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Posted

Noticed that the maneuver flaps/slats don't come out when they should, not coming out until ~0.51 mach @ SL ingame when turning. According to the F-14 manual they will be partially extended already at 0.58 mach @ SL. (Not sure wether this is manual limit, as the automatic CADC schedule actually runs until 0.86 mach)

Posted

Yup just retested it with new patch, and there's a definite issue here, the maneuver slats/flaps do not even begin to come out until 0.50 mach at SL (15-17 units AoA), where'as it should be at 0.58 mach at said AoA.

 

This has a 1 deg/sec affect on turn rate, which means max STR doesn't happen at 0.54-0.56 where it should, but instead around 0.49.

 

Hoping for a fix here soon.

Posted

Before the patch I had come to use full flaps when launching from a carrier. Whenever I did the roll rate was a lot more sluggish than when just using manoeuvring flaps, presumably because of increased drag. This had the desired effect of making the aircraft more forgiving just after launch, rather than 'twitchy'. Now it's the same whichever flap position you use. The plane now has a curious lack of air resistance/dragless/frictionless feel to it. I'm a noob, but know something's different. It felt a lot more realistic before.

 

EDIT: My curves! When the controls were reset, so were my curves. My bad :smilewink:

Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle

Posted

Right, it wasn't until now that I noticed it, but they don't come out until 0.5 mach when it should be 0.58 according to the manual.

 

As for buffeting, it feels less atm, maybe because you can sustain less AoA due to a lack of thrust.

Posted
Right, it wasn't until now that I noticed it, but they don't come out until 0.5 mach when it should be 0.58 according to the manual.

 

As for buffeting, it feels less atm, maybe because you can sustain less AoA due to a lack of thrust.

 

You probably mean the other way around. They are out (as in deployed) from 0 to mach 0.58.

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair

Posted

 

You probably mean the other way around. They are out (as in deployed) from 0 to mach 0.58.

 

Well I mean that depends on wether you're slowing down or speedin up to that mach number ;) In short the scenario I was trying to get across was a hard max rate turn starting at a higher speed, say 0.7 mach, that eventually slowed you down to 0.58 mach where the slats/flaps should then start to gradually deploy. That's how I mainly tested it, i.e. initiating a turn that can't be sustained from 0.7 mach until speed bleeds to the point where the maneuver devices deploy.

 

So in short, yes the maneuver slats/flaps need to deploy between 0-0.58 mach, whilst ingame they are currently only deployed from 0-0.50 mach.

Posted

The slat deploy schedule is primarily a function of AOA, so this is assuming that you're above the AOA threshold throughout the entire maneuver?

Systems Engineer & FM Modeler

Heatblur Simulations

Posted
The slat deploy schedule is primarily a function of AOA, so this is assuming that you're above the AOA threshold throughout the entire maneuver?

 

Correct, and yes I was above the AoA necessary throughout :)

  • 2 weeks later...
Posted
On 11/23/2020 at 12:41 AM, fat creason said:

I'll take a look, but probably won't get to it before the cutoff for the next patch.

Any news on this?

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair

  • 1 month later...
Posted

Found the potential bug in this logic (was mostly a bad value in the deploy scheduler table), it appears to be working based on the limited testing time I had before our cutoff time for the next patch.

  • Like 6

Systems Engineer & FM Modeler

Heatblur Simulations

Posted
3 hours ago, fat creason said:

Found the potential bug in this logic (was mostly a bad value in the deploy scheduler table), it appears to be working based on the limited testing time I had before our cutoff time for the next patch.

Bringer of good news tonight!

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair

  • 2 months later...
Posted

Thanks Creason. Maybe something broke, I dunno. Just checked it the other day along with STR performance (the latter I know wasn't mentioned in the patch notes, but checked it just incase), and they would stay in nomatter what unless you went as low as 0.51-0.50.

Posted

Ill check again today, but I distinctly remember I had slats out at M0.6 at some (not totally sure) 10+ AOA when cloud surfing yesterday. I was in A at about 10-15k and I was watching them deploy when pulling the stick at M0.6.

Posted (edited)

Keep in mind I tested it at SL, where they should start to gradually deploy at M 0.58 and be fully out at M 0.51 if the AoA crosses 10.2 units. At 10 kft they should start deploying already at M 0.7, and at 15 kft we're talking at M 0.77.

 

Should also note that atm they don't seem to be deploying gradually as they should, but instead they're just either fully deployed or not.

Edited by Hummingbird
Posted (edited)

Im testing them right now in A and Im positive they work fine. At about 2000ft they start gradually opening for me at M0.58 above 10 AOA, they are visually fully open at about 0.55 as far as I can tell. At 15000 ft they do same at about M0.75. Obviously im not doing anything scientific about it, just trying to set correct M and AOA and looking out the window, but they seem to behave correctly.

Edited by Golo
Posted
13 hours ago, Hummingbird said:

Keep in mind I tested it at SL, where they should start to gradually deploy at M 0.58 and be fully out at M 0.51 if the AoA crosses 10.2 units. At 10 kft they should start deploying already at M 0.7, and at 15 kft we're talking at M 0.77.

 

Should also note that atm they don't seem to be deploying gradually as they should, but instead they're just either fully deployed or not.

 

 

What is your DLC bound to? An axis or a buttons?

Posted (edited)
2 hours ago, Skysurfer said:

 

What is your DLC bound to? An axis or a buttons?

 

I'm not touching the DLC, I'm running it in auto as you should.

 

5 hours ago, Golo said:

Im testing them right now in A and Im positive they work fine. At about 2000ft they start gradually opening for me at M0.58 above 10 AOA, they are visually fully open at about 0.55 as far as I can tell. At 15000 ft they do same at about M0.75. Obviously im not doing anything scientific about it, just trying to set correct M and AOA and looking out the window, but they seem to behave correctly.

 

 

I've only tested it in the B, perhaps there's a difference, not sure. Try to do the test below 1000 ft in both. I'll have a look tomorrow.

Edited by Hummingbird
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