S77th-GOYA Posted December 19, 2004 Posted December 19, 2004 Could the dots and rectangles on the blips in TWS mode be a little brighter? It's difficult to identify friend or foe sometimes. I doubt it's that way in the real 15.
F l a n k e r Posted December 19, 2004 Posted December 19, 2004 And please, enable the variable geometry air intakes!
DarkStar Posted December 20, 2004 Posted December 20, 2004 And the retracting time of the undercarriage should be reduced. It is to slow :wink:
SUBS17 Posted December 21, 2004 Posted December 21, 2004 And please, enable the variable geometry air intakes! They already have that :!: [sIGPIC] [/sIGPIC]
SUBS17 Posted December 22, 2004 Posted December 22, 2004 Look out the window :lol: They move mate. [sIGPIC] [/sIGPIC]
SUBS17 Posted December 22, 2004 Posted December 22, 2004 BTW the intakes are controlled automatically, just like in Real life. Use the external view, also check out the Mig 29 when landing you'll notice the vents open above the LEX when the Landing gear and flaps are set up. very cool, attention to detail, I like cheers Subs [sIGPIC] [/sIGPIC]
F l a n k e r Posted December 22, 2004 Posted December 22, 2004 Do you now the porper function of an air intake?
F l a n k e r Posted December 22, 2004 Posted December 22, 2004 You can try it yourself: when you take off look at your intakes, the ramps are opened, on the contrary, the intakes of your partner are closed like in real life. I would show some pics, but I don't know how to add them, sorry.
Whisper Posted December 22, 2004 Posted December 22, 2004 I think they are talking about complete closing of the intakes, Subs, the thing made to avoid bird-flameout, etc... during take-off. They are not talking about intake movements (low or high open). Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16
F l a n k e r Posted December 22, 2004 Posted December 22, 2004 Mmm… The air intakes control the air flow to the engines (in supersonic conditions the intakes is used to make a system of shock waves, but this is another story…). This is only my opinion, at the takeoff run the ramps must to stay closed because the air flow is sufficient for the engine in that environment. I don’t want to start any diatribe about that (I think the discussion is started time ago in the Ubi forum), my desires is only to have the same configuration that the AI have…
DarkStar Posted December 22, 2004 Posted December 22, 2004 Sorry Subs, you are right, they move... but only when you look from inside of the cockpit... haven't noticed that before :) They don't move when you see them from the outside though :(
SUBS17 Posted December 22, 2004 Posted December 22, 2004 Is there a button or something to control this?, I was sure all that stuff was automatic. in the F-15. Yeah I was talking about the intakes going up or down. If you mean something else then just show us a picture so I can get an idea of what you mean. To show a picture goto http://www.photobucket.com/ Sign in and upload a picture then you copy the url for your pic. Click on Img button above and paste your Url there. cheers Subs [sIGPIC] [/sIGPIC]
DarkStar Posted December 22, 2004 Posted December 22, 2004 No need to Subs. I was talking about the up and down movements of the intakes in the F-15, yes. In my tests they moved according to my throttle... but that may just have been a coinsidence.
GGTharos Posted December 22, 2004 Posted December 22, 2004 That's how they're supposed to work. The throttle settings controls the intake setting, probably along with other factors like altitude and airspeed. THe problem here is that the AI planes (and consequently, aircraft flown by others online) do not display the intake position. It isn't a big deal though, and it saves bandwidth (doesn't require every throttle change to be sent) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
F l a n k e r Posted December 22, 2004 Posted December 22, 2004 I flied the F-15. I have also noticed that the inner ramps are totally absent, but this is not a serious problem, since that are in the intakes and not so visible… The problem is that the intakes do not move enough. Especially in the takeoff run, like DarkStar says. But this is not a capital problem... We can say that: the variable geometry is modelled, but is not modelled well (is my opinion).
F l a n k e r Posted December 22, 2004 Posted December 22, 2004 And yes, the variable geometry is totally automatic. Is impossible to menage it manually, especially in the supersonic cruise!
SUBS17 Posted December 22, 2004 Posted December 22, 2004 I have to agree after just trying it out myself. In the ai aircraft they move into a different position than the players. And they stay in that position, the players ones don't move as much as the ai aircraft, but they do move in external view. [sIGPIC] [/sIGPIC]
SUBS17 Posted December 22, 2004 Posted December 22, 2004 You know one thing I've always wanted for any F-15 or F-16 simulator is a working arrester hook. Something thats nver been done before, I suppose for an aircraft with AFM. It would be a useful piece of equipment, but with the current flight model its not really necessary. They're used for emergency landings on runways, handy if you've been shot up. cheers Subs [sIGPIC] [/sIGPIC]
F l a n k e r Posted December 23, 2004 Posted December 23, 2004 I have tested better the Eagle and I must admit that the intakes moves (correctly, I think)… SUB17 you are right! Rest to consider that, like we said, the AI eagle intakes are fixed, and the internal ramps are absent.
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