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Posted
2 minutes ago, VR Flight Guy in PJ Pants said:

Are the landing gear and air brake bugs being worked on? No rush, just wish to know of the status of things to come.  Thank you.

I don't know what you're asking.  What I linked above was the OLD version of the F-22 mod before the changes last August that broke it.  It should work fine on the OLD version of DCS and work as it used to.  It won't work in the current version of DCS.

So, I don't know what bugs you're asking about.  The current F22 doesn't have those issues, but it uses the new avionics from FC3 2024.

Posted (edited)

Okay, I am using the old version of the mod with the current version of the DCS so the landing gear and air brake do not work. 🙂

The current version of the mod does not have "super cruise" isn't it?

Thank you

Edited by VR Flight Guy in PJ Pants

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted
On 3/12/2025 at 3:35 AM, VR Flight Guy in PJ Pants said:

So, is there any work merging the old version with the new one, so that it will work with the latest DCS version with working landing gear?

The issue is that avionics for the F15C changed along with the flight model that the F22 uses.  The old version doesn't exist any longer in DCS.  The F22 would require a custom EFM flight model as far as I know.

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  • 3 weeks later...
Posted
1 hour ago, bhoop19 said:

I've been tracking this thread for a while - I'm a huge fan of the F-22. Over the last month or so, I've written a fully custom EFM from scratch in C++. I posted it here: Thrust Vectoring EFM for Grinnelli Designs F-22A Mod v1.0 

Take it for a spin and let me know if there's any flight tweaks. 

Hey! It's hiyv from the userfiles.

Deeply appreciate this, you have done an incredible job, and rolling out 1.1 that fast is just wow.

Is there a platform we could keep contact faster? I have begun overhauling everything UI wise of the raptor to match 1:1 of real life. Combined with the TVC here and your idea of making this thing standalone....

The thought makes me drool man.

If you could get around to Discord that would be sweet, would love to get together for this or just chat!

  • Like 2
Posted (edited)
2 hours ago, bhoop19 said:

Take it for a spin and let me know if there's any flight tweaks. 

At high AoA turn, it is even more "versatile" than the Su30 mod. Stunning!

Questions:

1. Is there any VT animation in the external views?

2. Is this mod compatible with the NS mod?

Issues:

1. The landing gears do drop and raise, but the handle animations do not show the status of the landing gears, but the lights do.

2. The external lights flash in very odd manner

3. When the plane crashes or the player plane dies, flying in the same plane would be tilted sideway and it is almost impossible for the plane to return upright. I check and it is not the issue with the stick or input. Also, other planes work fine. After quitting and returning to DCS solves this problem. Note that normal exit with the player plane "alive" does not have this issue.

4. The "Meteor" missile seems to have about the same range as the AIM-120C...

Edited by VR Flight Guy in PJ Pants

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted
2 hours ago, Novembre said:

Could you message me your user please!

It's just Nightstorm on there too.  If you need something else I'll get it to you.

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Posted
16 minutes ago, Nightstorm said:

It's just Nightstorm on there too.  If you need something else I'll get it to you.

My man. Thanks for the swift replies.

 

Your friend requests are off, if you don't mind adding me so I can get some quick comms going with ya my user is 494th.

Posted
7 minutes ago, Novembre said:

My man. Thanks for the swift replies.

 

Your friend requests are off, if you don't mind adding me so I can get some quick comms going with ya my user is 494th.

Ok, sounds good.

Posted
46 minutes ago, VR Flight Guy in PJ Pants said:

1. Is there any VT animation in the external views?

Looks like there is animation for VT

47 minutes ago, VR Flight Guy in PJ Pants said:

2. Is this mod compatible with the NS mod?

Seems to be, but I am not sure how to test supercruise.

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted
21 minutes ago, VR Flight Guy in PJ Pants said:

Looks like there is animation for VT

Seems to be, but I am not sure how to test supercruise.

Usually at ~25k feet or so straight and level.  At least, that what I had going before.

Posted (edited)

I will give this a shot, thanks. I tried the combination of GDV3+VT at 30K and it is faster than GDV3+NS+VT.

At 25K height, GDV3 + VT show it is flying at speed >400 but GDV3 + NS + VT flies only at around 380. The throttles remain untouched during the test, and the joystick is used only to maintain the flying height. Thank you.

(And some say I am not  a tester)

Edited by VR Flight Guy in PJ Pants

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted (edited)
1 hour ago, VR Flight Guy in PJ Pants said:

 

Issues:

1. The landing gears do drop and raise, but the handle animations do not show the status of the landing gears, but the lights do.

2. The external lights flash in very odd manner

3. When the plane crashes or the player plane dies, flying in the same plane would be tilted sideway and it is almost impossible for the plane to return upright. I check and it is not the issue with the stick or input. Also, other planes work fine. After quitting and returning to DCS solves this problem. Note that normal exit with the player plane "alive" does not have this issue.

4. The "Meteor" missile seems to have about the same range as the AIM-120C...

1. Assuming you're talking about the gear handle on the inside? I believe that's all controlled by the cockpit scripts, but I'll take a look.

2. I've noticed this - I'm not sure if it's a 3D model setting or how DCS is rendering it. I'll take a look.

3. I've experienced this before. Some settings were not cleared on respawn properly, but I made some changes this morning that (from my quick testing) resolved it. If it's still happening with the latest v1.1 version, let me know. 

4. I was able to launch the Meteor around 50-60 miles from a target at 20k feet. I've never had success with a 120 that far... are you not able to get that kind of range? 

Edited by bhoop19
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Posted
13 minutes ago, bhoop19 said:

3. I've experienced this before. Some settings were not cleared on respawn properly, but I made some changes this morning that (from my quick testing) resolved it. If it's still happening with the latest v1.1 version, let me know. 

4. I was able to launch the Meteor around 50-60 miles from a target at 20k feet. I've never had success with a 120 that far... are you not able to get that kind of range? 

1 and 2 noted.

3. Yes it still happens with version 1.1

I have a group of Su-25s at around 25000ft and the max range seemed to be at around 38nm. Need to confirm.

Again, it is a good video topic.

Anyway, I am having fun with this.

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted (edited)

Is this just on top of GD version? I like @Nightstorm version for the MFD and extra functions, etc. But I think some parts of the VT mod lost when put upon the @Nightstorm edition. Dunno why. Need more test. Keep up the great work!

Edited by VR Flight Guy in PJ Pants

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

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