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Server Stats and Kill ratios  

38 members have voted

  1. 1. Server Stats and Kill ratios

    • Yes?
      20
    • No?
      12
    • Undecided?
      6


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Posted

Hi,

 

I think we should vote on some new scoring incentives. I have been thinking about this for a while.

 

It just does not make any sence that some one who has a 1 to 1 kill ratio has a better chance at winning a point spread compared to some one who does not get hit as much.

 

There should be a point system where every if you kill 10, 15, 20, aircraft with out getting hit there should be a bonus score.

 

It just makes pure sence because we all know that if you kill tons of bandits and you die all of the time you still can win.

 

There should be a point award to kill ratios.

 

:joystick:

  • Like 1
Posted

Yes ratio is good award system. Even better than x is better than y cause destroyed more planes. Ratio tells how we can use our machine and how good we are in it. Of course other award system, example you kill 100 planes you are the best is also good, but IMO ratio is better.

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Posted

i voted yes, however i think that points should only be taken into account, if the sortie is successfull - meaning after a landing at the either designated or at another friendly airbase. if you get killed you loose your points - 0.

 

My 2Cents

 

cheers

Cheers

:pilotfly:

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Posted

The 3Sqn/<51> Stats works like this:

 

Score = Kills - A2A Losses - Crashes - (4 * Blue on Blue)

 

So a pilot with a 1:1 ratio will not go to the top of the list :) I dont see any reason for a 'bonus' system...

 

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Posted

IMHO no because of there is many algorityms. =TuAF= Stats calculation system;

 

Air-To-Air Score (+) Air-To-Ground Score (+) Return To Airbase Score (-) Loses (Deaths/Crashes) (+) Survival (Ejection) Score (-) Friendly Fire Score = YOUR RANK (SCORE)

 

it took long time to coding however it works like a charm now. So we know who suppose to be winner actually ;)

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Posted
While you are voting on that, why not scale the points on how many missiles it takes to get that kill. for instance if you land after firing 8 aim120's and only get 1 kill, you only get 1 point. If you land getting 2 kills and fired 8 missiles, you get 4 points and so on. If you land and get a guns kill you get 2 extra bonus points.

 

This might be more fair and make those that fly high spamming from afar and running think twice ey?

 

However, to be honest I think 1 point for a kill and 1 point for a loss works well and tweaking score boards to suit your own flying style will allways cause controversey.

 

Muuuuhahhahahahahaha!!!!!!!

 

:doh:

Posted

^^^^^

 

You can't count the number of missile fired at the moment, the only way is to guess like tacview does using the world objects, but we all know what happens if you enable the export of world data! :smilewink:

 

Even with world objects you still have to guess if the missile hit someone and who it was fired by, life is not easy for the stats developers! If only ED would add parent ids to objects and add a bit more info to the mp_log .. But that's a topic for another thread...

Posted

ps when I get time the 3sqn/51st site will also have a Top Gun page, where the top 5 pilots for a given aircraft with 5 kills or more will be listed with no1 spots going to the highest ratio.

  • Like 1
Posted
IMHO no because of there is many algorityms. =TuAF= Stats calculation system;

 

Air-To-Air Score (+) Air-To-Ground Score (+) Return To Airbase Score (-) Loses (Deaths/Crashes) (+) Survival (Ejection) Score (-) Friendly Fire Score = YOUR RANK (SCORE)

 

it took long time to coding however it works like a charm now. So we know who suppose to be winner actually ;)

 

I still think your missing the point.

 

There should be a specific Kill Ratio point award. Look at the votes these are the people who make or break servers.

Posted

Tacview guesses based on positions, even for kills although it seems pretty accurate.

 

Torwak would dispute that as they use the tacview data and it DOES count the missiles and what they were.
Posted
Stats boards are what you make of them. Personally I dont play to be on the top. I just try to improve my own "ratio". I dont go comparing my score to others. If I was so obsessed with the best ratio and the best score, Id fly pure Air to air and specialise in one aircraft and do the same thing over and over. Stats are good but they'll never tell the full story.

 

If you want a good idea and something weve discussed. Kills in the individual stats could be linked to the track and taview of that engagemnt if the pilot involved wants to upload it for all to see.

 

I still think your missing my point. Anyone can get the "High" score reguardless of what Jet they fly. It just makes sence that surviveability should be awarded. Reguardless of anyones flying styles, which is not the issue here.

 

Perhaps if "Globaly" kill ratio point awards are implemented it will give pilots more of an incentive to treat there jet like its the only one they have.

Posted

I agree with Ice. You should fly first in the name of your own (and others as a consequence) pleasure. I don't measure that in some numbers.

  • Like 1

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Posted
I agree with Ice. You should fly first in the name of your own (and others as a consequence) pleasure. I don't measure that in some numbers.

 

 

your missing the point.

 

Then just get rid of the A/a A/g rato counter?

Posted
You also miss my point. survivability is clearly stated in the kill ratio. This statistic represents nothing else.

 

It would be "cool" if pilots treated their missiles as 1/4 million dollars of tax payers money every time they let one fly too.

 

Martin we are not talking about how much they cost or what kind of missiles we use this is a flight simulator not real life.

 

We are wondering what the comunity thinks about Kill Ratio point awarding.

 

The costs of missiles, spaming, maddog, flying high and running, are topics that have been beat into the dirt; discussing this is pointless.

 

There should be a point award for Kill Ratio. The Kill Ratio statistic represents survivability in a combat zone, skill, determination, and knoledge of the limitations of your jet. The Kill ratio number is a direct reflection of a pilots will to win.

Posted

IMHO RAF server have best one score system...

i dont remember exact formula, but....:

> fly what aircraft, kill by weapon, kill what type of aircraft, returned to base or not, airborn time, take off\land count... Each type of aircraft and weapons have its own multiplayer (for example R77 have x1; R27R have x1.4; R73 - x1.8; Canon - x2 ;)

For example, if u an «Eagle driver» and u shoot down Su25 by Aim120 u will get 10 points, and if he kill u - he will get 50 stats points ;)

So best one score u will get if u fly Su25 and kill a lot of Eagles by canon and after all u must sucsessfuly land ;)

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Posted
Torwak would dispute that as they use the tacview data and it DOES count the missiles and what they were.

 

Ice basicly I look to case from broad vision. There is a mission, right? You'll take off, fly, arrive to enemy zone, make intercept and kill bandits. Than return your airbase one piece.

 

If you get killed during mission or made friendly fire, that's your fault however if you ejected after get shot it means you survived some how.

 

The reason why, we built our stats project on that platform. Actually coolt tries to explain "the same thing" however he can't discover kill ratio increase when you kill a bandit then return your home safety :)

 

We didn't create a basic and usual kill ratio stats system, there is hard work and connected many algoriythms. Those algoriythms create different situations, because it's the most appropiate to ferret out the truth of game basics logic over there.

 

Beside the point we count also "people daily flight time" / "daily kill-death" to expose their RATIO at our system. That means also you race with time actually. :) The reason we why know that who entered the server just having fun with Su-27 and making airshow on airbase to other people "or" just to kick bandit's ass.

 

I believe that it's %100 appropriate way to mark the best pilots. Check our server rules for detailed information.

 

http://www.lockonstats.com/server1/score.php

 

I still think your missing the point.

 

There should be a specific Kill Ratio point award. Look at the votes these are the people who make or break servers.

 

Please read the message which I wrote to Ice.

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Posted

I'd like to see some penalties for disconnects...

 

I've been flying on the TuAF II server a few times and noticed a trend amongst a lot of pilots who are taking off and flying to target, firing all off their weapons and exiting the mission as soon as the weapons hit, only to rejoin 10 seconds later to take off in another fully armed aircraft... :huh: and so the cycle continues until there are no more targets.

 

I understand that there are stats wars going on with the TuAF servers, but there have been a couple of times that I've joined for a casual flight only to find that EVERYTHING has been destroyed already, and there is still an hour to go before the mission cycles!

  • Like 1

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Posted
I'd like to see some penalties for disconnects...

 

I've been flying on the TuAF II server a few times and noticed a trend amongst a lot of pilots who are taking off and flying to target, firing all off their weapons and exiting the mission as soon as the weapons hit, only to rejoin 10 seconds later to take off in another fully armed aircraft... :huh: and so the cycle continues until there are no more targets.

 

That's why they don't get (+) RETURN TO AIRBASE SCORE :)

 

I understand that there are stats wars going on with the TuAF servers, but there have been a couple of times that I've joined for a casual flight only to find that EVERYTHING has been destroyed already, and there is still an hour to go before the mission cycles!

 

We put plenty targets at missions and set AI skills to excellent. However some of A2G pilots like machine gun about killing them.

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Posted

There should be a point award for Kill Ratio. The Kill Ratio statistic represents survivability in a combat zone, skill, determination, and knoledge of the limitations of your jet. The Kill ratio number is a direct reflection of a pilots will to win.

 

Agreed. As I said before, Kill Ratio tells what said cool_t ;).

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

Torwak,

 

i understand what you mean but at the same time from a logical point of view it makes sense to sacrifice these 10 points you get for landing and use the time instead to get more targets = more points than landing

 

it doesnt really matter but if you want to make it really correct i would say "no landing - no points". and if people come up with e.g. "ohh my connection droped out" or the computer crashed" then its bad luck. just like having a system failure or an engine drop out, etc.

  • Like 1

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Posted
There should be a point award for Kill Ratio. The Kill Ratio statistic represents survivability in a combat zone, skill, determination, and knoledge of the limitations of your jet.

 

 

plus, knowledge of the unit placement :music_whistling:

:pilotfly:

NotiA10

 

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Posted
Torwak,

 

i understand what you mean but at the same time from a logical point of view it makes sense to sacrifice these 10 points you get for landing and use the time instead to get more targets = more points than landing

 

Noti there is some rule. If you take off, you have to land in real life. The point is how you'll land it depends on you. If you finished your mission you have to return your base and accomplish the mission.

 

There is some part of people who quit the game after get shot, before "crash". They suppose we don't know it, however we record every track. ;) It happens especially at A2G server, even everybody knows those people from the forum. Just I ignore it cause its their "bungle".

 

it doesnt really matter but if you want to make it really correct i would say "no landing - no points". and if people come up with e.g. "ohh my connection droped out" or the computer crashed" then its bad luck. just like having a system failure or an engine drop out, etc.

 

Mate I'm responsible only from server side problems, others just not my business.

  • Like 1

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Posted

TorwaK,

 

Whilst I agree that this isn't your issue, I've stopped flying on your server regularly because of this (in my opinion) exploit.

 

After all, if I wish to fly around without anything to shoot, I can do that offline...

 

However, don't get me wrong, i really do applaud the effort that you and your squadron put in to give the community a place to fly together.

  • Like 1

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Posted

Torwak,

 

i want to thank you aswell for making such a big effort to strenghen this community.

the problem we actually are discussing here is a small one compared to the positive you guys contribute.

 

thanks again

:pilotfly:

NotiA10

 

CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog

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