razo+r Posted September 27, 2020 Posted September 27, 2020 Pretty normal. This has been happening since a really long time to any planes afaik.
QuiGon Posted September 27, 2020 Posted September 27, 2020 Pretty normal. This has been happening since a really long time to any planes afaik. Indeed, so I don't think this has anything to do with the new DM. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Coxy_99 Posted September 27, 2020 Author Posted September 27, 2020 Still make sure its reported before it gets lost right? and actually not true, Both clients see damage and smoke in MP with modern aircraft anyway so should be no different at all with WW2 aircraft.
Worrazen Posted September 27, 2020 Posted September 27, 2020 (edited) Multiplayer is a science on it's own, don't expect MP to not have such visual glitches ... forever. Other games with "perfect" netcode also have things, perhaps less noticable, or they use tricks to make it less noticable or unnoticable, many of them questionable, and affect gameplay in weird ways. For example some kind of timeshift or correction stuff, that means if you're missile would hit the enemy aircraft, he would be damaged in your version, but he didn't get that packet so your entity on your version of his aircraft on your screen would have to magically respawn or heal-up a few moments later with the explosion and animations being cut short and abruptly disappearing, and then your missile would have to reappear and continue flying as a miss even tho it exploded a moment earlier. This is the reality of multi-milisecond multiplayer and unstable unreliable connections, remember, singleplayer this is happening at a nanosecond-microsecond level, but fundamentally it's different, it's about syncing up two separate pieces of hardware, it's something like SLI or AMD CrossfireX ... it doesn't really work like people would expect in practice, it doesn't give you two GPUs as if it were a one bigger one. And it happens to work in a way that is not useful for gaming, hence, complete removal recently and only supported for workstation and enterprise from now on. Edited September 27, 2020 by Worrazen Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
ED Team BIGNEWY Posted September 27, 2020 ED Team Posted September 27, 2020 The new damage model should resolve this. Hopefully you wont have long to wait thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
razo+r Posted September 27, 2020 Posted September 27, 2020 ... and actually not true, Both clients see damage and smoke in MP with modern aircraft anyway so should be no different at all with WW2 aircraft. Not according to my experience.
Coxy_99 Posted September 27, 2020 Author Posted September 27, 2020 The new damage model should resolve this. Hopefully you wont have long to wait thanks Ill take this answer guys.
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