Nightstorm Posted Wednesday at 09:49 PM Author Posted Wednesday at 09:49 PM -------UPDATE 250604 Added AGM-131C SRAM-T Tactical nuclear missile 10kt yield ~30nm blast radius in game. ARM guidance. Should make short work of a naval target. 3
TheBiggerBass Posted Wednesday at 10:58 PM Posted Wednesday at 10:58 PM vor einer Stunde schrieb Nightstorm: -------UPDATE 250604 Added AGM-131C SRAM-T Tactical nuclear missile 10kt yield ~30nm blast radius in game. ARM guidance. Should make short work of a naval target. Does the complete mod have to be updated? DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Bf-109 K-4, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
Archangel44 Posted Thursday at 01:10 AM Posted Thursday at 01:10 AM 3 hours ago, Nightstorm said: -------UPDATE 250604 Added AGM-131C SRAM-T Tactical nuclear missile 10kt yield ~30nm blast radius in game. ARM guidance. Should make short work of a naval target. LOLZ Make short work of a naval task force. Thank you for your work. F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.
Archangel44 Posted Thursday at 01:16 AM Posted Thursday at 01:16 AM 7 hours ago, Nightstorm said: Yes, every update or repair will flag those avionics files as altered, because they are. And it will replace them with the stock versions. Was that with the .1 update from yesterday? No mention was made of anything except campaign fixes. I hadn't tried it. Wouldn't be the first time that things got broken and fixed with no mention of either though. I've got that avionc file setup in OVGME and named it FC4 avionics override. I have to disable it eachtime I allow DCS to upodate the game or like you said, DCS will replace it with their vanilla version. If need be, I can upload an OVGME friendly file under the Users Files. Just let me know and I'll do if it will save some headaches and grief after each DCS update. F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.
Nightstorm Posted Thursday at 01:57 AM Author Posted Thursday at 01:57 AM 40 minutes ago, Archangel44 said: I've got that avionc file setup in OVGME and named it FC4 avionics override. I have to disable it eachtime I allow DCS to upodate the game or like you said, DCS will replace it with their vanilla version. If need be, I can upload an OVGME friendly file under the Users Files. Just let me know and I'll do if it will save some headaches and grief after each DCS update. Thank you. The one I have linked was made in OvGME, so anyone should be able to use it that way if the wanted, but I'm glad you got it figured out. 2 hours ago, TheBiggerBass said: Does the complete mod have to be updated? I replace the entire mod file every time and there are often multiple files added or modified. Replacing the entire mod is the way I had intended. 2 2
Wiggo Posted Thursday at 09:36 AM Posted Thursday at 09:36 AM (edited) 7 hours ago, Nightstorm said: Thank you. The one I have linked was made in OvGME, so anyone should be able to use it that way if the wanted, but I'm glad you got it figured out. I replace the entire mod file every time and there are often multiple files added or modified. Replacing the entire mod is the way I had intended. yup noticed also that usually when I have tried to take a shortucut I have ended up in f10 map situation - mod hasnt worked. So was 5mins ago also (I dont use ovgme though, as I usually have only 1 mod at a time in use at time (what comes to aircrafts atleast..) so I do everything by hands). Again just deleted f-22 folders from saved games and installed into repaired dcs every .zip / .rar and now its fine again. Seems clearer to just do it all by hands (if not using ovgme) from beginning. Afterall its only 4-5 files into 2 diff directory so ~2mins. Just about to start msl testing with same SEAD msn (Bear trap msn 3) I played trough yesterday... Edited Thursday at 09:38 AM by Wiggo
Nightstorm Posted Thursday at 12:28 PM Author Posted Thursday at 12:28 PM 2 hours ago, Wiggo said: yup noticed also that usually when I have tried to take a shortucut I have ended up in f10 map situation - mod hasnt worked. So was 5mins ago also (I dont use ovgme though, as I usually have only 1 mod at a time in use at time (what comes to aircrafts atleast..) so I do everything by hands). Again just deleted f-22 folders from saved games and installed into repaired dcs every .zip / .rar and now its fine again. Seems clearer to just do it all by hands (if not using ovgme) from beginning. Afterall its only 4-5 files into 2 diff directory so ~2mins. Just about to start msl testing with same SEAD msn (Bear trap msn 3) I played trough yesterday... If you're not using too many mods, that makes sense. It can complicated if you're using multiple mods that could potentially overwrite each other. That's when you need a mod manager. If that doesn't apply to you, then do what works.
Corrêa Posted Thursday at 12:38 PM Posted Thursday at 12:38 PM F22 is working perfectly better than ever. Excellent bombs, several targets in a single shot, surprising agility. Thanks to everyone. This is the best plane in all DCS, I can only thank you 1 1
Wiggo Posted Thursday at 01:15 PM Posted Thursday at 01:15 PM (edited) 48 minutes ago, Nightstorm said: If you're not using too many mods, that makes sense. It can complicated if you're using multiple mods that could potentially overwrite each other. That's when you need a mod manager. If that doesn't apply to you, then do what works. Hmm. Has something changed concretly in missiles? (outcluding that new nuke). Just tested the mod, with that very same mission vs. yestersday (beartrap msn 3, msn itself works fine and is actually very good for using different mods.. ) Again JATMB´s and pretty much everything do their own "tracking" (they dont if not lucky). The old behaviour that was gone yesterday I now did suddenly repeat on two flights. Very weird (yesterday I posted pics msls (pretty much everyone of em) shot with TWS on many (two in this case) targets. All of em hit. But now again, in the very same way I described earlier the msls just go off the target. DCS hasnt updated. Luckyly I do have yesterdays f-22a folder still on my pc, and just about to test if theres a difference with that If not it has to be something in the f-22 update itself? Yesterday I did repeat many times BVR + TWS + different kind of msls (mostly aimd´s e´s and JATM´s each one to separate target with tws by "multilaunch") Edited Thursday at 01:18 PM by Wiggo
Wiggo Posted Thursday at 02:26 PM Posted Thursday at 02:26 PM 1 hour ago, Wiggo said: Hmm. Has something changed concretly in missiles? (outcluding that new nuke). Just tested the mod, with that very same mission vs. yestersday (beartrap msn 3, msn itself works fine and is actually very good for using different mods.. ) Again JATMB´s and pretty much everything do their own "tracking" (they dont if not lucky). The old behaviour that was gone yesterday I now did suddenly repeat on two flights. Very weird (yesterday I posted pics msls (pretty much everyone of em) shot with TWS on many (two in this case) targets. All of em hit. But now again, in the very same way I described earlier the msls just go off the target. DCS hasnt updated. Luckyly I do have yesterdays f-22a folder still on my pc, and just about to test if theres a difference with that If not it has to be something in the f-22 update itself? Yesterday I did repeat many times BVR + TWS + different kind of msls (mostly aimd´s e´s and JATM´s each one to separate target with tws by "multilaunch") Weirdly I cant get even yestrdays version to track with TWS anymore. What did I do yesterday different Damned. Then it clearly worked. (I have the yesterdays mod also, but how doesnt it work anymore with TWS + BVR on many targets at the same time. Was it luck, or then I accidentally did something "wrong" to make em work. Hmm..) STT lock still works flawlessly. That tws is pretty weird as it seems not to make the msl itself active or something. (it never starts tracking by its own. Though now when I think of it, could it be just that yestrday I released the lock before the pitbull mode. Maby I will try that also. Very weird indeed - yesterday I have _none problems_ whatsovever, so seems weird if I just "accidentally" got hit with every msl. OFC I can just TWS -> choose targets of choise and STT -S shoot -> TWS -> STT shoot etc. Buut annoying as hell Cant get my head around what did I do diffeently yestreday. Has those avionics files altered from yesterday? BUUHUU ME WANT TWS MULTITARGET
Wiggo Posted Thursday at 02:45 PM Posted Thursday at 02:45 PM 2 hours ago, Corrêa said: F22 is working perfectly better than ever. Excellent bombs, several targets in a single shot, surprising agility. Thanks to everyone. This is the best plane in all DCS, I can only thank you Did you get TWS + msls working?
Nightstorm Posted Thursday at 03:07 PM Author Posted Thursday at 03:07 PM (edited) 30 minutes ago, Wiggo said: Did you get TWS + msls working? Since I replied directly to you previously about the missiles, I'm not going to type it out again but link my reply. The core missile code is somewhere in those compiled DLL files in your BIN directory. We (modders) have no access to that code. So, we cannot fix it, and we cannot break it either. The missiles were working fine on 2.9.14 from back on 3/26. I keep reverting back to that version because a lot about DCS has been broken ever since. Edited Thursday at 03:16 PM by Nightstorm
Wiggo Posted Thursday at 03:48 PM Posted Thursday at 03:48 PM 35 minutes ago, Nightstorm said: Since I replied directly to you previously about the missiles, I'm not going to type it out again but link my reply. The core missile code is somewhere in those compiled DLL files in your BIN directory. We (modders) have no access to that code. So, we cannot fix it, and we cannot break it either. The missiles were working fine on 2.9.14 from back on 3/26. I keep reverting back to that version because a lot about DCS has been broken ever since. yeah. seems that its more or less luck to hit with tws to multiple targets. They clearly leave in different directions and with jatm i could hit two targets with TWS from close range (after the second phase) And when msl from long range goes to pitbull mode coming in su can ofc put ECM on at that point or something. I sometimes hit, sometimes not. But yeah with stt everything is fine. Even "shoot" release -> new stt to another target -> shoot seems to work fine as it should. Python does something very weird sometimes. It goes to target usually, but sometimes when it should trigger it goes like 90 left or right and goes on XD But thats just fun weirdobug. But yeah, thats the only problem, and thats not on you. Thanks for great mod!
Nightstorm Posted Thursday at 03:51 PM Author Posted Thursday at 03:51 PM Yea, the missile testing really became a pain as it got broken right in the middle of the ramp up to release. I hope it gets fixed soon.
nabelo Posted 21 hours ago Posted 21 hours ago New Raptor Mod is released (v2.1.0). Is you enhancement mod still compatible? Regards, Manuel
TheBiggerBass Posted 19 hours ago Posted 19 hours ago Thanks for the great work. However, it would be great to combine the Raptor mod with the Raptor Enhancement mod in a single download file to make updates easier. DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Bf-109 K-4, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
Wiggo Posted 17 hours ago Posted 17 hours ago 4 hours ago, nabelo said: New Raptor Mod is released (v2.1.0). Is you enhancement mod still compatible? Regards, Manuel LoL. There really seems to be a new EFM mod (v.2.1.0) Have you tried it? Is it very different? (I mean with clean EFM install)
Nightstorm Posted 16 hours ago Author Posted 16 hours ago 4 hours ago, nabelo said: New Raptor Mod is released (v2.1.0). Is you enhancement mod still compatible? Regards, Manuel I just found out about the new version this morning. There were many changes. I'm updating the enhancement mod to be fully compatible again. I do have a full-time job Mon-Fri. Update should be tonight barring any problems. 2 hours ago, TheBiggerBass said: Thanks for the great work. However, it would be great to combine the Raptor mod with the Raptor Enhancement mod in a single download file to make updates easier. I'm not going to redistribute an entire mod that other people created. I've made the steps and instructions as simple as they can be. 2 1
daniel 11111 Posted 15 hours ago Posted 15 hours ago I've just been playing around with the mod and it's been amazing. However, I'm encountering an issue where the radar guided missiles always overshoots due to lofting too high when shot at around 20-30 miles or more. The missile lofts to like 80,000 feet and seems to come down too late to hit the target aircraft. I don't think it's related to the new DCS patches though, as I reverted back to 2.9.14 and still had the issue. Does anyone have an answer to this or is experiencing the same thing?
Nightstorm Posted 15 hours ago Author Posted 15 hours ago (edited) -------UPDATE 250606 Updated DCS RWR Symbology mod for AIM-74A/B Updated multiple missiles for accuracy and performance boosts Updated enhancement mod for the v2.1.0 release of the EFM F22 Updated Engine page EGT graphics for v2.1.0 and altitude based temperature Updated FCS page graphics for v2.1.0 enhanced control surfaces Deprecated some unused controls in the keyboard and Joystick binding files Simplified the process a bit as the F22 model is included now. You still need the BIN and FM folders and contents from the v2.1.0 release. It will not work without those and you still need the avionics file for the F15C. Both the avionics and RWR files are linked at the bottom of the first post. Edited 15 hours ago by Nightstorm 2
Nightstorm Posted 14 hours ago Author Posted 14 hours ago 27 minutes ago, daniel 11111 said: I've just been playing around with the mod and it's been amazing. However, I'm encountering an issue where the radar guided missiles always overshoots due to lofting too high when shot at around 20-30 miles or more. The missile lofts to like 80,000 feet and seems to come down too late to hit the target aircraft. I don't think it's related to the new DCS patches though, as I reverted back to 2.9.14 and still had the issue. Does anyone have an answer to this or is experiencing the same thing? You can open up the weapons\stores\a2a_missiles.lua and search for "loft_factor". Right now they're set at the default, same as stock missiles. However, in the past, adjusting that has helped with the issue you're describing. Do some testing and lest us know. I'd suggest trying 3.0 vs 4.5 which is the default. 2
Wiggo Posted 2 hours ago Posted 2 hours ago (edited) Hmm. Does somebody else has problems with autotakeoff? Everything goes fine though plane doesnt pull, ofc It works with hands but anyways it doesnt make pull up when gettin into right speed, as it used to. Also noticed suddenly pitch trim works also (should it?) Plane seems to fly straight still in the air itself whatsoever, and even msls seems suddenly now work again - more or less. Also had great difficulties to land the plane (THOUGH same landing difficulties were also in clean EFM so that might be just them altering landing stuff (as there was in the change log). Anyways autorotate works with clean EFM, but not with enchancement mod. Can somebody reply this "problem"? Edited 2 hours ago by Wiggo
nabelo Posted 2 hours ago Posted 2 hours ago vor 21 Minuten schrieb Wiggo: Hmm. Does somebody else has problems with autotakeoff? Everything goes fine though plane doesnt pull, ofc It works with hands but anyways it doesnt make pull up when gettin into right speed, as it used to. Also noticed suddenly pitch trim works also (should it?) Plane seems to fly straight still in the air itself whatsoever, and even msls seems suddenly now work again - more or less. Also had great difficulties to land the plane (THOUGH same landing difficulties were also in clean EFM so that might be just them altering landing stuff (as there was in the change log). Anyways autorotate works with clean EFM, but not with enchancement mod. Can somebody reply this "problem"? I noticed the same. Autorotate is broken 1
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