doedkoett Posted September 24, 2020 Posted September 24, 2020 (edited) Apparently the Scenery Removal Zone function is not working in multiplayer and apparently ED isn't all that interested in making it work. So I wonder, now when refueling and rearming finally works, is there a workaround for removing the objects that will work in MP? Edited September 24, 2020 by doedkoett
HC_Official Posted September 24, 2020 Posted September 24, 2020 not unless ED fixes it No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
dSAF Dancer Posted December 8, 2020 Posted December 8, 2020 I know this thread is a bit older, but there is a workaround. There is a invisible farp and it removes scenery objects in a small radius around it. You can place multiple of them to remove stuff in multiplayer. Disadvantage is, that you can't contact the airfields anymore because the farps clutter the frequency list. Louis|Dancer, founding member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation in dcs. If you want to join us, contact us on dSAF.ch my rusty pc: msi gtx1080ti / ryzen 5 5600x / ga-ab350 gaming motherboard / 32gb ram / samsung odyssey+ / warthog
Vantskruv Posted January 29, 2021 Posted January 29, 2021 I wonder if, when adding an invisible FARP, and then destroying it, will the trees pop back or will they remain removed? I need to test this out, as the removal zone function does not work. Also I must do this in LUA, and it seems there is no "removal zone function" there...
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