking of triggers, what kinds of other triggers can we set? I mean can I trigger something when an object is destroyed? another flight completes it's mission? another flight/vehicle enters a trigger cylinder? weapon type such and so is fired? etc etc so on so fourth Also, can I trigger events I choose from a drop down list? Can i trigger lua scripts I wrote myself? Perhaps I can even write scripts and test them in the ME? So many questions :) I'd be glad if any dev or beta tester elaborated a little...
Duke49th Posted April 4, 2008 Posted April 4, 2008 Mission files are now actually an archive, which includes the mission file itself (the world state), briefing images, audio files and any customized instrument data, such as ABRIS graphics and ADF channels. In the future, video attachments should also be possible. I hope it will be a popular (.wav or better .mp3) format for audio files? And also, I hope I can use mutated vowel (Д,Ц,Ь,Я) in the Briefing!? (In, e.g. ArmA, you don't have both. Only .ogg files and no mutated vowel, frustrating for Germans(you always have to use ae,oe,ue or ss, instead of Д,Ц,Ь,Я) and for easy&quick creating soundfiles) Example: "Schцner Tag. Das stimmt, daЯ diese Sim.... verrьckte Vцgel." -- In ArmA you have to write: "Schoener Tag. Das stimmt, dass diese Sim....verrueckte Voegel" This really sucks! Briefings looks ugly. (And it is difficult to implement own sounds) [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad
EvilBivol-1 Posted April 5, 2008 Posted April 5, 2008 ABRIS route info, ADF chanels and other custom instrument data are modifiable inside the mission editor?No, the ABRIS is configured in-game (through a special "prepare mission" function from the editor) and other instruments can be configured in their .lua files. Speaking of triggers, what kinds of other triggers can we set? I mean can I trigger something when an object is destroyed? another flight completes it's mission? another flight/vehicle enters a trigger cylinder? weapon type such and so is fired? etc etc so on so fourth Also, can I trigger events I choose from a drop down list? Can i trigger lua scripts I wrote myself? Perhaps I can even write scripts and test them in the ME? So many questions :) I'd be glad if any dev or beta tester elaborated a little...We've already revealed as much as we can about the ME and triggers, before releasing a full description, which we plan on doing when everything is finalized. From what has been mentioned, triggers will include at least 10 conditions, such as 'unit in zone' 'unit is destroyed', etc., and 6 actions, such as 'play audio file', 'activate group', etc. More will be added as ME development continues before and after Black Shark release. This is a long-term project. I hope it will be a popular (.wav or better .mp3) format for audio files? And also, I hope I can use mutated vowel (Д,Ц,Ь,Я) in the Briefing!? The default audio format is .ogg. I believe .wav is supported as well, although I'm not 100% certain. No .mp3. IIRC, there may be legal/licensing issues with .mp3 format. Ehm - not sure about the mutated vowel support, but I think the program uses DirectInput, so if you can do it in Windows, you'll probably be able to do it in the ME. Again, not 100% sure at this time. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Weta43 Posted April 5, 2008 Posted April 5, 2008 Including the .wav format would make it more accessable to a wider range of technical abilities ... Cheers.
EvilBivol-1 Posted April 5, 2008 Posted April 5, 2008 I only hesitate on the .wav support because I haven't actually tried it. My assumption though, would be that it is indeed supported. Will check it out. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
EvilBivol-1 Posted April 11, 2008 Posted April 11, 2008 I only hesitate on the .wav support because I haven't actually tried it. My assumption though, would be that it is indeed supported. Will check it out. That's affirmative - .wav files will play in the mission. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
Duke49th Posted April 11, 2008 Posted April 11, 2008 Ehm - not sure about the mutated vowel support, but I think the program uses DirectInput, so if you can do it in Windows, you'll probably be able to do it in the ME. Again, not 100% sure at this time. So, you don't use .html for Briefing? This is the problem with ArmA and mutated vowels. It uses .html and the letter-code(don't know what it was called) is not supporting mutated vowels. For Direct input, I think you have to use localized(in this case, German(germany)) Keyboard code/layout. You know what I mean? With an english(us) Keyboard layout i.E. EECH, you can't type letters like Д,Ц and so on, because the Game use english(us) Keyboard layout. (Doesn't matters what your Language/Keyboard settings are in Windows.) I think french and spain ppl have similar problems with their language and some letters..like й and б and so on. I don't know about french, spain, turkish..etc. keyboard layouts, I think they all have their own layout. So DCS will have to loacalise the layouts for every single language the Game will release for...to make players lucky with this. I hope and think this is not too much work for DCS. That's affirmative - .wav files will play in the mission. Copy, that's cool. [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad
EvilBivol-1 Posted April 11, 2008 Posted April 11, 2008 Sorry Alex, I just don't know how to answer the typing question definitively. All I can tell you is that I have Russian keyboard support set up in Windows and I can type in both English and Russian in-game. What my Russian typing will look like on your machine if you don't have Russian localization in Windows - I'm not sure. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
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