Rolds Posted November 25, 2020 Posted November 25, 2020 See track, once the mig gets into trouble it drops flares as almost all AI planes do, but the Mig21 doesn't have any source of flares when the ASO-2 is not mounted.Fishbed flares without flares.trk
Northstar98 Posted November 26, 2020 Posted November 26, 2020 I think this is an ED level AI issue - the Viggen does the same thing without its KB pod AFAIK. A lot of AI aircraft will also only dispense 2 flares in each burst, and IIRC didn't take care as to where dispensers actually are. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Dscross Posted June 2, 2024 Posted June 2, 2024 This is still a problem in 2024. in 2 separate missions I've put in AI MiG-21 flights. I did not load countermeasures for these aircraft as the historical situation did not use them. In both missions I could visually see the AI MiG21's dropping flares as an F4 got around behind them. The only way I've been able to have them not use flares is if I put "DO not use" under the actions and options tab for the unit. Please fix. 2
Rolds Posted June 2, 2024 Author Posted June 2, 2024 Oh I came back just now to report this again and guess who else is here? 2020 me. @Dscross you're lucky if they are obeying the "Chaff-Flare" usage, that is not working for me as they still drop flares with this option selected.
-Rudel- Posted June 3, 2024 Posted June 3, 2024 There's an open ticket on ED's tracker. We are patiently waiting for support as well. 1 https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Dscross Posted June 8, 2024 Posted June 8, 2024 On 6/2/2024 at 5:54 PM, Rolds said: Oh I came back just now to report this again and guess who else is here? 2020 me. @Dscross you're lucky if they are obeying the "Chaff-Flare" usage, that is not working for me as they still drop flares with this option selected. It's only partially working. Sometimes they're spamming, sometimes they don't. Still trying to tune the mission, but this bug is making things take way longer than it should. Oh well, hopefully I'll get he mission up in the user files in the next few days.
Tarres Posted June 9, 2024 Posted June 9, 2024 (edited) I wonder if a stopgap could be to remove the lines that in the Lua file declares the number of chaff and flares associated to the object. This only could be done and tested by the developers. If it works, an additional entry for an “IA 21bis with ASO-2” (only flares) and another for an “IA 21bis with the POMIG Yugoslavian Pod” (the one in the game, not adopted IRL) could be declared in the sim. Edited June 9, 2024 by Tarres
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