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[REPORTED] TGP jump is driving me crazy


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There’s a spot straight ahead and a few degrees below the TGP’s centerline where the optics have to rotate in order to keep the TGP on target. I don’t recall the exact value, but it’s easy enough to test with the depressible pipper.

I don’t know if this is realistic, but it kind of feels like it’s done on purpose in DCS. 

It happens mostly when turning toward a target in a shallow dive. So, don’t engage targets in a shallow dive. 😇

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