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Distant Clouds rendered one eye only_Vive cosmos


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Posted

Distant clouds (some of those buffs) render only one eye and when you move head bit it will be both or it will change to other eye only.

 

And yes: stereo_mode_use_shared_parser set to false. ALL STOCK

 

 

Makes cloud very hard to look.

 

How to test:

 

Set cloud 4-6 , close one eye after one, you will soon notice that some clouds are visible only for other eye.

 

Its affecting all headsets (index, rift s etc. ) now in latest beta.

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

[sIGPIC][/sIGPIC]

Posted
Distant clouds (some of those buffs) render only one eye and when you move head bit it will be both or it will change to other eye only.

 

And yes: stereo_mode_use_shared_parser set to false. ALL STOCK

 

 

Makes cloud very hard to look.

 

How to test:

 

Set cloud 4-6 , close one eye after one, you will soon notice that some clouds are visible only for other eye.

 

Its affecting all headsets (index, rift s etc. ) now in latest beta.

 

In DCS main install directory

\Config\Effects\ParticleSystem2\cloud.lua

 

Line 12.

LODdistance = 100000,

 

Reduce it to something like 80000

 

This will break IC.

Yes, should be implemented by ED.

Posted
In DCS main install directory

\Config\Effects\ParticleSystem2\cloud.lua

 

Line 12.

 

 

Reduce it to something like 80000

 

This will break IC.

Yes, should be implemented by ED.

 

 

Thanks

 

 

Sent from my iPhone using Tapatalk

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

[sIGPIC][/sIGPIC]

Posted
In DCS main install directory

\Config\Effects\ParticleSystem2\cloud.lua

 

Line 12.

 

 

Reduce it to something like 80000

 

This will break IC.

Yes, should be implemented by ED.

 

I didn't know this. Thanks Taz!

 

The disappearing distant cloud are extremely annoying and immersion breaking.

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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