Hummingbird Posted November 18, 2020 Posted November 18, 2020 Noticed that the maneuver flaps/slats don't come out when they should, not coming out until ~0.51 mach @ SL ingame when turning. According to the F-14 manual they will be partially extended already at 0.58 mach @ SL. (Not sure wether this is manual limit, as the automatic CADC schedule actually runs until 0.86 mach)
Hummingbird Posted November 19, 2020 Author Posted November 19, 2020 Yup just retested it with new patch, and there's a definite issue here, the maneuver slats/flaps do not even begin to come out until 0.50 mach at SL (15-17 units AoA), where'as it should be at 0.58 mach at said AoA. This has a 1 deg/sec affect on turn rate, which means max STR doesn't happen at 0.54-0.56 where it should, but instead around 0.49. Hoping for a fix here soon.
JupiterJoe Posted November 19, 2020 Posted November 19, 2020 Before the patch I had come to use full flaps when launching from a carrier. Whenever I did the roll rate was a lot more sluggish than when just using manoeuvring flaps, presumably because of increased drag. This had the desired effect of making the aircraft more forgiving just after launch, rather than 'twitchy'. Now it's the same whichever flap position you use. The plane now has a curious lack of air resistance/dragless/frictionless feel to it. I'm a noob, but know something's different. It felt a lot more realistic before. EDIT: My curves! When the controls were reset, so were my curves. My bad :smilewink: Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
Hummingbird Posted November 19, 2020 Author Posted November 19, 2020 While that is OT I think that has to do with less buffeting occuring, and later than normal.
fat creason Posted November 19, 2020 Posted November 19, 2020 Nothing related to slat schedules or buffeting has changed in probably a year or more. Systems Engineer & FM Modeler Heatblur Simulations
Hummingbird Posted November 20, 2020 Author Posted November 20, 2020 Right, it wasn't until now that I noticed it, but they don't come out until 0.5 mach when it should be 0.58 according to the manual. As for buffeting, it feels less atm, maybe because you can sustain less AoA due to a lack of thrust.
captain_dalan Posted November 20, 2020 Posted November 20, 2020 Right, it wasn't until now that I noticed it, but they don't come out until 0.5 mach when it should be 0.58 according to the manual. As for buffeting, it feels less atm, maybe because you can sustain less AoA due to a lack of thrust. You probably mean the other way around. They are out (as in deployed) from 0 to mach 0.58. Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair
Hummingbird Posted November 21, 2020 Author Posted November 21, 2020 You probably mean the other way around. They are out (as in deployed) from 0 to mach 0.58. Well I mean that depends on wether you're slowing down or speedin up to that mach number ;) In short the scenario I was trying to get across was a hard max rate turn starting at a higher speed, say 0.7 mach, that eventually slowed you down to 0.58 mach where the slats/flaps should then start to gradually deploy. That's how I mainly tested it, i.e. initiating a turn that can't be sustained from 0.7 mach until speed bleeds to the point where the maneuver devices deploy. So in short, yes the maneuver slats/flaps need to deploy between 0-0.58 mach, whilst ingame they are currently only deployed from 0-0.50 mach.
fat creason Posted November 22, 2020 Posted November 22, 2020 The slat deploy schedule is primarily a function of AOA, so this is assuming that you're above the AOA threshold throughout the entire maneuver? Systems Engineer & FM Modeler Heatblur Simulations
Hummingbird Posted November 22, 2020 Author Posted November 22, 2020 The slat deploy schedule is primarily a function of AOA, so this is assuming that you're above the AOA threshold throughout the entire maneuver? Correct, and yes I was above the AoA necessary throughout :)
fat creason Posted November 22, 2020 Posted November 22, 2020 I'll take a look, but probably won't get to it before the cutoff for the next patch. 1 Systems Engineer & FM Modeler Heatblur Simulations
captain_dalan Posted December 5, 2020 Posted December 5, 2020 On 11/23/2020 at 12:41 AM, fat creason said: I'll take a look, but probably won't get to it before the cutoff for the next patch. Any news on this? Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair
fat creason Posted January 22, 2021 Posted January 22, 2021 Found the potential bug in this logic (was mostly a bad value in the deploy scheduler table), it appears to be working based on the limited testing time I had before our cutoff time for the next patch. 6 Systems Engineer & FM Modeler Heatblur Simulations
captain_dalan Posted January 23, 2021 Posted January 23, 2021 3 hours ago, fat creason said: Found the potential bug in this logic (was mostly a bad value in the deploy scheduler table), it appears to be working based on the limited testing time I had before our cutoff time for the next patch. Bringer of good news tonight! Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair
Spurts Posted January 25, 2021 Posted January 25, 2021 HB, setting the bar for quality and customer interaction 1
Hummingbird Posted April 17, 2021 Author Posted April 17, 2021 Hi Creason, the issue is still there, the maneuver devices stay in until you go at least as low as M 0.51 instead of M 0.58.
fat creason Posted April 18, 2021 Posted April 18, 2021 Was 100% sure this was fixed? I'll look at it again but no idea how that could break. Systems Engineer & FM Modeler Heatblur Simulations
Hummingbird Posted April 18, 2021 Author Posted April 18, 2021 Thanks Creason. Maybe something broke, I dunno. Just checked it the other day along with STR performance (the latter I know wasn't mentioned in the patch notes, but checked it just incase), and they would stay in nomatter what unless you went as low as 0.51-0.50.
Golo Posted April 18, 2021 Posted April 18, 2021 Ill check again today, but I distinctly remember I had slats out at M0.6 at some (not totally sure) 10+ AOA when cloud surfing yesterday. I was in A at about 10-15k and I was watching them deploy when pulling the stick at M0.6.
Hummingbird Posted April 19, 2021 Author Posted April 19, 2021 (edited) Keep in mind I tested it at SL, where they should start to gradually deploy at M 0.58 and be fully out at M 0.51 if the AoA crosses 10.2 units. At 10 kft they should start deploying already at M 0.7, and at 15 kft we're talking at M 0.77. Should also note that atm they don't seem to be deploying gradually as they should, but instead they're just either fully deployed or not. Edited April 19, 2021 by Hummingbird
Golo Posted April 19, 2021 Posted April 19, 2021 (edited) Im testing them right now in A and Im positive they work fine. At about 2000ft they start gradually opening for me at M0.58 above 10 AOA, they are visually fully open at about 0.55 as far as I can tell. At 15000 ft they do same at about M0.75. Obviously im not doing anything scientific about it, just trying to set correct M and AOA and looking out the window, but they seem to behave correctly. Edited April 19, 2021 by Golo
Skysurfer Posted April 19, 2021 Posted April 19, 2021 13 hours ago, Hummingbird said: Keep in mind I tested it at SL, where they should start to gradually deploy at M 0.58 and be fully out at M 0.51 if the AoA crosses 10.2 units. At 10 kft they should start deploying already at M 0.7, and at 15 kft we're talking at M 0.77. Should also note that atm they don't seem to be deploying gradually as they should, but instead they're just either fully deployed or not. What is your DLC bound to? An axis or a buttons?
Hummingbird Posted April 20, 2021 Author Posted April 20, 2021 (edited) 2 hours ago, Skysurfer said: What is your DLC bound to? An axis or a buttons? I'm not touching the DLC, I'm running it in auto as you should. 5 hours ago, Golo said: Im testing them right now in A and Im positive they work fine. At about 2000ft they start gradually opening for me at M0.58 above 10 AOA, they are visually fully open at about 0.55 as far as I can tell. At 15000 ft they do same at about M0.75. Obviously im not doing anything scientific about it, just trying to set correct M and AOA and looking out the window, but they seem to behave correctly. I've only tested it in the B, perhaps there's a difference, not sure. Try to do the test below 1000 ft in both. I'll have a look tomorrow. Edited April 20, 2021 by Hummingbird
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